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Forum > FAQ's, Player Guides and Game Help > zone/man awareness for run stuffers
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How important is zone/man awareness for a run stuffer? The description says it helps the player react to running plays but is it worth pumping it high for a run stuffer?
Edited by Galactic Empire on Feb 25, 2015 22:28:04
 
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My point is that pursuit and snap reaction probably have more to do with run stuffing/awareness than zone awareness. Although it could go in this order:

1. snap
2. zone awareness
3. pursuit

I don't think the issue with the safeties not playing the run has to do with zone. I think that is a pursuit issue. The zone check should happen fairly quickly and automatically pass the check after a certain amount of time.
Edited by Galactic Empire on Feb 26, 2015 11:37:58
 
Parab00n
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Originally posted by Galactic Empire
How important is zone/man awareness for a run stuffer? The description says it helps the player react to running plays but is it worth pumping it high for a run stuffer?


For my LBs I've always tried to have at least 50 awareness even if I didn't use them for coverage.
 
Parab00n
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Originally posted by Galactic Empire
My point is that pursuit and snap reaction probably have more to do with run stuffing/awareness than zone awareness. Although it could go in this order:

1. snap
2. zone awareness
3. pursuit

I don't think the issue with the safeties not playing the run has to do with zone. I think that is a pursuit issue. The zone check should happen fairly quickly and automatically pass the check after a certain amount of time.


For recognizing its a Run play Zone awareness would be more important. Snap Awareness only effects how soon after the snap of the ball does the defender start his Awareness checks. Pursuit kicks in when he realizes its a run and any time a Elusive run fake roll is used by the HB.
 
bhall43
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Snap awareness is just a vision check for getting off the LOS. Zone/Man Awareness are used as vision checks to get to where you need to be whether that is man covering a player or hitting a certain zone and then another vision check to recognize the play. Pursuit helps recognize the path towards the ball carrier and helps your gap closing speed as well as helping you from being faked by a ball carrier. Blitz awareness helps you move through blockers when blitzing especially in the middle of the oline and allows you to react towards throws/runs when blitzing.
 
Galithor
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It'd be nice if we could see the actual mechanics of the game and have "Is it better to take snap reaction to 50, and zone awareness to 40, or zone awareness to 50, and snap reaction to 40?" type debates armed with numbers and reasoning.

Instead we're stuck debating crap like "is x skill even worth anything?" and nobody can actually answer in any meaningfully useful way.

I still think the decision to hide the function of skills for the sake of "mystery" is just dumb for multiple reasons.
 
bhall43
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That would be awful.
 
Mysterio
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That would reduce the entire game to a complicated statistics problem


What does need to be done is have attribute descriptions be more accurate, and to do what they say they actually do. We dont need exact formulas to how they interact, but some descriptions are so innaccurate and vague. Like Punt Accuracy and Drop back power should say "this shit does nothing, you are wasting every point you put in here" or alternatively the lazy developers could stop ignoring these glaring problems and FIX THEM

currently only us veterans know which skills arent shit through trial and error, and when the newbies dont know any better and invest in the useless stats based on description, they ask us for help on the forums when their players perform badly. When we tell them how bad their builds are they get frustrated and leave the game
Edited by Mysterio on Feb 26, 2015 13:16:22
Edited by Mysterio on Feb 26, 2015 13:15:37
 
bhall43
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Punt Accuracy definitely helps placing punts rather than just booting kicks for TB's. Drop Back Power has its place. A bit underpowered but also far too cheap to power it up more. Drop Back Power is an SA or two from becoming legit imo. Though it would be a hard balance in a sim where sacks are already kinda infrequent.
 
Mysterio
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Show me even a single broken sack tackle from DBP
 
bhall43
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http://glb2.warriorgeneral.com/game/replay/99262/2696969
http://glb2.warriorgeneral.com/game/replay/88226/1548799
http://glb2.warriorgeneral.com/game/replay/88226/1548374
http://glb2.warriorgeneral.com/game/replay/76253/3488700
http://glb2.warriorgeneral.com/game/replay/85031/748600
http://glb2.warriorgeneral.com/game/replay/81090/76383
http://glb2.warriorgeneral.com/game/replay/85509/975458
http://glb2.warriorgeneral.com/game/replay/81124/1419785
 
Mysterio
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Originally posted by bhall43
http://glb2.warriorgeneral.com/game/replay/99262/2696969
http://glb2.warriorgeneral.com/game/replay/88226/1548799
http://glb2.warriorgeneral.com/game/replay/88226/1548374
http://glb2.warriorgeneral.com/game/replay/76253/3488700
http://glb2.warriorgeneral.com/game/replay/85031/748600
http://glb2.warriorgeneral.com/game/replay/81090/76383
http://glb2.warriorgeneral.com/game/replay/85509/975458
http://glb2.warriorgeneral.com/game/replay/81124/1419785



All I see are CPU teams
 
bhall43
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You asked to see it in action and there it is. I certainly don't think that was the best build to make it work and I don't exactly know yet what that build is either. I would imagine I would put stiff arm on him next time and get more awareness levels on him first before firing into Drop Back Power. DBP would probably actually be my last points spent. I don't know if footwork really played much into what he was doing either. I probably overspent there with 62. Just because nobody has fully figured it out yet though doesn't mean it is worthless all together.
 
Rob.
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Originally posted by bhall43
You asked to see it in action and there it is. I certainly don't think that was the best build to make it work and I don't exactly know yet what that build is either. I would imagine I would put stiff arm on him next time and get more awareness levels on him first before firing into Drop Back Power. DBP would probably actually be my last points spent. I don't know if footwork really played much into what he was doing either. I probably overspent there with 62. Just because nobody has fully figured it out yet though doesn't mean it is worthless all together.


Your experiment proved that it takes way too much investment in drop back power to even barely notice a difference. All that SP is being taken away from skills that actually help you throw the ball, so it's essentially a waste.
 
bhall43
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Originally posted by Rob.
Your experiment proved that it takes way too much investment in drop back power to even barely notice a difference. All that SP is being taken away from skills that actually help you throw the ball, so it's essentially a waste.


I am not so sure. Towards the end I realized I could maybe have took on some SA's that would have helped. Stiff Arm for instance was shown to work while in the pocket. I didn't know that so I was only working with weird running SA's like On The Run. I also never finished him either. Take a Superstar QB and give him low pass power like Adderfist's QB on stoners. Use some other SP's smarter than I used them. And put him on a good team. Not one with an all run oline and some shit juke WR's. Or CPU's. A good one with a pass oline. See what happens. I will probably retry the experiment with a superstar at some point if nobody else has.
 
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