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Forum > Suggestions > Make the Changes to O-line Equal Across all Tiers
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Rob.
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The Change:

Originally posted by Corndog
- Changed the way block power and block technique costs scale
-- Now cheaper at lower levels but escalate more quickly than other skills (extra SP's will be awarded to players who should have them after this change)



The Concerns:

Originally posted by Kayoh
This is literally just saying "fuck intertier parity for the next 5-7 seasons". Any vet teams around now have a massive advantage over every other tier in the game. Pro teams have a massive advantage against everyone but Vet. Journeyman has a massive advantage against Seas/Soph/Rook. This change NEEDS to result in a change in the ladder system because after this season, there isn't going to be a "stay competitive with a team in the tier above you", for AT LEAST 5 more seasons after that.



Originally posted by Rob.
The biggest issue is the short term ramifications. Each new wave of teams that comes into vet is going to be weaker and weaker. This blocking change made no difference in the builds of the current vet teams. So a team like the Stunners has 3 full seasons with a bad ass run blocking line while the newer teams that filter in are at a significant disadvantage. The ladder is going to become a joke.


Originally posted by bhall43
Definitely agree here. Something needs to be done in that regard or you just may as well not play the ladder for another couple seasons.


Originally posted by kaiijy
They should have already built a full reset script for this sort of things. It is a freaking beta, for God's sake.


Originally posted by Stixx
I like most of these changes but like many have mentioned here, this is going to destroy current rookie through seasoned players. The dominate o-linemen builds are not going to filter out until the current journeyman teams have cycled through vet, which means all the teams in lower tiers are going to be outmatched for the next 5-6 seasons.

I wish I wouldn't have retired a lot of my Vet o-line. I would imagine there are going to be people who just sit their current vets out until their current rookie-seasoned team hits vet...then once again, they will be the dominant teams at Vet. This mean that there is a possibility that the next 10 seasons could feature teams with o-linemen that weren't effected by these changes


The Solution:

Originally posted by Stobie
I think a good solution is that we know there were I think like 6 skills that are effected by this change. I am not asking for a full build reset, but what about a 6 skill reset, default all those skills back to base value and return all SP back to the players. That way the 'WHOLE' game is back on the same level of effected skill values.
Edited by Rob. on Jan 29, 2015 17:47:30
Edited by Rob. on Jan 29, 2015 17:47:08
 
dawgfan01
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+1,000
 
AirMcMVP
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Full reset or leave it alone.
 
william78
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I'm all for the Stobie suggestion, seriously goes along with not making substantial changes by moving levers with 75-90% of your attention on Might Brawlers. I also think we still have too many running only or passing only teams... makes it kinda boring.

I'm not an overreaction kinda guy but this is the first time since season 4 I thought about folding up my tents if I wasn't committed to agents for season 9 I probably would.. as it is I'll see how it goes. If its as bad as I suspect and no changes are planned I'll evaluate my options later. Maybe I'm in a foul mood for work but I was in a foul mood yesterday when I read the sim changes. Today hasn't made me in any better mood.
 
Sov.
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Originally posted by AirMcMVP
Full reset or leave it alone.


im all for a full reset also, could shake things up a bit. its beta anyway
 
Stixx
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This needs to happen or why even make a new rookie team for the next 5 seasons?

Not only does this create a disadvantage for younger teams, it also secludes their players if their team decides to fold. In 4-5 seasons why would I want to recruit any of these players made under the new system when I can get players far better than them?
Edited by Stixx on Jan 29, 2015 20:20:09
Edited by Stixx on Jan 29, 2015 20:19:19
 
temujin83
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Originally posted by dawgfan01
+1,000


 
jfbueno
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Originally posted by Sov88
im all for a full reset also, could shake things up a bit. its beta anyway


lolno
 
HayRow
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full reset is stupid, but Stobie's suggestion makes a ton of sense otherwise everyones fears are true, it will be a shitshow of ladder matches with current top teams not losing that spot for 3-5 seasons
 
CroBot
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This change seems awfully shortsighted to me. As others have pointed out, this is a big step back in addressing the pure pass/run teams problem (to the extent that it is a problem, which is a different debate).

If this is the way SP costs had been structured at the outset, then perhaps it does serve the goal of making balanced teams more viable. But making the change at this point actually empowers the extreme run/pass teams at the current Vet and Pro levels and makes them untouchable until they hit Legend status many seasons from now.

There has to be either a full reset of O-linemen across the board or reversal of this change. Anything short of that is a change that just makes the game worse, not better.
 
killershrew
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This needs to happen!
 
InRomoWeTrust
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Originally posted by Bort
Sim Stuff
- Sim will treat blocking skill values as a rebalanced lower level based on amount of extra SP currently in player build, in order to account for recent blocking SP value changes and differences between existing players and new. Effect will be scaled each season in order to "ease" into it as players retire and are replaced.
 
TxSteve
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as I posted elsewhere - I understand the change...it wouldn't be fair otherwise.


but - I don't like the penalty (or reduction) being hidden. Why not put it in parenthesis? (-3) or whatever
 
AirMcMVP
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Originally posted by TxSteve
as I posted elsewhere - I understand the change...it wouldn't be fair otherwise.


but - I don't like the penalty (or reduction) being hidden. Why not put it in parenthesis? (-3) or whatever


I did some research. I have a blocking FB build that has a SP value of nearly 300k based on current costs. Something definitely needed to be done. I agree with Steve. I don't like it being a secret and also am not a fan of not having the opportunity to reconsider our builds based on these changes.
 
TxSteve
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I agree with that as well - but I understand it is never going to happen...but if I want all of the penalty to be in power instead of tech -- I should be able to pick that...


Again - I know that won't happen - so at least put the penalty in parenthesis -- otherwise how will we even know what we have? if the penalty is correct - if it is bugged - etc - etc - etc
 
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