User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Season 6 changes
Page:
 
Thunderoo
offline
Link
 
Sim Stuff

- End of half logic tweaked and hopefully improved (feedback appreciated)
- Fixed turnover logic, should see ball carrier get confused less
- Fixed couple issues with plays where the FS/SS swapped zones
- Coverage commander should show for kickoffs
- Closing Speed...kind of...works for K/P, but only after they leave their lane

Ladder/Scrims

- Ladder games will now prioritize previously unplayed teams
- Teams now have the option to accept quick scrimmages from scheduled opponents (defaults to off)


Fingers crossed here for tournaments
Edited by Thunderoo on Aug 25, 2014 05:42:23
 
underdog13
offline
Link
 
Yes please tournaments...and that new O formation
 
TxSteve
Not A Mod
offline
Link
 
some interesting stuff. I expect most of the scrims are waiting for the 'new formations' to be uploaded!
 
Corndog
Admin
offline
Link
 
I assume this will work. New play previews

http://s842.photobucket.com/user/CorndogGLB/library/
 
USC_Trojans
offline
Link
 
Originally posted by Corndog
I assume this will work. New play previews

http://s842.photobucket.com/user/CorndogGLB/library/


Is that the full house formation? I love that formation
 
Corndog
Admin
offline
Link
 
Yes.
 
USC_Trojans
offline
Link
 
Originally posted by Corndog
Yes.


Also shouldn't that left FB be a TE or another hb? I don't think I have ever seen it with two fbs.
Edited by USC_Trojans on Aug 25, 2014 00:38:47
 
Corndog
Admin
offline
Link
 
Originally posted by USC_Trojans
Also shouldn't that left FB be a TE or another hb? I don't think I have ever seen it with two fbs.


Well, it's about 50/50 between two FBs and other combinations from sources online.

Plus it was partially intended to give FBs more offensive focus. Just adding more HBs wouldn't have changed much.
 
USC_Trojans
offline
Link
 
Originally posted by Corndog
Well, it's about 50/50 between two FBs and other combinations from sources online.

Plus it was partially intended to give FBs more offensive focus. Just adding more HBs wouldn't have changed much.


Ah, and it definitely will have uses for a couple teams off the top of my head.
 
Corndog
Admin
offline
Link
 
That said, the non-FB plays are still brutal, at least in my testing.

The WR Screen destroys certain defenses.

The QB Rollout and Draw are also using "new" code and mechanics, so they work fundamentally different than the current versions.
 
Corndog
Admin
offline
Link
 
And I like that the HB Counter actually looks like a counter, with the guard pulling and the FB filling the gap. That's part of the sell, but a lot of current counter plays are missing that.
 
bhall43
offline
Link
 
is there gonna be a depth chart for a second FB so that people can put the FB in the right spot?
 
Corndog
Admin
offline
Link
 
Originally posted by bhall43
is there gonna be a depth chart for a second FB so that people can put the FB in the right spot?


I'm working on that right now.

It might not be in for the first day, but it will be in eventually.
 
USC_Trojans
offline
Link
 
Originally posted by Corndog
That said, the non-FB plays are still brutal, at least in my testing.

The WR Screen destroys certain defenses.

The QB Rollout and Draw are also using "new" code and mechanics, so they work fundamentally different than the current versions.


I can't wait to try it, I used to run my base madden offense (always played as the Raiders) out of this formation with the TE variant and it's just fun how it works. If it works anything like i think it should then I'm sure it will get plenty of use. And I'm interested to see the new mechanics you mentioned. I may do some heavy testing with it.
 
Corndog
Admin
offline
Link
 
I think my favorite is actually the QB rollout.

Not sure about it's effectiveness (it's been mediocre to good on my server), but the way the play develops makes me happy.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.