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Forum > Suggestions > Turnover morale
Mezirah
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http://glb2.warriorgeneral.com/game/replay/132046/1933517

This was only worth 8 morale? lol whaaaat. I've seen +11 etc etc, but, this season we've been trying to come up with different ways to buff defenses, I think doing something ridiculously cool like giving a player like +50 morale for an interception, +100 if a pick 6 would be sweet. +20 for forced fumble, + another 30 if that fumble is turned over.

In this manner, you injecting some much needed morale into a losing side and who knows, maybe that player is able to make another few key blocks or plays in the 4th quarter because he's on high morale. Could be a good incentive for defense, and a nice gesture of good will to mankind. Already too many QB's go with no grip, and they'd rather risk that 1 fumble. Turnovers should be just a little nastier, i think this suggestion would give it that extra edge. No? Yes? fine be like that :/
 
Galithor
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I was looking to see how different heart values impacted the play. Correct me if I'm wrong Mezirah. Or feel free to fill in the blanks on guys heart values.

Open Builds:
CB Patrick Peterson(interceptor) - regains 8 morale. 15 heart. Gets individual and team wide morale boost from the play.
DE JJ Watt - regains 6 morale. 30(+25)= 55 heart.
DT Tyson Jackson - regains 6 morale. 29(+25)= 54 heart.
LB Big Thunder - regains 6 morale. 55 heart.

Others with unknown heart values:
CB Malcolm Reynolds - regains 4 morale. medium contract. Low Heart probably.
CB Red Shutdown - regains 4 morale. medium contract. Low Heart probably.
FS Mace Windu - regains 5 morale. medium contract. Low Heart, but better than CBs.
LB Shuga Pop - regains 5 morale. medium contract. Low Heart, but better than CBs.
SS John Lynch - regains 7 morale. high contract. Assumed good heart value + the high contract.

Two other players at 100 morale, so no measurable impact from the play.
Edited by Galithor on Jan 9, 2015 11:23:15
Edited by Galithor on Jan 9, 2015 11:21:55
 
Galithor
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If I were conjecturing, I'd probably say that the Strong Safety has heart in the 70-80 range including his contract, so probably a base skill in the 50s?

The FS and LB are probably in the mid 20s to lower 30s?

CBs are near minimum heart?

If that's true, then interceptions possibly work something like this on morale:

4 morale gained + (4 x Heart%). The intercepting CB gets the bonus twice, once individually, and once from the team wide boost. Since he's at minimum, the gain from heart is only fractional, so regularly won't show up as 9 morale, but just 8 morale gained.

Which means he "could" have gained as much as 16 heart from the interception, with the rest of the team gaining as much as 8 morale? That seems reasonable to me. Most morale gains and losses are at much smaller scale in blocking, tackling, first downs, deflections, incompletions, forcing punts, etc.
 
Mezirah
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Your no fun
 
Xars
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Originally posted by Galithor
I was looking to see how different heart values impacted the play. Correct me if I'm wrong Mezirah. Or feel free to fill in the blanks on guys heart values.

Open Builds:
CB Patrick Peterson(interceptor) - regains 8 morale. 15 heart. Gets individual and team wide morale boost from the play.
DE JJ Watt - regains 6 morale. 30(+25)= 55 heart.
DT Tyson Jackson - regains 6 morale. 29(+25)= 54 heart.
LB Big Thunder - regains 6 morale. 55 heart.

Others with unknown heart values:
CB Malcolm Reynolds - regains 4 morale. medium contract. Low Heart probably.
CB Red Shutdown - regains 4 morale. medium contract. Low Heart probably.
FS Mace Windu - regains 5 morale. medium contract. Low Heart, but better than CBs.
LB Shuga Pop - regains 5 morale. medium contract. Low Heart, but better than CBs.
SS John Lynch - regains 7 morale. high contract. Assumed good heart value + the high contract.

Two other players at 100 morale, so no measurable impact from the play.


Great post Gal. Everyone complains about Morale spirals ruining the game, but how many builds have invested SP in preventing that?

Personally I think: Defense needs a lot of Toughness and Heart to combat the Pure Offenses. What's a lot? More than than 20-40s you typically see.

Let's see a Defense built with 60+ in both and see how well it holds up. Of course that means having a high Confidence attribute which, again, I don't see often.
Edited by Xars on Jan 10, 2015 06:15:48
 


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