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arcjedi
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Power Rankings Produced by GLB2Scout Tool - http://www.GLB2Scout.com

Rank - Name - League - (Record) - Rating
1. Motor City Mayhem - Velociraptor - (6-3-0) - 82.38
2. Sons of Anarchy - Velociraptor - (5-4-0) - 82.08
3. 13th Gallic Legion - Velociraptor - (6-3-0) - 80.79
4. The Factory of Sadness - Velociraptor - (5-4-0) - 80.00
5. Death Valley Devils - Velociraptor - (5-4-0) - 79.38
6. Corning Cows - Velociraptor - (5-4-0) - 78.54
7. Seattle Seahawks - Velociraptor - (4-5-0) - 76.13
8. Weihenstephan Hefeweissbier - Velociraptor - (3-5-1) - 75.88
9. Northern Uprising - Velociraptor - (5-4-0) - 72.54
10. American Envoy Eagles - Velociraptor - (2-6-1) - 72.50
11. Shell City Shockers - Velociraptor - (0-9-0) - 71.50


BEST OF STATS

Total Offensive Yards
1. The Factory of Sadness (Seasoned : Velociraptor) : 4240.5
2. Death Valley Devils (Seasoned : Velociraptor) : 3986.5
3. Corning Cows (Seasoned : Velociraptor) : 3799.0
4. Motor City Mayhem (Seasoned : Velociraptor) : 3698.5
5. Northern Uprising (Seasoned : Velociraptor) : 3291.5

Rushing Offensive Yards
1. The Factory of Sadness (Seasoned : Velociraptor) : 4240.5
2. Death Valley Devils (Seasoned : Velociraptor) : 3969.0
3. Corning Cows (Seasoned : Velociraptor) : 3799.0
4. Motor City Mayhem (Seasoned : Velociraptor) : 3698.5
5. Sons of Anarchy (Seasoned : Velociraptor) : 3142.5

Passing Offensive Yards
1. Shell City Shockers (Seasoned : Velociraptor) : 2799.0
2. Northern Uprising (Seasoned : Velociraptor) : 2559.0
3. American Envoy Eagles (Seasoned : Velociraptor) : 1967.5
4. Seattle Seahawks (Seasoned : Velociraptor) : 1664.5
5. 13th Gallic Legion (Seasoned : Velociraptor) : 1493.5

Total Defensive Yards
1. Weihenstephan Hefeweissbier (Seasoned : Velociraptor) : 2419.0
2. Motor City Mayhem (Seasoned : Velociraptor) : 2491.5
3. Corning Cows (Seasoned : Velociraptor) : 2510.5
4. 13th Gallic Legion (Seasoned : Velociraptor) : 2786.0
5. Death Valley Devils (Seasoned : Velociraptor) : 2871.0

Rushing Defensive Yards
1. Death Valley Devils (Seasoned : Velociraptor) : 875.0
2. Corning Cows (Seasoned : Velociraptor) : 950.5
3. Motor City Mayhem (Seasoned : Velociraptor) : 1170.5
4. Sons of Anarchy (Seasoned : Velociraptor) : 1184.5
5. 13th Gallic Legion (Seasoned : Velociraptor) : 1240.5

Passing Defensive Yards
1. Weihenstephan Hefeweissbier (Seasoned : Velociraptor) : 914.5
2. Northern Uprising (Seasoned : Velociraptor) : 1054.5
3. Motor City Mayhem (Seasoned : Velociraptor) : 1321.0
4. Seattle Seahawks (Seasoned : Velociraptor) : 1325.0
5. American Envoy Eagles (Seasoned : Velociraptor) : 1527.5

Turnover Differntial
1. Northern Uprising (Seasoned : Velociraptor) : 10
2. Motor City Mayhem (Seasoned : Velociraptor) : 6
3. Seattle Seahawks (Seasoned : Velociraptor) : 4
4. 13th Gallic Legion (Seasoned : Velociraptor) : 4
5. Weihenstephan Hefeweissbier (Seasoned : Velociraptor) : 4

