When WR, TE, or HB are being pursued by a player with high Intimidation skills they will briefly run much faster to get away from them for up to 2 seconds. As the skill wears off they will suffer a energy penalty determined by Heart.
Forum > Suggestions > The Chicken SA
What a random idea for an SA.
Phone it in SA
When an LB realizes he was built to defend the run and the opposing QB has high pass technique/accuracy the LB will pretend that his wife called him on the sideline phone to say she just went into labor and he dips out.
Phone it in SA
When an LB realizes he was built to defend the run and the opposing QB has high pass technique/accuracy the LB will pretend that his wife called him on the sideline phone to say she just went into labor and he dips out.
Rob.
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Yeah this is crazy random.
Here's another one:
Teleport
Powered by Heart
Activation chance 5%/10%/15%
Automatically teleport 2 yards in front of ball carrier
Here's another one:
Teleport
Powered by Heart
Activation chance 5%/10%/15%
Automatically teleport 2 yards in front of ball carrier
And another:
Fight
Powered by Intimidation
Activation chance 5%/10%/15%
Player takes off his helmet and starts fighting the nearest opponent giving his own team a morale boost 8/10/12
Lasts 1.2 - 2.5 seconds
Whilst fighting, all rolls are guaranteed to fail
Fight
Powered by Intimidation
Activation chance 5%/10%/15%
Player takes off his helmet and starts fighting the nearest opponent giving his own team a morale boost 8/10/12
Lasts 1.2 - 2.5 seconds
Whilst fighting, all rolls are guaranteed to fail
Edited by Makntak on Feb 9, 2015 03:39:20
dawgfan01
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The Pete Carroll SA
CB can have this and there is a 100% chance when the offense throws a pass on the half yard line on a short slant route it will be intercepted your team gains 50 morale and opposing team loses all their morale.
CB can have this and there is a 100% chance when the offense throws a pass on the half yard line on a short slant route it will be intercepted your team gains 50 morale and opposing team loses all their morale.
PaulM
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Glory Boy
Powered by Heart
When your team is forced to punt, your P gains +10/15/20 Morale and Energy at the cost of -15/10/5 Morale to entire team.
"Accidental" Stomp
Powered by Intimidation
After reverse pancaking an opponent, your defender stomps on their leg. Results in -10/15/20 Morale loss and -25/35/50 Conditioning loss to the opposing player
Quiet the Crowd
Powered by Leadership
During a home game, the QB quiets the crowd on 3rd down, resulting in bonuses of +5/10/15 to Rec. Hands and Rec. Awareness for all players and all catching rolls will be 25%/40%/60% of max
Powered by Heart
When your team is forced to punt, your P gains +10/15/20 Morale and Energy at the cost of -15/10/5 Morale to entire team.
"Accidental" Stomp
Powered by Intimidation
After reverse pancaking an opponent, your defender stomps on their leg. Results in -10/15/20 Morale loss and -25/35/50 Conditioning loss to the opposing player
Quiet the Crowd
Powered by Leadership
During a home game, the QB quiets the crowd on 3rd down, resulting in bonuses of +5/10/15 to Rec. Hands and Rec. Awareness for all players and all catching rolls will be 25%/40%/60% of max
Edited by PaulM on Feb 9, 2015 14:43:15
Longneck1845
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Originally posted by DeeVee8
What a random idea for an SA.
Phone it in SA
When an LB realizes he was built to defend the run and the opposing QB has high pass technique/accuracy the LB will pretend that his wife called him on the sideline phone to say she just went into labor and he dips out.


What a random idea for an SA.
Phone it in SA
When an LB realizes he was built to defend the run and the opposing QB has high pass technique/accuracy the LB will pretend that his wife called him on the sideline phone to say she just went into labor and he dips out.


