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Maskdman3
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Does toughness have an effect on WR's ability to catch passes?

I have a WR with receiving hands 50, catch in traffic/receiving consistency 35+ (well above my other WRs) yet he continues to drop passes at a rate twice as high as any of the other WRs (drops 50-75% of targets). Doesn't seem to be when he is fatigued and morale is always solid. Is toughness a factor for WRs catching the ball or am I missing something else?
 
mrm708
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None of your WRs have a drop rate anywhere near 50% from what I can tell. This guy seems to have the highest one at 24%: http://glb2.warriorgeneral.com/game/player/101604
 
kirincnj
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At 50 receiving hands, you're still going to drop a lot of balls.

As far as hands are concerned, you don't really get a noticeable cut down on drops until around 65-70ish.

Then again, some of it is pure luck. This guy has the best hands on my team, but I still think only 18 drops in 4 years is a little fluky.

http://glb2.warriorgeneral.com/game/player/62378
 
Time Trial
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Obviously QB skills and defender skills will increase or decrease the pass quality of the ball... at the time the WR gets the chance to make the catch, the ease of catching is going to be based on things outside of the WRs control.

Catch in traffic is probably as much a problem as anything. Pretty sure that the game counts "failed to catch due to nearby defender" as a drop, but one that can be mitigated by CiT skill.

All in all, your skills are far lower than my possession WRs were at this stage, and they still dropped the ball a lot.
 
kirincnj
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Originally posted by Time Trial
Pretty sure that the game counts "failed to catch due to nearby defender" as a drop


I don't think so.

Far as I can tell, only 'dropped the ball' descriptions are drops. I don't even think KL's are recorded as drops.
 
mrm708
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The game definitely doesn't count "failed to catch due to nearby defenders" as drops on the WRs stat line. Only when it says "drop" in the play description. Sometimes it will say "drop" when a defender is right on top of them, however, but that seems to be really rare.
 
Maskdman3
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Thanks for the feedback guys...I must have looked at the wrong line for dropped passes when I said 50-75% total. I sure seems like it especially after the last 3 games are pretty rough dropping 12 out of 27 targets (44%). I think I may experiment a bit with a WR and TE to see if adding toughness seems to do anything while continuing to boost the regular stuff with the others. Worst that happens is it doesn't work.
 
Galithor
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Cutting down drops is mostly rec hands, consistency, and awareness. Cutting down nearby defensed passes also requires CiT investment. Cutting out KLs also requires receiving grip.

That's the basic hierarchy for how to improve your catching. Awareness is really underrated by many folks. It's super important on shorter passes where you need to pass the "awareness roll" much sooner in order to adjust to any off target throw much sooner.

Then you decide if you'd like to bother getting open and avoiding the need for constant CiT rolls and sometimes grip rolls. That's where route tech, route elusiveness, sprinting, and quickness come into play.

Other than that, it's out of your hands. QB skills, and coordinator playcalling can make as much or more of a difference in the performance of your WR than you can by building him well.
Edited by Galithor on Sep 30, 2014 07:58:52
 
Chevanton10
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Also dont forget if you WR drops a ball then the moral spiral comes into effect. If you dont have enough Heart your drops will add up cose your receiver's morale is taking a nosedive in the wrong gdirection
 
Galithor
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Originally posted by Chevanton10
Also dont forget if you WR drops a ball then the moral spiral comes into effect. If you dont have enough Heart your drops will add up cose your receiver's morale is taking a nosedive in the wrong gdirection


Managing your energy and morale bars with conditioning, toughness, and heart is a thing for every position to consider though. That's just a generic requirement. Some positions need more or less of each of those skills to deal with their typical ingame sources of damage to their morale or energy.
 
Time Trial
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Originally posted by Chevanton10
Also dont forget if you WR drops a ball then the moral spiral comes into effect. If you dont have enough Heart your drops will add up cose your receiver's morale is taking a nosedive in the wrong gdirection


Leadership was always my plan to mitigate the losses, but that comes at the expense of higher passing skills.
Edited by Time Trial on Sep 30, 2014 15:57:19
 
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Originally posted by Galithor
Cutting down drops is mostly rec hands, consistency, and awareness. Cutting down nearby defensed passes also requires CiT investment. Cutting out KLs also requires receiving grip.

That's the basic hierarchy for how to improve your catching. Awareness is really underrated by many folks. It's super important on shorter passes where you need to pass the "awareness roll" much sooner in order to adjust to any off target throw much sooner.

Then you decide if you'd like to bother getting open and avoiding the need for constant CiT rolls and sometimes grip rolls. That's where route tech, route elusiveness, sprinting, and quickness come into play.

Other than that, it's out of your hands. QB skills, and coordinator playcalling can make as much or more of a difference in the performance of your WR than you can by building him well.


Yes. Awareness and hands are most important.
 
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Originally posted by Time Trial
Leadership was always my plan to mitigate the losses, but that comes at the expense of higher passing skills.


But Leadership is cheap.
 
bhall43
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There we go overrating these skills again....
 
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Originally posted by bhall43
There we go overrating these skills again....


I think Leadership is a must considering how Cheap it is and what it provides to the entire offense.
 
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