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Forum > FAQ's, Player Guides and Game Help > Does high deflection negatively effect INT?
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Do you think high deflection would cause more deflections and less INTs? So, instead of going for the INT, a DB with high deflection would rather bat the ball down than catch it?
 
InRomoWeTrust
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No. It's safe that it's the same as GLB1. They're separate rolls in a chain of rolls based on positioning and interaction with the WR.
 
Galithor
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Based on some better INT builds I've seen, I'd say high deflection is a pre-requisite to lots of INTs.
 
mrm708
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It seems like a successful deflection allows for an additional Int roll of the ball is still close enough.
 
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Originally posted by InRomoWeTrust
No. It's safe that it's the same as GLB1. They're separate rolls in a chain of rolls based on positioning and interaction with the WR.


If its based on positioning, wouldn't zone defense put the DB in a better position for an INT?
 
InRomoWeTrust
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Originally posted by Galactic Empire
If its based on positioning, wouldn't zone defense put the DB in a better position for an INT?


Have you watched a sim before with a team that attempts to play zone?
 
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Originally posted by InRomoWeTrust
Have you watched a sim before with a team that attempts to play zone?


Yes...I play zone every play. I've had a couple of INTs this year but hopefully that will rise as the seasons pass. A lot of times my DB will jump in the air and just miss an INT. I think once they get enough footwork, quickness and pass coverage, they will be in very good position for the INT.
 
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Originally posted by InRomoWeTrust
No. It's safe that it's the same as GLB1. They're separate rolls in a chain of rolls based on positioning and interaction with the WR.


So if I understand this correctly, there is a "chain of rolls"? Meaning, a roll for deflection, then a roll for INT, etc.... So if the roll for deflection fires and "hits", then the DB will deflect the ball? So he will never have a chance for the INT roll? That is what I was talking about in the OP. Unless I am not understanding this "chain of rolls" correctly.
Edited by Galactic Empire on Sep 20, 2014 11:49:00
 
Galithor
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No, you can pick a pass off after a deflection. You can also pick a pass off after a KL or dropped pass if you're close enough to the play when it happens.

what we don't know is if you "must" win a deflection roll before you get an INT roll. But it certainly seems to help based on some builds I've seen.
Edited by Galithor on Sep 20, 2014 12:01:08
 
chronicbomb
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i found deflection as important regardless if your going for picks or not that should be maxed asap
 
InRomoWeTrust
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Originally posted by Galactic Empire
So if I understand this correctly, there is a "chain of rolls"? Meaning, a roll for deflection, then a roll for INT, etc.... So if the roll for deflection fires and "hits", then the DB will deflect the ball? So he will never have a chance for the INT roll? That is what I was talking about in the OP. Unless I am not understanding this "chain of rolls" correctly.


There are multiple rolls in the interaction. It's not a one time deal or an a or b situation.

For example, again assuming some borrowed code from GLB1, you have an initial roll to determine if you even attempt the INT. And that's completely separate from actually trying to intercept (physically catch) the football. Long story short, the interception can come at multiple phases in the chain of rolls. Deflecting won't override that int opportunity. If you see your player go for the deflection, it's because he failed the int attempt part of the interaction.

You can physically see all of this in GLB2.
 
kirincnj
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You can have both on the same play. Happened today.

http://glb2.warriorgeneral.com/game/replay/107552/1696220

Watch and check his box score...he gets credit for a PD and INT on that play. It just reads as a pick.
 
Time Trial
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Originally posted by Galactic Empire
Yes...I play zone every play. I've had a couple of INTs this year but hopefully that will rise as the seasons pass. A lot of times my DB will jump in the air and just miss an INT. I think once they get enough footwork, quickness and pass coverage, they will be in very good position for the INT.


Yes, when the zone defender is in position and the build matures, INTs will go up.
 
Mordaloch
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Originally posted by Galithor
Based on some better INT builds I've seen, I'd say high deflection is a pre-requisite to lots of INTs.


this
 
Kayoh
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you have to pass the deflection roll in order to even attempt an INT, don't you?
 
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