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Xavori
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We've all seen the broken coverage that has made out and deep routes the flavor of the month for OC's. 4 WR Under spam is in vogue, and even rookie QB's are putting up 600 yard games.

So, my fixes:

1. Have the DB's line up on the outside shoulder of the receiver they are covering. This should have been obvious as it's the only way a DB can backpedal and watch the both the QB and WR at the same time.

2. Have the DB's start their turn from backpedal to sprint much sooner. They shouldn't be waiting till the WR is even or past them. They should make that turn as soon as the WR is moving 75% as fast as they are so that they aren't at a huge speed disadvantage when they finish the turn.

3. Make the turn faster and tighter all the time. This might actually be a bug in some plays because the same DB who in one play makes a linear transition from back to front, might make a loop to the inside on another. It should always be linear.

4. Make sure the DB turns in the direction the WR is going to break. For the most part, this means turning to the inside on out routes (as long as you make sure to line them up outside) and crosses, and then turn outside if the WR breaks out. The fact that DB always turn inside is what makes 4 WR Unders so dangerous atm. Not only does the WR make his cut at the point where the average DB is making the turn, but the DB turns inside while the WR goes outside.
 
Adderfist
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1. Yes
2. Base it on CB speed thresholds. No reason to turn fast if you can backpedal for 10 yards and still be in position.
3. No.
4. No. CB's aren't supposed to be psychic. And if they do break I still want them turning to the inside of the field to stop big plays.
 
mrm708
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What about making deeper passes proportionately harder to catch? Or harder for the QB to throw accurately.

Edit: I guess thats not really a coverage change... but kinda related.
Edited by mrm708 on Jun 15, 2014 14:32:52
 
bhall43
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Originally posted by mrm708
What about making deeper passes proportionately harder to catch? Or harder for the QB to throw accurately.

Edit: I guess thats not really a coverage change... but kinda related.


A lot of passes already misfire deep. And when a defender is actually on the WR a play is made more times than not. Fixing it like that would just make passing ridiculously bad.
 
Jampy2.0
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Looks like I need to start spamming 4wr under?

thx Xav
 
Xavori
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Originally posted by Adderfist
1. Yes
2. Base it on CB speed thresholds. No reason to turn fast if you can backpedal for 10 yards and still be in position.
3. No.
4. No. CB's aren't supposed to be psychic. And if they do break I still want them turning to the inside of the field to stop big plays.


On 3...

Like I said, I think it's a bug in how some plays get covered. You really can see a DB making a looping turn in one play and a linear in most of the rest. All I was saying there was that all plays should get the same linear movement out of the DB's as they make the turn.

On 4...

I'm not asking for psychic. I prolly should have clarified that they should turn the way the see the WR going, not 100% turn to the inside as we currently have, and which, not surprisingly, current does have a psychic component to it as you'll see DB's who were backpedaling with a WR a step behind them turn and run after a few steps when the WR gets further away even though they have no way of knowing where the WR is anymore.

As for always inside, nope. That's really bad if the WR cuts to the outside in front of you. You'll end up turning 235 to 270 degrees trying to match their new direction.
 
Xavori
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Originally posted by Jampy2.0
Looks like I need to start spamming 4wr under?

thx Xav


and 4 WR Slants. It does the same thing to the DB's.
 
Mordaloch
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Originally posted by mrm708
What about making deeper passes proportionately harder to catch? Or harder for the QB to throw accurately.

Edit: I guess thats not really a coverage change... but kinda related.


this and making passing power more important makes sense to me.
 
Galithor
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Originally posted by Mordaloch
this and making passing power more important makes sense to me.


It's more important than it regularly gets credit for on the forums.
 
Xavori
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Originally posted by Mordaloch
this and making passing power more important makes sense to me.


Originally posted by Galithor
It's more important than it regularly gets credit for on the forums.


Ya. I don't see any real need to be making changes to passing yet. I want to see what happens when DB's get coverage right first.
 
Corndog
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Originally posted by Xavori
Ya. I don't see any real need to be making changes to passing yet. I want to see what happens when DB's get coverage right first.


Coverage right being never ever letting someone run free while you run a Cover 0?
 
Time Trial
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Originally posted by Corndog
Coverage right being never ever letting someone run free while you run a Cover 0?


Coverage right being that bots with better skills should make fewer stupid coverage mistakes than bots who don't.

When you find a situation where no matter the skills, the bot always makes the same stupid mistake, you have a problem.
 
Xavori
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Originally posted by Corndog
Coverage right being never ever letting someone run free while you run a Cover 0?


You don't watch games, do you?

7 guys in coverage...
http://glb2.warriorgeneral.com/game/replay/70245/2204141
There is no amount of skills allowed in the game that CB3 could have had to go from a dead stop to having any hope of covering his man.

8 guys i coverage...
http://glb2.warriorgeneral.com/game/replay/70245/2204475
Not only does CB3 turn too late, he turns both inside and heading straight down the field while the WR is breaking to the outside.

Just in case you missed it last time...
http://glb2.warriorgeneral.com/game/replay/70245/2204496
For those playing the home game, that's a CB who is faster than the WR being left 5 yards in the dust because of how bad the turns happen

Remember when Galithor said cover 2 shells...well...
http://glb2.warriorgeneral.com/game/replay/70245/2205025
Ya, having that over the top help from the safety matters a whole bunch, doesn't it?

In fact, Corny, you can just watch that whole game of lots and lots of Air Raid out routes going effectively uncovered because DB's always turn inside, and they don't follow the WR while making the turn.
 
Galithor
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or maybe it's just a really good advertisement for Adderfist building a badass WR.

It's not just sprinting that makes Addai cool.
Edited by Galithor on Jun 16, 2014 18:51:17
 
Xavori
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Originally posted by Galithor
or maybe it's just a really good advertisement for Adderfist building a badass WR.

It's not just sprinting that makes Addai cool.


If you use the slider to go through that last one, not only is the turn broken, but when Bubba comes out of the turn, he's not at an angle to catch back up to Addai either. He's at an angle that takes him exactly where he ends up when the ball arrives which is about 3 yards in front. This is that looping mess I pointed out.

Oh, and Bubba is also psychic in that play. At tick 25 or so, Addai should be out of Bubba's field of vision, but at tick 29, he knows to make the turn even if the turn is horribly broken.
 
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