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Forum > Goal Line Blitz 2 > A real lack of incentive to use career boosts
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Badhands
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It seems like career boosts, at least for most players, are a real pain in the ass. Unless your whole team buys them, and the team stays together, then you're stuck looking for a team at the end of your player's career. If you can't find one, you're stuck either retiring your player early, or relegating them to a CPU team. Even if you find a team, it's not likely they'll have a system going that favors your build.

Anyone have examples of teams at the top who have had all of their players buy career boosts and plan to stay together for a few more seasons?
 
TxSteve
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I agree they don't seem to be structured very well. 300 flex for a season (I think) is kind of rough - not even counting if you're able to find a team -- and not including if that team is hurt by chem for the first half of the season.


 
pottsman
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I think it's way too early to tell, considering that we're about to hit the first generation of retirements. I know that some teams, though, plan to continue on - have some guys career boost, and use free agency to fill out the team. With the chemistry changes this season, it makes free agency much more viable.

It's too early to tell, since this is the first season where career boosts become relevant, but I think you'll be surprised.
 
InRomoWeTrust
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Disagree. Especially given that players age by games played, not by days passed.

I can pull a player from a team and he can sit for the next 3 months and not age. Those career boosts don't get wasted. If you can't find a team, you aren't forced to play on an CPU team or retire. You can have him sit out with no penalty for doing so.
 
AirMcMVP
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Not a waste but also not for everyone. They will better serve well-structured teams that stick together from season-to-season. They can also play into the rotation for farm teams if teams plan late (you have two extra seasons to roll players in from a farm team by using selective career boosts).
 
rivergato
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Originally posted by InRomoWeTrust
Disagree. Especially given that players age by games played, not by days passed.


this
tbh my players suck so that's my lack of incentive to not use them...
 
Vir
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Originally posted by AirMcMVP
Not a waste but also not for everyone. They will better serve well-structured teams that stick together from season-to-season. They can also play into the rotation for farm teams if teams plan late (you have two extra seasons to roll players in from a farm team by using selective career boosts).


So you expect players to leave the team they've likely been on their whole career and form/consolidate teams in veteran? As a player, I personally would not want to do that, I may as well retire at the same time as everyone else. As a coach I suppose I would be fine with it, but it wouldn't seem like my team anymore, and I wouldn't be nearly as invested.

Edit: as an aside, I play mostly with a well organized and communicative group of players, and if our team decides to buy career boosts, the whole team will. That would probably put us at an advantage over teams of the same age who are picking players piecemeal and having to work them into their tactics.
Edited by Vir on Nov 6, 2014 11:47:10
 
TxSteve
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wonder why they didn't just tack skill points onto it.

300 flex for 30 more games and 5000 skill points (only available after 1 season of Vet)


That way you can buy 10000 more skill points -- and there is a truer incentive to continue with career boosts
 
AirMcMVP
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Originally posted by Vir
So you expect players to leave the team they've likely been on their whole career and form/consolidate teams in veteran? As a player, I personally would not want to do that, I may as well retire at the same time as everyone else. As a coach I suppose I would be fine with it, but it wouldn't seem like my team anymore, and I wouldn't be nearly as invested.


No. That's not what I meant.

Teams that have farm systems will rotate players in slowly to lessen the effects of chemistry. Some players simply need to use all their SP boosts, others will use two career boosts, and others will use all four. You could turn over 1/4 of the roster every season using a staged rotation.
 
Vir
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Originally posted by AirMcMVP
No. That's not what I meant.

Teams that have farm systems will rotate players in slowly to lessen the effects of chemistry. Some players simply need to use all their SP boosts, others will use two career boosts, and others will use all four. You could turn over 1/4 of the roster every season using a staged rotation.


Interesting... that's a cool idea, but it relies on players being willing to leave their team to join an established vet team (or a group of coaches running regular farm teams, which I don't think there are enough GLB agents to have many organizations like that) doesn't it? It makes sense for realistic football teams where there are drafts, active free agents and trades and so on, but as we are all painfully aware, GLB isn't that much like football.
 
Kayoh
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Originally posted by TxSteve
wonder why they didn't just tack skill points onto it.

300 flex for 30 more games and 5000 skill points (only available after 1 season of Vet)


That way you can buy 10000 more skill points -- and there is a truer incentive to continue with career boosts

This guy.
 
pottsman
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Originally posted by TxSteve
wonder why they didn't just tack skill points onto it.

300 flex for 30 more games and 5000 skill points (only available after 1 season of Vet)


That way you can buy 10000 more skill points -- and there is a truer incentive to continue with career boosts


Simple answer - they don't want you to use the career boosts. While yes, it makes them money, a clear part of the "vision" of GLB2 is that players live for a relatively short time - your player is created, gets a full career, and retires in less than 12 months without career boosts. Since GLB1 and it's decline/retirement, it's been clear that Bort doesn't want the S1 players to be the best for all time - new generations should replace them. The career boosts, I'm guessing, were made less as a "cash for GLB" and more as a "appease the "BUT I DON'T WANT TO RETIRE" crowd".
 
DeeVee8
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Originally posted by Kayoh

This guy.


 
jamz
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2 shits in a bucket, fuck it.
 
NiborRis
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Originally posted by Vir
Interesting... that's a cool idea, but it relies on players being willing to leave their team to join an established vet team (or a group of coaches running regular farm teams, which I don't think there are enough GLB agents to have many organizations like that) doesn't it? It makes sense for realistic football teams where there are drafts, active free agents and trades and so on, but as we are all painfully aware, GLB isn't that much like football.


I think you underestimate the number of teams that are already doing exactly this - created a farm team with the intent of moving the entire roster at some point; there's teams that did the move this season already.
 
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