Total Points Scored
1. Death Valley Devils (Seasoned : Velociraptor) : 308
2. The Factory of Sadness (Seasoned : Velociraptor) : 307
3. Motor City Mayhem (Seasoned : Velociraptor) : 276
4. Corning Cows (Seasoned : Velociraptor) : 263
5. 13th Gallic Legion (Seasoned : Velociraptor) : 216

Total Points Allowed
1. Weihenstephan Hefeweissbier (Seasoned : Velociraptor) : 102
2. Corning Cows (Seasoned : Velociraptor) : 110
3. 13th Gallic Legion (Seasoned : Velociraptor) : 121
4. Motor City Mayhem (Seasoned : Velociraptor) : 145
5. Death Valley Devils (Seasoned : Velociraptor) : 163


WORST OF STATS

Total Offensive Yards
1. Weihenstephan Hefeweissbier (Seasoned : Velociraptor) : 1830.0
2. 13th Gallic Legion (Seasoned : Velociraptor) : 2734.5
3. American Envoy Eagles (Seasoned : Velociraptor) : 2942.5
4. Seattle Seahawks (Seasoned : Velociraptor) : 3027.5
5. Sons of Anarchy (Seasoned : Velociraptor) : 3142.5

Rushing Offensive Yards
1. Shell City Shockers (Seasoned : Velociraptor) : 353.0
2. Northern Uprising (Seasoned : Velociraptor) : 732.5
3. American Envoy Eagles (Seasoned : Velociraptor) : 975.0
4. 13th Gallic Legion (Seasoned : Velociraptor) : 1241.0
5. Seattle Seahawks (Seasoned : Velociraptor) : 1363.0

Passing Offensive Yards
1. Sons of Anarchy (Seasoned : Velociraptor) : 0.0
2. Corning Cows (Seasoned : Velociraptor) : 0.0
3. The Factory of Sadness (Seasoned : Velociraptor) : 0.0
4. Motor City Mayhem (Seasoned : Velociraptor) : 0.0
5. Death Valley Devils (Seasoned : Velociraptor) : 17.5

Total Defensive Yards
1. Shell City Shockers (Seasoned : Velociraptor) : 4075.0
2. Seattle Seahawks (Seasoned : Velociraptor) : 3629.5
3. Northern Uprising (Seasoned : Velociraptor) : 3513.0
4. Sons of Anarchy (Seasoned : Velociraptor) : 3363.0
5. American Envoy Eagles (Seasoned : Velociraptor) : 3224.5

Rushing Defensive Yards
1. Northern Uprising (Seasoned : Velociraptor) : 2458.5
2. Seattle Seahawks (Seasoned : Velociraptor) : 2304.5
3. Shell City Shockers (Seasoned : Velociraptor) : 2191.0
4. American Envoy Eagles (Seasoned : Velociraptor) : 1697.0
5. Weihenstephan Hefeweissbier (Seasoned : Velociraptor) : 1504.5

Passing Defensive Yards
1. Sons of Anarchy (Seasoned : Velociraptor) : 2178.5
2. Death Valley Devils (Seasoned : Velociraptor) : 1996.0
3. Shell City Shockers (Seasoned : Velociraptor) : 1884.0
4. The Factory of Sadness (Seasoned : Velociraptor) : 1737.5
5. Corning Cows (Seasoned : Velociraptor) : 1560.0

Turnover Differntial
1. Shell City Shockers (Seasoned : Velociraptor) : -6
2. Sons of Anarchy (Seasoned : Velociraptor) : -4
3. Corning Cows (Seasoned : Velociraptor) : -3
4. The Factory of Sadness (Seasoned : Velociraptor) : -1
5. Death Valley Devils (Seasoned : Velociraptor) : 0

Total Points Scored
1. Weihenstephan Hefeweissbier (Seasoned : Velociraptor) : 83
2. American Envoy Eagles (Seasoned : Velociraptor) : 119
3. Shell City Shockers (Seasoned : Velociraptor) : 132
4. Seattle Seahawks (Seasoned : Velociraptor) : 151
5. Northern Uprising (Seasoned : Velociraptor) : 182

Total Points Allowed
1. Shell City Shockers (Seasoned : Velociraptor) : 318
2. Sons of Anarchy (Seasoned : Velociraptor) : 239
3. Seattle Seahawks (Seasoned : Velociraptor) : 219
4. Northern Uprising (Seasoned : Velociraptor) : 206
5. American Envoy Eagles (Seasoned : Velociraptor) : 196


These lists are based solely on stats and are in no way meant to offend anyone! Fun only! Enjoy!