Originally posted by PaulM
Glory Boy
Powered by Heart
When your team is forced to punt, your P gains +10/15/20 Morale and Energy at the cost of -15/10/5 Morale to entire team.
"Accidental" Stomp
Powered by Intimidation
After reverse pancaking an opponent, your defender stomps on their leg. Results in -10/15/20 Morale loss and -25/35/50 Conditioning loss to the opposing player
Quiet the Crowd
Powered by Leadership
During a home game, the QB quiets the crowd on 3rd down, resulting in bonuses of +5/10/15 to Rec. Hands and Rec. Awareness for all players and all catching rolls will be 25%/40%/60% of max
That last one sounds like a good idea actually...We need lolSAs!!
Unseen Winds
Powered by Conditioning
When the ball carrier has more than one defender trailing less than 5 yards he will pass gas causing a 10%/15%/20% reduction in defender speed and a -5/-10/-15 defender moral loss per level. Ball Carrier loses 1 chemistry.
Glory Boy
Powered by Heart
When your team is forced to punt, your P gains +10/15/20 Morale and Energy at the cost of -15/10/5 Morale to entire team.
"Accidental" Stomp
Powered by Intimidation
After reverse pancaking an opponent, your defender stomps on their leg. Results in -10/15/20 Morale loss and -25/35/50 Conditioning loss to the opposing player
Quiet the Crowd
Powered by Leadership
During a home game, the QB quiets the crowd on 3rd down, resulting in bonuses of +5/10/15 to Rec. Hands and Rec. Awareness for all players and all catching rolls will be 25%/40%/60% of max
That last one sounds like a good idea actually...We need lolSAs!!
Unseen Winds
Powered by Conditioning
When the ball carrier has more than one defender trailing less than 5 yards he will pass gas causing a 10%/15%/20% reduction in defender speed and a -5/-10/-15 defender moral loss per level. Ball Carrier loses 1 chemistry.
Razorthorns
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Rushing Rager- This offensive lineman loves to run the ball. On every third consecutive rushing play Gains 5 Run block power and 5 intimidation. Goes up by 3 each for each extra star added. Activated 30%, 40%, 50% plus 5% for each consecutive 3 run plays with not activating previously. So a 65% chance on consecutive running play #9
Edited by Razorthorns on Feb 9, 2015 18:35:13
Rob.
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Originally posted by DeeVee8
Unseen Winds
Powered by Conditioning
When the ball carrier has more than one defender trailing less than 5 yards he will pass gas causing a 10%/15%/20% reduction in defender speed and a -5/-10/-15 defender moral loss per level. Ball Carrier loses 1 chemistry.

Unseen Winds
Powered by Conditioning
When the ball carrier has more than one defender trailing less than 5 yards he will pass gas causing a 10%/15%/20% reduction in defender speed and a -5/-10/-15 defender moral loss per level. Ball Carrier loses 1 chemistry.

Longneck1845
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Originally posted by DeeVee8
That last one sounds like a good idea actually...We need lolSAs!!
Unseen Winds
Powered by Conditioning
When the ball carrier has more than one defender trailing less than 5 yards he will pass gas causing a 10%/15%/20% reduction in defender speed and a -5/-10/-15 defender moral loss per level. Ball Carrier loses 1 chemistry.
-1 Chemistry....

That last one sounds like a good idea actually...We need lolSAs!!
Unseen Winds
Powered by Conditioning
When the ball carrier has more than one defender trailing less than 5 yards he will pass gas causing a 10%/15%/20% reduction in defender speed and a -5/-10/-15 defender moral loss per level. Ball Carrier loses 1 chemistry.
-1 Chemistry....


Longneck1845
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Originally posted by DeeVee8
What a random idea for an SA.
Phone it in SA
When an LB realizes he was built to defend the run and the opposing QB has high pass technique/accuracy the LB will pretend that his wife called him on the sideline phone to say she just went into labor and he dips out.
I propose a name change for this SA to : Baby Momma Fixin to Pop
What a random idea for an SA.
Phone it in SA
When an LB realizes he was built to defend the run and the opposing QB has high pass technique/accuracy the LB will pretend that his wife called him on the sideline phone to say she just went into labor and he dips out.
I propose a name change for this SA to : Baby Momma Fixin to Pop
Edited by Longneck1845 on Feb 9, 2015 19:52:14
Edited by Longneck1845 on Feb 9, 2015 19:50:04
Edited by Longneck1845 on Feb 9, 2015 19:34:16
PaulM
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Put Me In Coach
Powered by Intimidation
Available to every position: Regardless of depth chart settings, your player forces himself onto the field at QB for a play. The play call is always QB Rollout Right.
Powered by Intimidation
Available to every position: Regardless of depth chart settings, your player forces himself onto the field at QB for a play. The play call is always QB Rollout Right.
PaulM
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Amnesia
Powered by Return Awareness. 100% odds of firing when returner approaches a blocker from behind
When fired, your returner forgets what he is doing. Why is he on this field? Why is there a ball in his hand? Should he be running? He will stop moving and ponder the complexity of the universe until he is tackled.
Powered by Return Awareness. 100% odds of firing when returner approaches a blocker from behind
When fired, your returner forgets what he is doing. Why is he on this field? Why is there a ball in his hand? Should he be running? He will stop moving and ponder the complexity of the universe until he is tackled.
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