Just curious what others think.
What would you guess the percentage break down is in GLB2?
What % of success if determined by build? (may as well include in this: team focused strategies, ie run focused / pass focused)
What % of success is determined by playbook/tactics/scouting/coordinators?
What % of success is determined by the random number generator?
What would you guess the percentage break down is in GLB2?
What % of success if determined by build? (may as well include in this: team focused strategies, ie run focused / pass focused)
What % of success is determined by playbook/tactics/scouting/coordinators?
What % of success is determined by the random number generator?





Even if there was a consensus, it does not mean the consensus is right and it does not mean that corny won't inverse that consensus with a few changes to the core mechanics of the simulation engine. 























