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Forum > Suggestions > Middle Overload - the lazy mans defense
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Galithor
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I suggest this gets removed from the game. Not that it's a new suggestion or anything, but it needs to be hammered at I think.

Eh, what's that? You're not a top 10 ladder team? Adderfist gets a vacation then. You're going to get MO/ZEB'd, and it's highly likely you don't have the gameplan or the horses to overcome it. You're probably too slow at the important positions, can't get your HB to occasionally help with the blocking, or have a run blocking or hybrid line. You probably run all the right plays to overcome it, but you probably also still sprinkle in plays that are Sack/TFL bait too. I only need a few of those bad decisions on your part to get the morale spiral I'm seeking to snowball Middle Overload to the point that even the right playcalls will fail consistently.

http://glb2.warriorgeneral.com/game/game/58751
http://glb2.warriorgeneral.com/game/game/58745
http://glb2.warriorgeneral.com/game/game/58739

I know some folks find our offense exploity, but the fact is, I don't run the passing plays I run because of the "freeze/hitch/bad turns" or whatever you find wrong with coverage. I run the plays I run because they're effective against Middle Overload. That they get advantages against whatever might be wrong with coverage is a secondary issue. I cannot afford to run other plays because they're MO sackbait. If I run other plays, I invite the excellent defensive coordinators in my tier to begin Middle Overloading me again.

Middle Overload dictates the entire game right now. It's threat influences gameplanning in the top 10, where it must be accounted for in offensive playcalling. It outright dominates play outside the top 10. Those teams don't have the horses to overcome it, so the defensive coordinator merely needs to commit to it 100% to obliterate any team at that rank 15 or lower area.
Edited by Galithor on Jun 23, 2014 13:42:24
 
Galithor
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So, for all you "forgetful" DCs out there, be sure and set your "Scout" or "Base" defense to Middle Overload spam. It's considerably more likely to be effective than whatever garbage you've got in there for your usual smokescreen

Most of the time, it's probably going to do better than whatever fancy gameplan you were going to cook up too.
 
DeeVee8
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Middle Overload gets called every time I go to Golden Corral.
 
DeeVee8
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Seriously, I don't think it needs to be removed...just altered so it's not so OP.
 
Rob.
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Middle overload is broken. The ROLB and LOLB don't do what it shows in the playart.

Having one play as an elite inside run stuffing play AND an elite pass rush really does make it easy for lazy coordinators.

Best case scenario would be to change the play to where the outside linebackers actually do what they are supposed to do and blitz between the DE's and DT's instead of outside the DE's. This would make the play still great for defending inside runs but not as great for easy sacks.
 
TxSteve
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Interesting - I've seen all the chatter about MO - but kind of ignored it.

Now I'm thinking that obviously I'm not running this play nearly enough.
Basically I've been running it occasionally against 2 WR sets...but nowhere else.
 
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I agree completely with the OP.
 
Proto-Hacker
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it stops most outside runs as well
 
Corndog
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Top 10 team beating up on non-top 10 teams isn't really proof.

That's been the case since forever, MO or not.
 
Corndog
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And I'd rather address why it is so overpowered rather than just nuking it.
 
Parab00n
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Originally posted by Corndog
And I'd rather address why it is so overpowered rather than just nuking it.


Have you done any testing on rerouting those LBs?
 
Corndog
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Originally posted by Parab00n
Have you done any testing on rerouting those LBs?


Nope, there is no testing to do, I'd have to program in some kind of defensive waypoint system. Which I'm not opposed to doing eventually...

Then again, that's just kind of skipping around the "problem". Making two players take themselves out of the play because otherwise it's overpowered is kind of just putting a giant bandaid on it.
Edited by Corndog on Jun 23, 2014 17:37:06
 
Parab00n
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Originally posted by Corndog
Nope, there is no testing to do, I'd have to program in some kind of defensive waypoint system. Which I'm not opposed to doing eventually...

Then again, that's just kind of skipping around the "problem". Making two players take themselves out of the play because otherwise it's overpowered is kind of just putting a giant bandaid on it.


Hmm, what are your thoughts on toning it down? I wouldn't necessarily considering sending those 2 LBs to the middle as taking themselves out of hte play. It would still be a pretty great inside run blitz IMO.
 
Rob.
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Originally posted by Parab00n
Hmm, what are your thoughts on toning it down? I wouldn't necessarily considering sending those 2 LBs to the middle as taking themselves out of hte play. It would still be a pretty great inside run blitz IMO.


This is what it should be. Just have them line up and blitz how it shows in the playart and we are golden. Still a great inside run blitz and not too overpowered.
 
Corndog
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Originally posted by Parab00n
Hmm, what are your thoughts on toning it down?


Basically the same as the "make the FB block weakside" suggestion for a QB Rollout nerf.

I feel just directly changing the play because it's too strong is just kind of sweeping an issue under the rug. I'd rather change mechanics and logic to work around the play. It's not like the play is functionally wrong or anything. Yes, the OLBs could blitz towards the middle instead of around the outside, but it's not like them blitzing around the outside is broken, or that there's a extra player or something.
Edited by Corndog on Jun 23, 2014 18:12:30
 
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