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peeti
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This is just for all who still say passing got a too hard nerf this season and that running is unstoppable^^

This seasons Sophemore HOF is too funny...we have 6 passing QBs leading the list, followed by 4 starting TEs of 4 of the same QBs' Teams^^ Then you start seeing rushing guys there...

Its not like we dont have good rushing teams in the tier, but passing is out of control in that tier


For those thinking im pushing a passing nerf or trying to prevent a rushing nerf: fugg you

Im just sick of reading thru all that tears about the so hard nerfed passing attacks and stuff. And no, rushing isnt underpowered to passing. Both are very legit. very, very legit. In many ways, this could end as the best season in terms of balance between those 2 attacks imo

Greetz
Edited by peeti on Feb 18, 2015 09:46:12
 
Galithor
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Originally posted by peeti
This is just for all who still say passing got a too hard nerf this season and that running is unstoppable^^

This seasons Sophemore HOF is too funny...we have 6 passing QBs leading the list, followed by 4 starting TEs of 4 of the same QBs' Teams^^ Then you start seeing rushing guys there...

Its not like we dont have good rushing teams in the tier, but passing is out of control in that tier


For those thinking im pushing a passing nerf or trying to prevent a rushing nerf: fugg you

Im just sick of reading thru all that tears about the so hard nerfed passing attacks and stuff. And no, rushing isnt underpowered to passing. Both are very legit. very, very legit. In many ways, this could end as the best season in terms of balance between those 2 attacks imo

Greetz


Does it even need to be said peeti?

lolsophomore
 
peeti
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Dude...We are no real contender in this tier this season so its not about bragging or sth. . But the dominance of passing teams is kinda crazy. Also...looking at their stats, they didnt have any step back from last seasons stats.

If you mean the sim shouldnt be coded around sophemore, you are ofc completely right.
 
TxSteve
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most likely all those soph defenses focused on run stopping - and got CB's and Safeties to invest early in break block/tackling skills/pursuit.


It is the nature of the game that the "strongest" offense type will cycle -- as defenses adjust for what they think might be coming
 
peeti
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I would agree with your Steve, but the whole tier learned fast last season that passing will be dominant.

I am an example of this...The early rookie goals for the Cobras D was to invest heavily in BRB and Quickness. When I realized its teams like Bombers, Akron and Hostile who will be the toughest ones to play, we switched to pass d skills pretty quickly and still do this season. Everyone should have done the same, if not...well, then they never even watched any games in the tier I guess
 
Galithor
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If I'm looking at Sophomore, I agree, passing is overpowered. Ground Assault got killed two seasons ago by Default Name 59-17 around midseason. It hasn't worked out that way since.

Let's take a look at the offseason changes line by line and discuss them:

- Changed the way block power and block technique costs scale
This works out to a nerf for all offense, passing and rushing

- Weighted break block skills a little toward the defense
this is a nerf to all blocking, passing and rushing.

- Pass consistency checks a little harder (more hurry effect)
- Pocket awareness checks a little harder (more likely to take sack)
- Possible miss radius on bad passes increased
- Low quality (wobbly) passes a little harder to catch
- Deflecting a little more likely to affect catch chance, base value weighted a little higher in general
- Max pass velocity reduced a little
SIX direct nerfs to passing. There's no way around it. You eat more hurries/sacks this season, and completion % is down from wherever it might have otherwise been. I've felt it working with a S* QB and S* passcatchers. I feel really bad for the teams that don't have equivalent assets I do.

- Max punt and kickoff velocity reduced a little
This is actually a not so subtle HUGE buff to rushing offenses and equal NERF to passing offenses. I've no desire for my pass blocking builds to be on the field during a return. They're just getting revcaked and having energy and morale sapped. A run heavy offense is the exact opposite. They WANT to return kicks because they can use those plays to pummel the defense even more.

There weren't any nerfs to power rushing or buffs to tackling. My guess is the changes to the kicking game have buffed rushing in such a way that the nerfs to blocking have been made irrelevant. Powerbacks are still trucking 20 tackles a game against all but the mostly heavily built run defenses, of which we can count the adequately built defenses on 3 fingers, and one of them belongs to the premier run first team in the game.

