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Forum > Suggestions > Give Users and/or Coaches SAs
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What I am about to suggest would be a huge undertaking but I believe it will make this game much more appealing. It will not only draw in and keep new users, but it will take those users with 1 or 2 players and get them much more involved in this game. Let's face it, most of the users who post and have a huge interest in this game are owners/GMs/Coaches. Here me out before you dismiss this.

Give Users and/or Coaches SAs that will help all the players they coach out...that is pretty much the gest of it. In addition to the "roll playing" of the players, this would make the user play the roll of a coach as well. There are several ways this can be implemented. I will just make some suggestions below.

Each user has multiple "coaching profiles" they can choose from to upgrade for each type of coach. A user would have an offense, defense and ST coaching profile. They would gain experience points throughout the season/career by coaching games. Or they can get "experience" by running certain types of plays. Maybe a defensive coach gets X amount of "zone" experience which would give him some type of advantage in the future when calling zone plays. Or the user can just get exp for each game he coaches. Once a user gets X amount of exp, they can cash them in for "Coaching SAs" or they can use the same mechanism like they do with SPs and have "coaching skills"? I think it would be cool if you get specific experience for a type of scheme you run. Something like zone, man, 3-4, 4-3, etc.... Something to make that coach stand out as a "great 3-4 defensive coordinator that you have to put on your coaching staff".

Or the exp points would come from game results....something related to points given up, sacks, ints, etc...Maybe you can "unlock" certain SAs if you reach a goal?

I realize that a user can coach multiple teams in season, so to get around this issue, the user would have to choose which team he will get his experience from at the beginning of the season. EX: User A coaches 3 defenses, 2 offenses and 1 ST. He would have to choose 1 defense, 1 offense and the ST to get his exp from.

What if there is no Offensive Coordinator? It would just go up the chain. The GM or Owner could play the OC roll. If there is no OC, there could be a check box by the GM or Owner, and one of those guys could choose to get the OC exp points.

I am just spit balling here but if something like the above was implemented, it would make this game awesome. There are several ways this can be approached but it would all lead back to coaching abilities for a user that influence the game in the sim.

"We have to hire that guy...he is the best rushing offensive coordinator in the game. He unlocked Rushing Juggernaut Gold SA! +10 to all O-Line Run Block Tech and Run Block Power!"

Come on Bort!
Edited by InRomoWeTrust on Jan 30, 2015 19:54:01 (Unhooked thread title)
Edited by Galactic Empire on Jan 30, 2015 17:46:30
Edited by Galactic Empire on Jan 30, 2015 17:45:04
Edited by Galactic Empire on Jan 30, 2015 17:43:44
Edited by Galactic Empire on Jan 30, 2015 17:42:01
 
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double post
Edited by Galactic Empire on Jan 30, 2015 17:46:08
 
Rob.
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Probably never going to happen, but should provide for some interesting discussion.
 
dawgfan01
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sounds like a good idea but guessing would be hard to implement.
 
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Who did the -1 and why do you not like the idea?
 
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Originally posted by dawgfan01
sounds like a good idea but guessing would be hard to implement.


It would be complex to implement but it would be awesome if they did. The coaching SAs or skills shouldn't have a significant impact on the sim but it should give a somewhat nice boost. I wouldn't want the coaching skills/SAs to take over the actual game play.
Edited by Galactic Empire on Jan 30, 2015 18:58:00
 
SunDevil03
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You lost them at "huge undertaking".

I love the idea though.
 
Lokiness
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I like this kind of concept in games in general, really a good mechanic to me, but I don't see it being good for GLB to be honest.
 
Galithor
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See, here's the thing. This WAS an idea for GLB1. Bort was put up on the pyre covered in oil over it. Had he not repented st tye last moment, he'd have been torched.

Its a system by which the best teams get better.
 
Zaranthuul
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Originally posted by Galithor
See, here's the thing. This WAS an idea for GLB1. Bort was put up on the pyre covered in oil over it. Had he not repented st tye last moment, he'd have been torched.

Its a system by which the best teams get better.


Especially as its laid out. You would see people register to be on teams as LoLGM for the experience in each role and then abuse it from GM/Asst GN positions,

At the very least they would actually have to be a coach in the position to use the SA and not abuse it from a GM positions or something.
 
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Originally posted by Zaranthuul
Especially as its laid out. You would see people register to be on teams as LoLGM for the experience in each role and then abuse it from GM/Asst GN positions,


This would be fixed by the user only able to gain exp from 1 coaching position per season. So you can't LOLGM like 5 OC positions and get exp from all of them.
Edited by Galactic Empire on Jan 30, 2015 20:12:23
 
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Originally posted by Galithor
See, here's the thing. This WAS an idea for GLB1. Bort was put up on the pyre covered in oil over it. Had he not repented st tye last moment, he'd have been torched.

Its a system by which the best teams get better.


You can get exp as an assistant as well, so that would help out newbs. If you want your team to be good, then buy a team and go out and hire the best coaches then. But the coaching skills/SAs also shouldn't be so significant that just getting the best coaches would make you win. They should give a somewhat nice boost to the players but not overwhelmingly high boost.

Heck, it could be something new altogether like unlocking new plays if you reached a certain mile stone.
Edited by Galactic Empire on Jan 30, 2015 20:17:40
Edited by Galactic Empire on Jan 30, 2015 20:17:25
Edited by Galactic Empire on Jan 30, 2015 20:16:53
Edited by Galactic Empire on Jan 30, 2015 20:16:06
 
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I just think this game has so much potential and something like coaching profiles could take it to the next level.

Come on Bort!
 
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Originally posted by Lokiness
I like this kind of concept in games in general, really a good mechanic to me, but I don't see it being good for GLB to be honest.


Why? I think it would be great and it would invite those single player users to become much more involved since they would essentially be playing a MMORPG as a coach as well. It is one thing to own a player and boost him and add SPs, but that is as far as it goes for most users. They login, boost a player, check some stats, and then gone until next game. This would open an entire new game for them. I realize they can coach now but this would let them become their own coach...own philosophy and distinguish themselves from other coaches.
Edited by Galactic Empire on Jan 30, 2015 20:24:57
Edited by Galactic Empire on Jan 30, 2015 20:24:14
Edited by Galactic Empire on Jan 30, 2015 20:23:47
Edited by Galactic Empire on Jan 30, 2015 20:23:32
 
Lokiness
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Well the reasons why I don't see it being good for GLB is mostly about the game being online.

I mean what you are saying is correct some "lonely" players would get involved more, but I also think some players don't want to do it at all (lack of time or simply not interested) and will just feel disadvantaged by the fact they aren't very "social" and some will probably leave the game.
Most top tier team owner are very social and will benefit the most from this, they are very invested in the game so it kinda makes sense in a way (best customers too) but obviously they don't need that to dominate.

Other issue to me is that game experience is already a huge advantage in GLB, and experienced player would get another edge on newbies or simply more casual players, I think that's dangerous for the health of the game.

The bonuses would have to be reallly really tiny to keep things balanced and not too unfair.
 
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