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TxSteve
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Is this statement correct? :

- when defending the run (now that GL roll out is kind of nerfed) - it is relatively simple. Inside runs: Stack the box. Outside runs: blitz a CB...or build fast LB's to cover a lot of ground - or count on your CB's to beat the WR in front of them to make the stop (not too hard if it isn't a blocking WR)

- defending the pass isn't quite so simple though it appears to me.

In rookie you can currently beat passing with blitzing: all I did was make a fast blitzing LB and he could blow up just about every play. I understand (if what I read in the forum is true) that blitzing is dramatically less effective at the higher levels (seasoned on anyway...and maybe some of sophomore for the good teams).

So once blitzing is off the table as a viable, consistent way to stop the passing game -- is it just a matter of throwing up cover 2 against speedsters....running some man base...etc -- is it just: Have CB's that you think are as well built as they can be --- and hope they keep up with the receivers -- and hope you win 3 rolls in a row where a catch isn't made?

I'm sure I'm over simplifying it...but anyone willing to share their thoughts? (this is not a tears post - I did lose my ladder today - but the other teams QB was only 45% - I'm just trying to learn and it sure seems...based on my limited knowledge...that where run defense requires thought / scouting / planning --- pass defense might just require tossing in your perceived 'best coverage' plays and not touching the D again unless you play a heavy running team.

 
Jampy2.0
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idk about everyone else but blitzing sucked as soon as agd2d left soph.

Went from getting 20 sacks a game to maybe 20 in a week.

 
hansmacher
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hard hitting cbs
 
Jampy2.0
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Originally posted by hansmacher
hard hitting cbs


OP needs tips to help your pass defense, not to drop you to the bottom of your tier ladder.
 
HayRow
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hope people finally realize that running wasn't OP, and the real culprit is the passing game. Changes were lol@best
 
dcarbo
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I think it's a mistake to view pass defense as something separate from run defense. Whether you're on offense or defense, it's all about the mix.

That said, my suggestion would be to bring enough pressure to force the QB to throw before the optimal moment. The blitz probably won't result in sacks, but bringing 5 or more rushers at least part of the time will reduce the QB's completion rate. Be careful with the all-in, high risk blitzes. The time to blitz is 3rd & med/long, when the OC is unlikely to call a running play and a 5 yd completion to the TE/WR3 won't result in a 1st down.



Edited by dcarbo on May 29, 2014 09:22:34
Edited by dcarbo on May 29, 2014 09:21:55
 
Jampy2.0
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Originally posted by dcarbo
I think it's a mistake to view pass defense as something separate from run defense.y


you think wrong

Originally posted by HayRow
hope people finally realize that running wasn't OP, and the real culprit is the passing game. Changes were lol@best


obvious troll is obvious
 
Merik
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don't let people run free cause even a tackle can catch the ball

http://glb2.warriorgeneral.com/game/replay/58595/381137?player_id=35701
 
Galithor
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It really does make the most difference on how you've built your secondary. Play-calling can help. But it's noticeable when Air Raid plays a team with secondary capable of impacting plays, or a secondary that is a sieve.

I don't know the secret formula though for building defenders. I leave that up to DCs that know what they're doing.
 
TxSteve
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Originally posted by Galithor
It really does make the most difference on how you've built your secondary. Play-calling can help. But it's noticeable when Air Raid plays a team with secondary capable of impacting plays, or a secondary that is a sieve.

I don't know the secret formula though for building defenders. I leave that up to DCs that know what they're doing.


Anything else you can share about 'play calling can help'?

I know some of this can be learned by scrimming...but if I run a nickel against a 2 WR set - does a WR get double teamed?

If I know a team will spam trips pitch strong -- I can stop that.

My question: if I know a team is going to spam 4 WR Unders....what are my options? Is there a play (just using this as an example) that improves my chance of stopping it?

Or pass defense ultimately about build vs build...

Where run defense is heavily about having players in the right position to stop the ball carrier coming at them
 
Galithor
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Originally posted by TxSteve
Anything else you can share about 'play calling can help'?

I know some of this can be learned by scrimming...but if I run a nickel against a 2 WR set - does a WR get double teamed?

If I know a team will spam trips pitch strong -- I can stop that.

My question: if I know a team is going to spam 4 WR Unders....what are my options? Is there a play (just using this as an example) that improves my chance of stopping it?

Or pass defense ultimately about build vs build...

Where run defense is heavily about having players in the right position to stop the ball carrier coming at them


I'll say that I'm not a fan of blitzing a passing team after about mid sophomore. Cover 0 and Cover 1 teams get devoured. At least on 1st and 2nd down. Blitzing a passing team on 1st and 2nd down encourages them to hold in the HB (usually not a great route that you'd much rather be a dump-off option for the QB). Cover 2 can be beaten, but it also will cause the QB to elect to target underneath stuff more often. Giving up 5 yards on a completion instead of 8-30 yards on a completion is highly desireable for a defense working to stop a passing attack.

That pressure people think they're getting with that "always send 5-6 rushers" mentality? Look at our QB's stats. Do the math on the sacks/hurries per attempt this season. You're impacting fewer than 10% of the passes against a well built passing-focused team with your blitzes. However, you're absolutely asking your CBs to defend beastly WRs, or in our case, a S* TE against a safety or LB, downfield with no help. I'll take 3 attempts against Cover 1 or Cover 0 to gain 10-30 yards per completion. I only need to complete 40-45% of my passes to score in the upper 20s. If I'm 50%+, I'm likely in the 30s-40s. If I'm near 60% against that type of defense, you probably got 50+ scored on you.
 
Galithor
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As for 4WR Unders, the rule is, you don't leave WR3 and WR4 single covered. It's a high % play for huge yardage against single coverage unless you just have beasts at CB doing the coverage. Cover 2 can help, but not if the safeties aren't built well enough to actually help.

 
TxSteve
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Thank you for the time - and the nuggets Galithor. I appreciate it.
 
Galithor
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Originally posted by TxSteve
Thank you for the time - and the nuggets Galithor. I appreciate it.


The only other thing I'd add is that 3rd down is a different animal in coverage because the QB will wait for a good first down look. Depending on down and distance, it could make a bunch of sense to try for pressure. Or it could make more sense to trust your coverage depending on your build situation.
 
bhall43
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Originally posted by HayRow
hope people finally realize that running wasn't OP, and the real culprit is the passing game. Changes were lol@best


From all you talk about run defense sounds like you made some really awful cb's.
 
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