Hi,
whats the best ability for a combo center?
Here is my player's build
http://glb2.warriorgeneral.com/game/player/62759
I personally like abilities, that cover a large area of situations. So I am not real fan of leverage (losing pass blocking), immovable object (losing run block), get low (winning run block) and strong arm (winning pass block). Is it worth trying second wind (conditioning cap at 41)? I also thought about beat down, but my center is build pretty balanced. So I guess he wont knock down a lot of high power DTs in the future. Maybe pancake chef helps my player standing up against high power DTs. I have seen a lot of players going goalline blocker, it fires 95%, if you invest 6 APs.
Would be nice to know, what people think.
whats the best ability for a combo center?
Here is my player's build
http://glb2.warriorgeneral.com/game/player/62759
I personally like abilities, that cover a large area of situations. So I am not real fan of leverage (losing pass blocking), immovable object (losing run block), get low (winning run block) and strong arm (winning pass block). Is it worth trying second wind (conditioning cap at 41)? I also thought about beat down, but my center is build pretty balanced. So I guess he wont knock down a lot of high power DTs in the future. Maybe pancake chef helps my player standing up against high power DTs. I have seen a lot of players going goalline blocker, it fires 95%, if you invest 6 APs.
Would be nice to know, what people think.






























