Thanks to everyone who has posted feedback and a special thanks to Mezirah for the detailed feedback. This guy is by no means meant to be made the way he is. This is a prototype at most, so that i can get a feel for what everyone considers to be most important.
General consensus seems to be and i am in agreement with this, as to the way my 2 actual DTs are built, that they are meant to slow a runner long enough for someone else to make the tackle.
As for pass deflection, i am in complete agreement, most everyone seems to disregard it, but i feel a batted pass is as good as a sack. I always have deflection on my D linemen, somewhere around 40 low end should be sufficient. (QUESTION-can a D linemen bat a pass even while he engaged in a block? or does he have to win the block before he can even attempt?)
The awareness is something i feel like you wouldnt miss if it wasnt there, but when you have it and its working, you wouldnt make another player without it. I always thought pursuit played a role in getting around a blocker, not matter the distance, but it may not do anything linemen who are already in a block. I think its generally used for LBs and Safeties to avoid blockers from a distance while running to the ball carrier. I think the blitz awareness is essential for batting passes and knowing when the HB has the ball. So, no pursuit and medium blitz awareness.
I agree with that the Hold Ground and Pass rush power should not be left at minimum, this again was a prototype to get some feed back based on currently used points. Question is, how much is enough?
Tackling to me is a bit confusing. I know strip tech is used for when either someone has the ball carrier wrapped up and you are trying to get the ball out, or for reaching out as he runs by to take the ball away without tackling. I thought tackle tech was the ability for a defensive player to get a hand on a ball carrier to start making a tackle, while power tackling was his ability to slow down a ball carrier with a powerful forward tackle. A DT in reality will be reaching out to grab a runner and very seldom will be in the lane unblocked to hit someone from the front. This is my reasoning for low power tackling, but like i said, im taking all of this criticism and going to use it in the future for building and would really like some more discussion on this aspect.
For the physicals, i figured 60 would be plenty on balance. Enough to stay upright while trying to get around blockers. I had footwork high just to make sure spin cycle fires as often as possible. I would think 100 pass rush tech and 100 footwork would guarantee it fires 50% of the time and then decrease as you lower them, but who knows how much. I also know footwork helps move side to side which is what a DT should be doing, side stepping to fill in the running lanes and once he is free of the blocker, making a B line for the QB. I by no means would leave the Sprinting or Quickness at the minimum, would be at least 30 on each, since i noticed what Galithor posted, that the top DT in the game has neither that high. But again, I was curious as to how much is enough? If spin cycle doesnt fire, or he doesnt pass a rush tech check, there is no need for the sprinting in the first place. But on the other end of the spectrum, if it does fire and he doesnt have the sprinting, he wont be getting anywhere very fast.
For intimidation, yea it will definitely have something there, even if it is a minimum 30. There is just so much you can do with a non S* player who you are trying to cover 2 rolls with. Obviously the best thing to do would be, run a certain formation against runs using your run stoppers and another formation for the run with your pass rushers. Just trying to see if there was a build that could play backup to both but still do some good. Is there a certain order that rolls happen in, that we are aware of? In a pass rush scenario, would my guy roll his tech roll first and if he won that, would the power roll not matter? Lots of questions since we know very little about the sim, just trying to wrap my head around the many options. Thanks again for all the feedback and keep em coming.