What I am about to suggest would be a huge undertaking but I believe it will make this game much more appealing. It will not only draw in and keep new users, but it will take those users with 1 or 2 players and get them much more involved in this game. Let's face it, most of the users who post and have a huge interest in this game are owners/GMs/Coaches. Here me out before you dismiss this.
Give Users and/or Coaches SAs that will help all the players they coach out...that is pretty much the gest of it. In addition to the "roll playing" of the players, this would make the user play the roll of a coach as well. There are several ways this can be implemented. I will just make some suggestions below.
Each user has multiple "coaching profiles" they can choose from to upgrade for each type of coach. A user would have an offense, defense and ST coaching profile. They would gain experience points throughout the season/career by coaching games. Or they can get "experience" by running certain types of plays. Maybe a defensive coach gets X amount of "zone" experience which would give him some type of advantage in the future when calling zone plays. Or the user can just get exp for each game he coaches. Once a user gets X amount of exp, they can cash them in for "Coaching SAs" or they can use the same mechanism like they do with SPs and have "coaching skills"? I think it would be cool if you get specific experience for a type of scheme you run. Something like zone, man, 3-4, 4-3, etc.... Something to make that coach stand out as a "great 3-4 defensive coordinator that you have to put on your coaching staff".
Or the exp points would come from game results....something related to points given up, sacks, ints, etc...Maybe you can "unlock" certain SAs if you reach a goal?
I realize that a user can coach multiple teams in season, so to get around this issue, the user would have to choose which team he will get his experience from at the beginning of the season. EX: User A coaches 3 defenses, 2 offenses and 1 ST. He would have to choose 1 defense, 1 offense and the ST to get his exp from.
What if there is no Offensive Coordinator? It would just go up the chain. The GM or Owner could play the OC roll. If there is no OC, there could be a check box by the GM or Owner, and one of those guys could choose to get the OC exp points.
I am just spit balling here but if something like the above was implemented, it would make this game awesome. There are several ways this can be approached but it would all lead back to coaching abilities for a user that influence the game in the sim.
"We have to hire that guy...he is the best rushing offensive coordinator in the game. He unlocked Rushing Juggernaut Gold SA! +10 to all O-Line Run Block Tech and Run Block Power!"
Come on Bort!
Give Users and/or Coaches SAs that will help all the players they coach out...that is pretty much the gest of it. In addition to the "roll playing" of the players, this would make the user play the roll of a coach as well. There are several ways this can be implemented. I will just make some suggestions below.
Each user has multiple "coaching profiles" they can choose from to upgrade for each type of coach. A user would have an offense, defense and ST coaching profile. They would gain experience points throughout the season/career by coaching games. Or they can get "experience" by running certain types of plays. Maybe a defensive coach gets X amount of "zone" experience which would give him some type of advantage in the future when calling zone plays. Or the user can just get exp for each game he coaches. Once a user gets X amount of exp, they can cash them in for "Coaching SAs" or they can use the same mechanism like they do with SPs and have "coaching skills"? I think it would be cool if you get specific experience for a type of scheme you run. Something like zone, man, 3-4, 4-3, etc.... Something to make that coach stand out as a "great 3-4 defensive coordinator that you have to put on your coaching staff".
Or the exp points would come from game results....something related to points given up, sacks, ints, etc...Maybe you can "unlock" certain SAs if you reach a goal?
I realize that a user can coach multiple teams in season, so to get around this issue, the user would have to choose which team he will get his experience from at the beginning of the season. EX: User A coaches 3 defenses, 2 offenses and 1 ST. He would have to choose 1 defense, 1 offense and the ST to get his exp from.
What if there is no Offensive Coordinator? It would just go up the chain. The GM or Owner could play the OC roll. If there is no OC, there could be a check box by the GM or Owner, and one of those guys could choose to get the OC exp points.
I am just spit balling here but if something like the above was implemented, it would make this game awesome. There are several ways this can be approached but it would all lead back to coaching abilities for a user that influence the game in the sim.
"We have to hire that guy...he is the best rushing offensive coordinator in the game. He unlocked Rushing Juggernaut Gold SA! +10 to all O-Line Run Block Tech and Run Block Power!"
Come on Bort!

Edited by InRomoWeTrust on Jan 30, 2015 19:54:01 (Unhooked thread title)
Edited by Galactic Empire on Jan 30, 2015 17:46:30
Edited by Galactic Empire on Jan 30, 2015 17:45:04
Edited by Galactic Empire on Jan 30, 2015 17:43:44
Edited by Galactic Empire on Jan 30, 2015 17:42:01




sounds like a good idea but guessing would be hard to implement. 























