I used to play the original 5 years ago. 8 seasons of Goallineblitz.
Forum > Goal Line Blitz 2 > which is better Goallineblitz or Goallineblitz 2
Mysterio
offline
offline
GLB2 is much better, you can actually field a competitive team throughout the life of your players without worrying about "Slow Building" and other nonsense
pottsman
offline
offline
2. GLB1 characters aren't really watchable until about 9-12 months of real life time (or, they're watchable early, and terrible in pro leagues).
GLB2 characters are entertaining from day 1, building is more intuitive, and tactics are easier to set up
GLB2 characters are entertaining from day 1, building is more intuitive, and tactics are easier to set up
Fumblerooski
offline
offline
GLB2 is millions of times better for player builders for the reasons everyone mentions above. It's frustrating for coaches compared to GLB1, though, the strategies and playbooks have far less options and most of them aren't viable. In GLB1 we felt like if we put a ton of time into the AIs and tagging players it would make a huge difference on the game, but in GLB2 it feels more random and the time we put in doesn't matter as much.
To be fair, as much as we complain the sim in GLB2, it is probably in much better shape in season 6 than GLB1 was when it was in season 6, so things are off to a good start.
To be fair, as much as we complain the sim in GLB2, it is probably in much better shape in season 6 than GLB1 was when it was in season 6, so things are off to a good start.
Edited by Fumblerooski on Sep 15, 2014 21:17:22
Stixx
offline
offline
Originally posted by Fumblerooski
To be fair, as much as we complain the sim in GLB2, it is probably in much better shape in season 6 than GLB1 was when it was in season 6, so things are off to a good start.
Lol...They are using a lot of the same code from GLB1. This should be light years past where GLB1 is by now, and I would hope it is better than GLB1 was at S6
To be fair, as much as we complain the sim in GLB2, it is probably in much better shape in season 6 than GLB1 was when it was in season 6, so things are off to a good start.
Lol...They are using a lot of the same code from GLB1. This should be light years past where GLB1 is by now, and I would hope it is better than GLB1 was at S6

Edited by Stixx on Sep 15, 2014 21:58:18
Achelon
offline
offline
OP- goes on GLB 1, Hey guys which is better GLB1 or GLB2?
Guys- GLB1
OP - goes on GLB 2, Hey guys, which is better GLB1 or GLB2?
Guys- GLB2
Same guys are on both games
Guys- GLB1
OP - goes on GLB 2, Hey guys, which is better GLB1 or GLB2?
Guys- GLB2
Same guys are on both games
Originally posted by cyberninja
OP- goes on GLB 1, Hey guys which is better GLB1 or GLB2?
Guys- GLB1
OP - goes on GLB 2, Hey guys, which is better GLB1 or GLB2?
Guys- GLB2
Kind of obvious that this would happen.
OP- goes on GLB 1, Hey guys which is better GLB1 or GLB2?
Guys- GLB1
OP - goes on GLB 2, Hey guys, which is better GLB1 or GLB2?
Guys- GLB2
Kind of obvious that this would happen.
Night Dragon
offline
offline
I seem to have a much easier time finding teams to play for in GLB1. I gave up trying to find a nonCPU team to play for in GLB2.
Originally posted by Night Dragon
I seem to have a much easier time finding teams to play for in GLB1. I gave up trying to find a nonCPU team to play for in GLB2.
Probably the biggest pain point in the game right now, tbh. Its generally pretty easy to find teams to build for at the rookie level but if something happens on the way up finding a new home can be tough.
I seem to have a much easier time finding teams to play for in GLB1. I gave up trying to find a nonCPU team to play for in GLB2.
Probably the biggest pain point in the game right now, tbh. Its generally pretty easy to find teams to build for at the rookie level but if something happens on the way up finding a new home can be tough.
Laggo
offline
offline
Even if player building was slower in GLB1 I felt like I had more freedom to make the player I wanted to make, even if it took a couple seasons of shitty growth to see it realized.
Vet abiltiies, aeq, and slowbuilding (while bad in execution, I think worked well as a 'pick your specialized attributes' mechanic of sorts) helped me feel like I was making more meaningful choices at various times.
In GLB2 I feel like at every position there is basically one or two right ways to do things and a billion dumb ways and that's it. There isn't really a middle ground.
DT/DE/QB/C/OT/G/HB (although there is some SA debate here still I think) all suffer from this problem heavily, and SS/FS/LB only have it marginally better (and that's only because you can't really do it all on defense).
GLB1 was really kind of the same way at the endgame, but being able to specialize so much more opened the door for some more interesting experiments - some with merits and some not (especially combined with more controlled tactics). Even if it was mostly just an illusion, I really felt like I was making a unique player every time the way I wanted to make them.
Maybe that is just mostly nostalgia from being new to GLB1, but I don't really feel like I made very many hard decisions with any of my players in GLB2. What you need to do your job (primary skills) and what you need to support doing that job (secondaries) seem so much more clear cut and forced in comparison to the physical/mental attributes of GLB1.
For a CB for example, by the time you get your Footwork/Quickness/Sprinting up to an okay level, Man Awareness/Coverage Tech to an okay level, and conditioning/heart/pursuit etc., you really don't have that many points to differentiate yourself without sacrificing too much that feels forced to take to a certain level.
All that being said I would never go back to GLB1 at this point because I have no interest in that 6 month waiting game to see if my experiment will be any good or not, but doing exactly that used to be part of the fun for me (weirdly).
Vet abiltiies, aeq, and slowbuilding (while bad in execution, I think worked well as a 'pick your specialized attributes' mechanic of sorts) helped me feel like I was making more meaningful choices at various times.
In GLB2 I feel like at every position there is basically one or two right ways to do things and a billion dumb ways and that's it. There isn't really a middle ground.
DT/DE/QB/C/OT/G/HB (although there is some SA debate here still I think) all suffer from this problem heavily, and SS/FS/LB only have it marginally better (and that's only because you can't really do it all on defense).
GLB1 was really kind of the same way at the endgame, but being able to specialize so much more opened the door for some more interesting experiments - some with merits and some not (especially combined with more controlled tactics). Even if it was mostly just an illusion, I really felt like I was making a unique player every time the way I wanted to make them.
Maybe that is just mostly nostalgia from being new to GLB1, but I don't really feel like I made very many hard decisions with any of my players in GLB2. What you need to do your job (primary skills) and what you need to support doing that job (secondaries) seem so much more clear cut and forced in comparison to the physical/mental attributes of GLB1.
For a CB for example, by the time you get your Footwork/Quickness/Sprinting up to an okay level, Man Awareness/Coverage Tech to an okay level, and conditioning/heart/pursuit etc., you really don't have that many points to differentiate yourself without sacrificing too much that feels forced to take to a certain level.
All that being said I would never go back to GLB1 at this point because I have no interest in that 6 month waiting game to see if my experiment will be any good or not, but doing exactly that used to be part of the fun for me (weirdly).
You are not logged in. Please log in if you want to post a reply.




























