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Hi,
whats the best ability for a combo center?
Here is my player's build
http://glb2.warriorgeneral.com/game/player/62759

I personally like abilities, that cover a large area of situations. So I am not real fan of leverage (losing pass blocking), immovable object (losing run block), get low (winning run block) and strong arm (winning pass block). Is it worth trying second wind (conditioning cap at 41)? I also thought about beat down, but my center is build pretty balanced. So I guess he wont knock down a lot of high power DTs in the future. Maybe pancake chef helps my player standing up against high power DTs. I have seen a lot of players going goalline blocker, it fires 95%, if you invest 6 APs.

Would be nice to know, what people think.
 
Jampy2.0
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he cakes a decent amount, so figure out if he cakes on run plays or pass plays more,

then do the corresponding "winning the ... block" SA.

or if he begins to sack like mad next season, something like pancake chef or you're next would be wise.
 
bdnannac
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I gotta say I've seen Gold Get Low fire and it looks bad ass. Pushing the defender way back helps a ton.

Plus Jampy has good advice.
Edited by bdnannac on May 11, 2014 20:17:40
 
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Thanks for your advice.
 
coldfire51
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Originally posted by Evil Sports Agent
Hi,
whats the best ability for a combo center?
Here is my player's build
http://glb2.warriorgeneral.com/game/player/62759

I personally like abilities, that cover a large area of situations. So I am not real fan of leverage (losing pass blocking), immovable object (losing run block), get low (winning run block) and strong arm (winning pass block). Is it worth trying second wind (conditioning cap at 41)? I also thought about beat down, but my center is build pretty balanced. So I guess he wont knock down a lot of high power DTs in the future. Maybe pancake chef helps my player standing up against high power DTs. I have seen a lot of players going goalline blocker, it fires 95%, if you invest 6 APs.

Would be nice to know, what people think.

nt
I like Beat down for a SA, with a good amount of imtimadation .
 
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Originally posted by coldfire51

nt
I like Beat down for a SA, with a good amount of imtimadation .


I see that for a pure run blocking C, but my center is really balanced. So I think his number of pancakes will go dowm in the future and beat down only triggers, if you "knock down" (pancake?) someone.
Thanks for the input.
 


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