So yeah, I thought that run-first meta was stronger than the Air Raid meta before the changes, and I think it got even better after the changes. It's much, much easier to build a team like Minnesota with a single S* HB, or even 2 S* HBs than it is to build Air Raid with 6 offensive S*s, and it's not even paying off to give us equivalent production.

If someone wants to say "well, your coordinating is lazy, you never change plays", I'll say to them "you don't understand passing in GLB2". If I change my playbook to challenge the thick coverage by attacking it underneath, I'll just run shorter plays that are more frequently covered, and require me to have a 66% success rate just to get a first down instead of a 33% success rate. I can't afford 12 catch drives. And that's not even accounting for the fact that I DO run plays short of the first down marker. The majority of my playcalling has at least one clearout route for a checkdown to take advantage of the fact the rest of my pass catchers are running the majority of the defense downfield and out of the play. I get as many 1 on 1 looks to effectively wide open WRs around 7-9 yards downfield as you possibly can. It's not because I'm running a bunch of routes causing congestion in the 5-10 yard range. it's because I've cleared out the defense and opened up the field with route selection. It's too easy for things to go wrong in the passing game for "use plays that have 3 routes that go short of a first down" to be a viable plan. Should I probably have built my team to run 2WR plays so I could use the best screen passes? Yeah, probably. But we're not, so that's one mistake I've probably made with Air Raid.
Edited by Galithor on Feb 18, 2015 09:41:55
Edited by Galithor on Feb 18, 2015 09:39:27
 
Achelon
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Since you made the spelling error, and others in this thread spelled it correctly, you still have not changed the spelling, so we now have to have Bort change the spelling to Sophemere
 
peeti
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You are again trying to talk too much into it...

First: Last season rushing was nerfed and passing wasnt even touched. No cried as lot as many do now.
Second: OFC you can gameplan, even as a passing team. Just because you dont do it, doesnt mean its not viable. Many great passing teams do it. If you stick with the same Offense for seasons, you shouldnt expect to stay at the top whatsoever. Rushing teams could never be that lazy.
Third: You are still number one, even with chemistry issues. Also dont see a big amount of sacks in your team. Considering you guys dont do shit on O and your Defense has nearly no players Air Raid is a great example of OP passing. OFC that is also due to the superstars, but still. You can manage to stay on top despite all those things and that shows a lot. Your defense also cant tackle a peewee
fourth: We have NO numbers on how much the passing was nerfed on all those things. My opinion? I see nearly no change at all tbh. There ofc is one, but its minimal.
fifth: The blocking nerf hit run teams harder than pass teams. On the one hand, run teams are way more reliant on blocking than pass teams and on the other hand, pass O-Lines can easily be carried by other non-blocking skills like FW, snap reaction.

I give you the K/P thing was very run team heavy. But despite that, I dont see ur points at all. Its just exxeggeration at its best
 
TxSteve
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what the heck? I actually agree with Peeti. What a strange day.

 
peeti
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Second time today...guess im BSing a lot today then
 
bhall43
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I think it is safe to say both sides are over-exaggerating "nerfs" pretty heavily.
 
Galithor
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Originally posted by TxSteve
what the heck? I actually agree with Peeti. What a strange day.



says the guy averaging 11+ yards per play with only 1 S* on the offense.

Originally posted by bhall43
I think it is safe to say both sides are over-exaggerating "nerfs" pretty heavily.


Which would explain why your own passing team has just really taken off this season right?
 
bhall43
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Originally posted by Galithor
Which would explain why your own passing team has just really taken off this season right?


Could be a number of things going wrong for Rusty. But I can't take anything of worth until we hit at least 90's in chem between our QB and both of our best WR's. That being said we have looked decent in some games. I do imagine I will have to make some changes to the roster against next season which really sucks.
 
TxSteve
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come on...you know stats are meaningless as well as I do. How would you like it if I said:


Are you for real? The guy who's QB is averaging 680 yards and 9 passing touchdowns per game is complaining about passing being underpowered???
 
TxSteve
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Also - why do I see so many people who seem to think that superstars should = an 'I win' button?

I've seen superstars with terrible builds.
I've seen superstars on teams that are coordinated terribly.
I've seen O superstars on teams with terrible defenses (and vice versa)


I only have 2 superstars on defense -- and one of those was wasted on DT (and the other mostly wasted on DE) does that automatically mean my D should be crappy?
 
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