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Forum > Suggestions > Chemistry: Do something for this offseason!
Galithor
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Anything corndog! We're going to see a bunch of veteran free agents added to teams this offseason following teams folding and such. It's not fun for them to watch their players waste an entire veteran season at low chemistry.

I don't care how you fix the problem. Several ideas have been posted in suggestions. But do something. Chemistry is the crappiest mechanic in the game right now.
Edited by Galithor on Oct 8, 2014 07:51:26
 
Xars
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Originally posted by Galithor
Anything corndog! We're going to see a bunch of veteran free agents added to teams this offseason following teams folding and such. It's not fun for them to watch their players waste an entire veteran season at low chemistry.

I don't care how you fix the problem. Several ideas have been posted in suggestions. But do something. Chemistry is the crappiest mechanic in the game right now.


Almost quit because of this last season.

Why do team owners build one agent teams? To avoid Chemistry issues.

Let's take an MMO-style game and incentivize solo play.

Another Chem idea:

The more unique agents on a team roster, the higher the Chemistry starting point for adding a new player.
(Starting in Soph; Rookie not eligible.)

This would be a BENEFIT to teams with multiple agents and wouldn't hurt the solo owner teams.

Example: Roster of 42 players from 10 different agents. Adding a new player either from an existing agent or a new agent, would give the new teammate a bonus of X-squared to starting Chem. So once you have 10 different agents with players on a team, new players could be added at 100 Chemistry.
If you had 4 agents on a team, starting Chem would be 16.
If you had 5 agents on a team, starting Chem would be 25.
If you had 6 agents on a team, starting Chem would be 36.
If you had 7 agents on a team, starting Chem would be 49.
etc..

This would ENCOURAGE teams to have more agents. It would ENCOURAGE older more established players/groups to reach out to NEW CUSTOMERS and integrate them onto teams.

And it wouldn't hurt the solo team owner who builds a full Rookie team and keeps them till Vet.

And as Gal says, if you don't like this, then don't do it, but please, please, please "do something"!
Edited by Xars on Oct 8, 2014 08:11:31
 
DeeVee8
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Will somebody PLEASE think of the BOTS!

+1 I like the idea of if you are on the team before day 1 of the season you start at 25-50%.
 
Achelon
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if you resign your whole roster, why would chem drop, you would think they would be happy to see each other
 
Aeir
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Originally posted by cyberninja
if you resign your whole roster, why would chem drop, you would think they would be happy to see each other


Not all teams are able to keep resigning the same players every season. If some players hit Legend status they are done and cannot be resigned. At some point you either fold the team, or sign new players because every player will, at some point, be forced to quit.
 
DeeVee8
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Originally posted by cyberninja
if you resign your whole roster, why would chem drop, you would think they would be happy to see each other


?

Of course I mean players that are at 0 chem because they were recently signed brah.
Edited by DeeVee8 on Oct 9, 2014 11:17:19
 
glwarriors
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Starting off at 25 chem wouldn't be that bad.
 
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Originally posted by Xars
Almost quit because of this last season.

Why do team owners build one agent teams? To avoid Chemistry issues.

Let's take an MMO-style game and incentivize solo play.

Another Chem idea:

The more unique agents on a team roster, the higher the Chemistry starting point for adding a new player.
(Starting in Soph; Rookie not eligible.)

This would be a BENEFIT to teams with multiple agents and wouldn't hurt the solo owner teams.

Example: Roster of 42 players from 10 different agents. Adding a new player either from an existing agent or a new agent, would give the new teammate a bonus of X-squared to starting Chem. So once you have 10 different agents with players on a team, new players could be added at 100 Chemistry.
If you had 4 agents on a team, starting Chem would be 16.
If you had 5 agents on a team, starting Chem would be 25.
If you had 6 agents on a team, starting Chem would be 36.
If you had 7 agents on a team, starting Chem would be 49.
etc..

This would ENCOURAGE teams to have more agents. It would ENCOURAGE older more established players/groups to reach out to NEW CUSTOMERS and integrate them onto teams.

And it wouldn't hurt the solo team owner who builds a full Rookie team and keeps them till Vet.

And as Gal says, if you don't like this, then don't do it, but please, please, please "do something"!


This is the jumping-off point of a brilliant idea. Simply squaring the number doesn't quite work for me (10 agents = perfect chemistry, screw that, I think 20 agents is a better number personally), but that's far from the most important detail here.
Edited by BaseballGuyCAA on Oct 9, 2014 15:37:13
 
millr
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I'd like to see this as well as some defensive scheming issues for these teams that are 1 dimensional be fixed as well. I should be able to do something a team only running every play.
 
Corndog
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Yep
 
Galithor
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Originally posted by Corndog
Yep




You da man corny!
 
Achelon
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Originally posted by Aeir
Not all teams are able to keep resigning the same players every season. If some players hit Legend status they are done and cannot be resigned. At some point you either fold the team, or sign new players because every player will, at some point, be forced to quit.


your point? i'm agreeing with the op, if you can resign your players why would you lose chem, thats just stupid, hence the change needed.
 
Achelon
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Originally posted by DeeVee8
?

Of course I mean players that are at 0 chem because they were recently signed brah.


if your player is returning to a team, the team shouldnt drop chem.
Edited by cyberninja on Oct 10, 2014 09:25:39
 
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Originally posted by Galithor


You da man corny!


New for season 7: all newly signed players start at negative 50 chem, you're welcome.
 
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Originally posted by Danthesportsman
New for season 7: all newly signed players start at negative 50 chem, you're welcome.


 


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