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vipermaw82
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we had 24 hurries and 6 sacks still completed 65% of his passes with people all over his
 
dredgar
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That is insane and pibtless
 
vipermaw82
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this doesnt count the plays where our guy is two feet away from his and it doesnt count as hurries
 
Time Trial
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Fuck you.
 
Time Trial
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You want to bitch about how we completed 65% of our passes when you win 62-21 with outside runs?
Edited by Time Trial on Dec 17, 2014 10:23:30
 
vipermaw82
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30 broken tackles is why you lost, im bitching about the logic of the game there is a difference
 
Time Trial
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Originally posted by vipermaw82
30 broken tackles is why you lost, im bitching about the logic of the game there is a difference


Yeah, I threw a bunch more SPs into tackling to address that. Hopefully the second time we meet my team won't shit the bed so badly.

But answer this: how about the fact that you were able to get that many hurries against an o-line that is built to pass block in the first place?

But to answer your concern, not all hurries are made equally.

Hurries affect different QBs differently. If the S* QB is invested in _________, ___________, and ___________ the result will be that the effect of hurries will be reduced.

You can increase the effect of hurries too by increasing ___________ and ___________.

So what you've got are a lot of weak-effect hurried passes against a QB that is strong against hurry pressure, who is a superstar QB throwing to superstar WRs who are by and large built to catch the ball.
 
Mordaloch
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Originally posted by Time Trial
Yeah, I threw a bunch more SPs into tackling to address that. Hopefully the second time we meet my team won't shit the bed so badly.

But answer this: how about the fact that you were able to get that many hurries against an o-line that is built to pass block in the first place?

But to answer your concern, not all hurries are made equally.

Hurries affect different QBs differently. If the S* QB is invested in _________, ___________, and ___________ the result will be that the effect of hurries will be reduced.

You can increase the effect of hurries too by increasing ___________ and ___________.

So what you've got are a lot of weak-effect hurried passes against a QB that is strong against hurry pressure, who is a superstar QB throwing to superstar WRs who are by and large built to catch the ball.


Think i'm gonna side with Time Trial on this one lawl.
 
vipermaw82
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however if you look at the builds my entire is D line is pass rush, not just obvious but including the SP that work on the hurries. the top teams in our teir i wont be able to tackle either im just hoping that i have enough of the proper sp in those slots to stop it
 
robbie83
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Originally posted by Time Trial
Yeah, I threw a bunch more SPs into tackling to address that. Hopefully the second time we meet my team won't shit the bed so badly.

But answer this: how about the fact that you were able to get that many hurries against an o-line that is built to pass block in the first place?

But to answer your concern, not all hurries are made equally.

Hurries affect different QBs differently. If the S* QB is invested in _________, ___________, and ___________ the result will be that the effect of hurries will be reduced.

You can increase the effect of hurries too by increasing ___________ and ___________.

So what you've got are a lot of weak-effect hurried passes against a QB that is strong against hurry pressure, who is a superstar QB throwing to superstar WRs who are by and large built to catch the ball.


Well...it was enough for us to blow you guys out of the water...so no bitching here. And all we did was the simpliest of offense and just ran right through you guys. So I guess your defense has weak affected tackling traits and abilites.
 
robbie83
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Originally posted by Time Trial
Yeah, I threw a bunch more SPs into tackling to address that. Hopefully the second time we meet my team won't shit the bed so badly.


Actually you better put every SP from now till then into tackling...or it may even be worse
 


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