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Stobie
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Something I was thinking about with morale....

If I am a defensive player and a team just scored on me, my morale would decrease, but lets say... my offense goes out there and scores as well, wouldn't my morale increase? And visa versa with the offense and the defense defending the other team.

I am thinking about the runaway offensive games where they both just tear up morale of the defense and just becomes a shootout. This would help combat by keeping defensive morale higher.

But on the flip side, I do see it causing more blowouts now that I think about it. Offense scores a few drives and defense makes a few stops, other team morale on both sides are dropping while successful team is gaining.

hmmm.... just thinking how we can balance the game out a bit more. Maybe morale takes a larger hit than we actually want?
 
underdog13
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personally I think D players should get a buff to shed their blocks much quicker
 
Cuivienen
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I'd be in a much better mood trotting out onto the field with a 21 point lead to defend than a 3 point lead or a deficit. I would also be willing to take more risks for the big play too though, which might lead to some mistakes. Honestly, late in a game with a close deficit, I am going to take more risks too, especially if I feel the team needs a big defensive play to have a shot at winning. With a close lead, I am going to play fundamental football though and keep the play in front of me.

I used to play SS fwiw.
 
Mezirah
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good point
 
Makntak
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It's all a bit of a nonsense really. I've lost a 28 point lead with less than 3 minutes to go on one occasion. , by a team whose morale had pretty much zeroed playing against my team with pretty much full morale. I see it often though that teams with next to no morale hold you to a 3 and out and then come tearing up the field to score in Q4.

I'm of the opinion that morale is a very important element of the game, but (like so many other things in the game) it seems to operate with unfathomable mathematical inconsistency, or perhaps math and number have nothing to do with it? How many times have you seen a 0 morale 0 energy QB lead comeback drives?

I've seen many and had a few myself, but you would think that 0 morale and 0 energy would result in an utterly hopeless performance, but it clearly doesn't work that way.
 
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I've seen NBA Jams in full effect on occasions in this game.
 
MrPresident
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So is there a momentum gauge built into the game?
 
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Originally posted by underdog13
personally I think D players should get a buff to shed their blocks much quicker


Wat???
 
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Originally posted by MrPresident
So is there a momentum gauge built into the game?


Yeah...its called morale and powered by Heart and toughness.
 
MrPresident
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I feel like I have to invest into all the skills for my player.
 
Makntak
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Originally posted by MrPresident
I feel like I have to invest into all the skills for my player.


That's actually not as possible as it looks. When you see all those lovely high caps on your skills at player creation, it's easy to think this player is great, but you only have so many SPs to spend over a player's career (292000?)and you can't invest everywhere. You have to decide what job you want your player to do and build for that, consequently you have to ignore some skills.
 
Galithor
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Lots of folks forget that heart works both ways. It lessens damage from bad plays, and it also increases your recovery on good plays.

leaving it at minimum guarantees you'll suffer disaster against elite opposition.
 
Longneck1845
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I wish they did more.....

Heart, toughness, intimidation and conditioning.

 
underdog13
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Originally posted by Galactic Empire
Wat???


Originally posted by Stobie

hmmm.... just thinking how we can balance the game out a bit more. Maybe morale takes a larger hit than we actually want?



Originally posted by underdog13
personally I think D players should get a buff to shed their blocks much quicker


To make the game more balanced...

 
Mezirah
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Good HB's still get short gains or get stuffed. There's just a problem when defenses are worn down on morale and then running backs can toss anyone aside people as if they were playing vs school kids.

Also long passing needs to be less rewarding.
 
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