Once a player is below 50%, he should get a small chance to trigger a morale gain at the start of every play, based on intimidation and heart and toughness. Defense has no leadership skill to triumph a realistic recovery and a player who has 60 in toughness, intimidation and 40 in heart shouldn't be playing at 20 morale etc. I think a player like that would self motivate. Offense or defense. But obviously offense doesnt play that low if the builds are average or better.
I'm just thinking of ways to help balance down the offense, and the answer to me is somehow battling leadership. The change to QB's morale fueling leadership has proven to not be as a game changer. Without nerfing the skill directly, we need to somehow either buff defense. I'm not saying a defensive captain, with a similar leadership ability like Pack Leader could be created, I'm not saying a DC can assign a defensive player to carry 'the mic' and give that player a like-leadership ability based off his heart+intimidation skill, I'm not really suggesting that stuff because I know it won't happen. It's gotta be simple buffs or nerfs, and I just know defense's morale has gotta come up somehow. Asking players to throw more into physical stuff, while allowing offense to continue to go skill-heavy is just not fair, and not a solution.
Anyone else have some ideas? I know no one wants to nerf Prime Time, but the trash talk and beatdown nerf just haven't re-faced the game like it needs. Actually, I don't necessarily think it needs re-facing. 110-10 point games don't bother me because this is a video game. But I think an offense with great builds trumps a DC's ability to stop them, run or pass. It's almost as if the offense get's to see how well they do on dice rolls, and that is the outcome of a heated game.
Up for discussion, people agree, disagree?
I'm just thinking of ways to help balance down the offense, and the answer to me is somehow battling leadership. The change to QB's morale fueling leadership has proven to not be as a game changer. Without nerfing the skill directly, we need to somehow either buff defense. I'm not saying a defensive captain, with a similar leadership ability like Pack Leader could be created, I'm not saying a DC can assign a defensive player to carry 'the mic' and give that player a like-leadership ability based off his heart+intimidation skill, I'm not really suggesting that stuff because I know it won't happen. It's gotta be simple buffs or nerfs, and I just know defense's morale has gotta come up somehow. Asking players to throw more into physical stuff, while allowing offense to continue to go skill-heavy is just not fair, and not a solution.
Anyone else have some ideas? I know no one wants to nerf Prime Time, but the trash talk and beatdown nerf just haven't re-faced the game like it needs. Actually, I don't necessarily think it needs re-facing. 110-10 point games don't bother me because this is a video game. But I think an offense with great builds trumps a DC's ability to stop them, run or pass. It's almost as if the offense get's to see how well they do on dice rolls, and that is the outcome of a heated game.
Up for discussion, people agree, disagree?






























