Originally posted by Mezirah
Im fully on board with any reduction in morale is a direct reduction% in skill. I'm trying to wrap my head around energy though and I don't think it works the way you say. I think the less energy a player has, the more likely he is subbed out, for the coach's fear of him hitting 0 during a play.
Whenever I've watched the roster play low, I'll wait for the player to make a bad play, or start getting owned in blocking, it's apparent, and then I'll link the play to the agent so he knows he needs more. I've never seen any change in gameplay until it hits zero. I dunno, good question for a Q&A if there ever is one.
Let's recap.
Gal suggests Corndog has mentioned that lower energy leads to a reduction in skills ala lower morale leads to a reduction in skills.
Your observation is that low energy doesn't hamper skills.
Both could be right if there's a flaw in the coding.
The intention of lower energy causing lower skill values is what Corndog is talking about, but if there's a coding problem than your observation would be correct.
However, in my view, you're wrong. I watch lots of games at multiple tiers and while I don't track everything diligently it's not my observation. One thing you need to remember is comparing a CB at 60 energy with the WR at 60 energy should mean that the matchup in Q3 is the same as in Q1 when they were both at 100 energy. To evaluate energy, you need to look at the comparative rather than the absolute value of your player.
My direct observation as to why you are wrong though is this: In Rookie, I spend my first SP on skills, only bringing Conditioning to 20. At the first Star, I buy all the Conditioning I can on all my players.
I notice an immediate difference in games and can tell the other team didn't invest in Conditioning. That's the most "controlled" experiment I can think of when you're matching up against an opponent with closed builds.
As to Gal's point, I think of Conditioning+Toughness to be greater than 100. Lineman can go 40-45 Conditioning with 60 Toughness while CBs go 65 Conditioning with 35 Toughness. Though I think people undervalue Toughness on CBs because it lowers the Morale drain of constantly giving up pass catches in games against Air Raid/Pure Passing.