I'm not talking sacks here which already have a morale loss associated with them.
Instead, on QB runs give the QB a 2 point hit to morale when tackled (none for running out of bounds or into the end zone). Allow this morale damage to be potentially mitigated to 1 point based on a Toughness dice roll. This morale hit is in addition to any other morale loss that would come from a hard hit, Showboat, Monster Hit, etc.
The result would still allow QB's to run in moderation, but would add 'injury' to the equation making the decision to allow QB's to run to be more like what NFL coaches have to consider, ie. do I let RGIII go wild knowing that there is a good chance he'll finish the game holding a clipboard?
Instead, on QB runs give the QB a 2 point hit to morale when tackled (none for running out of bounds or into the end zone). Allow this morale damage to be potentially mitigated to 1 point based on a Toughness dice roll. This morale hit is in addition to any other morale loss that would come from a hard hit, Showboat, Monster Hit, etc.
The result would still allow QB's to run in moderation, but would add 'injury' to the equation making the decision to allow QB's to run to be more like what NFL coaches have to consider, ie. do I let RGIII go wild knowing that there is a good chance he'll finish the game holding a clipboard?






























