I assume play selection is a dice roll, right? Comparing my playbook to what actually happened per stobies scouter:
Offensive outside play book vs assassins including priority and actual times run:
Outside:
Weak I Sweep Weak (5) - 8 times
Diamond Counter Weak (4) - 4 times
Trips Pitch Weak (5) - 4 times
Weak I Counter Sweep Weak (2) - 1 time
Proset Sweep (5) - 0 times
Strong I Sweep (5) - 4 times
GL Sweep (3) - 9 times
Big I Sweep Left (2) - 2 times
All together I had 32 plays run from the outside playbook.
IF the way it works is: a 5 priority play gets "5 marbles in a bag" and a 2 priority play gets "2 marbles in a bag" (no clue if this is right):
There were "37 marbles" in the outside playbook.
3 of those marbles were for GL Sweep (3 / 37 = 8% chance)
Where standard probability would say on 39 plays - GL Sweep would be run 3 or 4 times -- here it was run 2 or 3 times that. Someone smarter than me could figure up the standard deviation there and how likely it is. I know this is a very small sample size - and I don't really feel like going back and looking at my other games to see if somehow GL Sweep is 'favored' no matter what the playbook says.
But as we've so often discussed: How do we punish teams that spam the same plays over and over -- perhaps we should first be looking at if the sim is actually paying attention to play priorities -- or if the sim is actually favoring certain plays over other plays (like it was doing with Romo's bug where his priorities were not saving correctly for certain plays unless he added them to the playbook in the right order).
In this game as an example - to an observer - it probably looked like I spammed GL Sweeps -- and GL Sweeps were my most run play -- but that wasn't my intention - the sim did it on its own.
Is it possible the sim is preferring certain plays -- ADDING to the spam / repeat play complaints because of a bug or error?
Offensive outside play book vs assassins including priority and actual times run:
Outside:
Weak I Sweep Weak (5) - 8 times
Diamond Counter Weak (4) - 4 times
Trips Pitch Weak (5) - 4 times
Weak I Counter Sweep Weak (2) - 1 time
Proset Sweep (5) - 0 times
Strong I Sweep (5) - 4 times
GL Sweep (3) - 9 times
Big I Sweep Left (2) - 2 times
All together I had 32 plays run from the outside playbook.
IF the way it works is: a 5 priority play gets "5 marbles in a bag" and a 2 priority play gets "2 marbles in a bag" (no clue if this is right):
There were "37 marbles" in the outside playbook.
3 of those marbles were for GL Sweep (3 / 37 = 8% chance)
Where standard probability would say on 39 plays - GL Sweep would be run 3 or 4 times -- here it was run 2 or 3 times that. Someone smarter than me could figure up the standard deviation there and how likely it is. I know this is a very small sample size - and I don't really feel like going back and looking at my other games to see if somehow GL Sweep is 'favored' no matter what the playbook says.
But as we've so often discussed: How do we punish teams that spam the same plays over and over -- perhaps we should first be looking at if the sim is actually paying attention to play priorities -- or if the sim is actually favoring certain plays over other plays (like it was doing with Romo's bug where his priorities were not saving correctly for certain plays unless he added them to the playbook in the right order).
In this game as an example - to an observer - it probably looked like I spammed GL Sweeps -- and GL Sweeps were my most run play -- but that wasn't my intention - the sim did it on its own.
Is it possible the sim is preferring certain plays -- ADDING to the spam / repeat play complaints because of a bug or error?
Edited by TxSteve on Feb 16, 2015 08:36:16






























