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TxSteve
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Anyone taken this?

The negative effect on carrying grip has always scared me away from it -- and everytime I see it fire on an opponent...I expec to see a fumble....but I can't remember ever seeing a fumble during/after a spin move.

Have you seen one?
 
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You probably wont ever see a fumble after a spin, because they all get down as a knocked loose:
http://glb2.warriorgeneral.com/game/replay/82720/180407
http://glb2.warriorgeneral.com/game/replay/86757/1109563
http://glb2.warriorgeneral.com/game/replay/86342/1161864

But seriously, I havent picked it because of the hit to carrying grip, as well.
 
TxSteve
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Wow. that's stupid. Thanks for tracking down the replays.

I guess at the same time though - not sure I've ever seen a 'successful' spin either...so would appear to be broken on both ends.
 
kirincnj
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Spin has just now started to be effective for me. Up until recently, I had chalked it up as a wasted AP point.

Against a terrible CPU team, but nonetheless -

http://glb2.warriorgeneral.com/game/replay/80286/1469904
 
TxSteve
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interesting - thanks.

And only 5 total fumbles on 251 carries. Have you seen a fumble during a spin?
 
kirincnj
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No, I haven't.

Most of the time, Spin has fired near the sideline and he just twirls out of bounds. As I said, only recently has it showed any effectiveness.

 
Galithor
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Originally posted by kirincnj
No, I haven't.

Most of the time, Spin has fired near the sideline and he just twirls out of bounds. As I said, only recently has it showed any effectiveness.



any particular skill you've been pumping of late that seems to have been particularly helpful with it?
 
kirincnj
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Originally posted by Galithor
any particular skill you've been pumping of late that seems to have been particularly helpful with it?


Elusive.

Once that hit about 65 or so, I started to see positive gains.

On the whole, I'd say it's not a great SA...then again, I'm just starting to see it work a bit, so stay tuned?
 
Stixx
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Originally posted by kirincnj


On the whole, I'd say it's not a great SA...then again, I'm just starting to see it work a bit, so stay tuned?


I would have to agree. Unless something major happens when you take elusive running above 70 then I think spin is a terrible SA. I have had it at silver since sophomore on my now pro HB and I have only seen it fire maybe once or twice when it was actually an appropriate time to fire. I have had elusive running above 60 for a long time and about the only time I ever see it fire is right next to out of bounds line (where he proceeds to spin out of bounds) or before he even gets to the line of scrimmage. Broken SA imo
 
Mordaloch
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Originally posted by Stixx
I would have to agree. Unless something major happens when you take elusive running above 70 then I think spin is a terrible SA. I have had it at silver since sophomore on my now pro HB and I have only seen it fire maybe once or twice when it was actually an appropriate time to fire. I have had elusive running above 60 for a long time and about the only time I ever see it fire is right next to out of bounds line (where he proceeds to spin out of bounds) or before he even gets to the line of scrimmage. Broken SA imo


It is the sa i took that i am least happy with.
 
Laggo
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Shouldn't you at least have 75+ carry awareness and elusive running before you complain about Spin being useless? It also has footwork *(which I am betting is 50 or less) right there in the skill description...
Edited by Laggo on Jul 28, 2014 22:41:35
 
Stixx
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Originally posted by Laggo
Shouldn't you at least have 75+ carry awareness and elusive running before you complain about Spin being useless? It also has footwork *(which I am betting is 50 or less) right there in the skill description...


My footwork is 60, carry aware 80. Guess again
Edited by Stixx on Jul 28, 2014 22:56:50
 
Laggo
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All three seem pretty low (especially in combination with silver spin and not gold) if you are trying to actually be able to spin around defenders consistently if we are talking about Professional tier.

I mean, compare it to juke / head fake / primetime / or any of the other offensive active SA's. Unless you go the Spin Cycle route where you have 90 of the primary attribute and the gold SA I dunno what you should be expecting (and the defensive SA's, especially lineman, don't seem to work the same way in terms of activation conditions and frequency of firing).

Spinning out of bounds is dumb but I am 99% sure you are running elusive/slippery carry style settings which will make you do that shit all the time. IMO those settings are always bad for pretty much every player regardless of what you are trying to accomplish. North/south movement in this game just seems to suck in general.
Edited by Laggo on Jul 28, 2014 23:00:42
 
Stixx
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Originally posted by Laggo
All three seem pretty low (especially in combination with silver spin and not gold) if you are trying to actually be able to spin around defenders consistently if we are talking about Professional tier.

I mean, compare it to juke / head fake / primetime / or any of the other offensive active SA's. Unless you go the Spin Cycle route where you have 90 of the primary attribute and the gold SA I dunno what you should be expecting (and the defensive SA's, especially lineman, don't seem to work the same way in terms of activation conditions and frequency of firing).

Spinning out of bounds is dumb but I am 99% sure you are running elusive/slippery carry style settings which will make you do that shit all the time. IMO those settings are always bad for pretty much every player regardless of what you are trying to accomplish. North/south movement in this game just seems to suck in general.


Basically, to me, from what I've seen spin is only useful in one on one situations which occur most often on outside runs (if a team is playing the run vs you). The problem with that is the player usually decides to spin right when he makes it to the sideline, which results in him spinning out of bounds about 90% of the time. We have all played around with the rushing settings for many seasons and I have not seen one that prevents a HB from spinning straight out of bounds on outside runs.

This means that Spins are really only useful (not really) on inside runs. The problem with spin firing on inside runs is that it is not usually a 1v1 situation. So, the HB may spin one guy out of his shoes, but he loses -10 to -12 balance (If you have it at silver or gold) which is pretty much a sure tackle by the 2nd guy.
Edited by Stixx on Jul 28, 2014 23:13:05
 
Stixx
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I mean if you have seen a HB that spins with success on a regular basis then I would love to see it.
 
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