** Rating Formula:
100 - (LadderRank(*2) + RecordRank(*2) + BonusRank(*2) + OffenseTotalYardsRank + OffenseTurnoversRank + OffenseTotalPointsRank + DefensiveTotalYardsRank + DefensiveTurnoversRank + DefensiveTotalPointsRank) / 12

Bonus Rank Legend:
+1 Tier Win : 100
+1 Tier Tie : 50
-1 Tier Loss : -100
-1 Tier Tie: -50
+2 Tier Win : 200
+2 Tier Tie : 100
-2 Tier Loss : -200
-2 Tier Tie: -100
Edited by arcjedi on Feb 14, 2015 12:07:44
 
Xars
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Wow. I could have a 1000 yard game and still be last in Offense.
 
Ticca
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lol
 
klocc1
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Originally posted by Xars
Wow. I could have a 1000 yard game and still be last in Offense.


What makes that even more impressive is that D you have has to be forcing plenty of 3 and outs. lol
 
QuadL
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Originally posted by Xars
Wow. I could have a 1000 yard game and still be last in Offense.


Maybe so, but you are still ranked higher than 3 other teams, and one of them has a better W-L record so yardage isn't everything...
 
Stixx
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A lot of these stats are pretty misleading since the higher ranked teams, (13th, SoA, and MCM) have been playing pro and j-man teams whereas the rest of the league has gotten opponents on the same level.
 
klocc1
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Originally posted by Stixx
A lot of these stats are pretty misleading since the higher ranked teams, (13th, SoA, and MCM) have been playing pro and j-man teams whereas the rest of the league has gotten opponents on the same level.


This is definitely true. The Factory has only had to play a tier up once so far and have another later today against a journeyman team. Those guys that have been getting those games up a tier already are great teams, with a crap draw for ladder pairings based on overall ladder rank. Just because a pro team is ranked as low or in "the range" to go against a seasoned team doesn't mean those 2 extra seasons of skill points and SA's don't hurt a damn lot.
 
Xars
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Originally posted by klocc1
What makes that even more impressive is that D you have has to be forcing plenty of 3 and outs. lol


I just ran my D efficiency numbers. Out of 236 First Downs started, my D has given up 125 First Downs and 13 TDs. Success against is 58.5%; More importantly my Stop% is 41.5%.

If my O was good enough to just force longer drives for my opponent, I'd give up even less scoring. Only 20% of drives against me get 3+ First Downs; only 11.7% get 4+ (theoretically).

But my O sucks until I get my HB build evened out more. Or finally get Gold Stiff Arm. That could be fun.

 
QuadL
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Originally posted by Xars
I just ran my D efficiency numbers. Out of 236 First Downs started, my D has given up 125 First Downs and 13 TDs. Success against is 58.5%; More importantly my Stop% is 41.5%.

If my O was good enough to just force longer drives for my opponent, I'd give up even less scoring. Only 20% of drives against me get 3+ First Downs; only 11.7% get 4+ (theoretically).

But my O sucks until I get my HB build evened out more. Or finally get Gold Stiff Arm. That could be fun.



Nah don't go for gold stiff arm get a new skill like juke, then road warrior and um, waterboy ...OK you got me, I just don't want you to have gold...
 
klocc1
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Originally posted by Xars
I just ran my D efficiency numbers. Out of 236 First Downs started, my D has given up 125 First Downs and 13 TDs. Success against is 58.5%; More importantly my Stop% is 41.5%.

If my O was good enough to just force longer drives for my opponent, I'd give up even less scoring. Only 20% of drives against me get 3+ First Downs; only 11.7% get 4+ (theoretically).

But my O sucks until I get my HB build evened out more. Or finally get Gold Stiff Arm. That could be fun.



Yeah this is kinda what I was figuring, once your O comes back around WH is gonna be a top 10 team again quickly.
 
Xars
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That's what I needed. To beat up on an inactive for 800+ yards.
 


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