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Forum > Suggestions > Respec by percentage
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kaiijy
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To whom don't know, at the moment respecs reset the skill points and special abilities you spent in the current season. I don't believe there's a single soul who enjoy how respecs are dealt with in this game, starting by the misleading copy.

The respec is supposed to allow you to fix build mistakes made during a short period of time, however, the current model has no flexibility and you can't know for sure what points you'll be able to manipulate after a respec.

I'm suggesting a respec based on percentages, where users would be able to manipulate up to 30% of the skill points from each skill.

For example, CB1 gave up waiting for the Zone system to work and decided to transfer points to Man Awareness. CB1 has Zone Awareness 100, after a respect he would be able to remove 30 points from Zone Awareness and spend them on Man Awareness. This leaves CB1 with 70 Zone Awareness still. Players are only allowed to respec once a season, so perhaps CB1 decides to transfer more points next season: he would transfer 21 points instead of 30 and the amount of points would go down every season since it is percent-based. I don't even think you need the 3-respec-for-life using this, but I understand if it is kept as precaution.

We implemented this as a paid feature in a game I was a jack-of-all-trades to fix similar issues as those GLB faces (I consider user retention the toughest one, since there's a lot on stake for the user when he creates a player with little to none knowledge of the consequences). User satisfaction on the feature went above 91%, Support contact and Suggestions on the related matters went down 34%. This option is a flexible crowdpleaser that brings money into the game.
 
TxSteve
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Sounds kind of complicated....and like programming required. The idea of the "1 year only" is of course to limit major player re-builds to fit the current sim.


Here is what I would like to see though:
- When you click to re-spec...your skills aren't zeroed out (back to the base of the "last respec save" or whatever. Instead - the skills stay the exact same...but the "-" button becomes active...that way if I really just want to change 2 or 3 skills...I can subtract them there -- add them elsewhere -- without having to click 300 times
 
AirMcMVP
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Originally posted by TxSteve
Sounds kind of complicated....and like programming required. The idea of the "1 year only" is of course to limit major player re-builds to fit the current sim.


Actually it would probably be easy to code. The base build is a known value so if you were going to do the respec you would only need to determine the difference between the current skill value and the base, divide that by 2, and then convert that to SP. As it stands they have to take a snapshot of the player each season in order to do the respec. Easier, I guess, but more expensive.
 
kaiijy
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Originally posted by TxSteve
Sounds kind of complicated....and like programming required. The idea of the "1 year only" is of course to limit major player re-builds to fit the current sim.


Here is what I would like to see though:
- When you click to re-spec...your skills aren't zeroed out (back to the base of the "last respec save" or whatever. Instead - the skills stay the exact same...but the "-" button becomes active...that way if I really just want to change 2 or 3 skills...I can subtract them there -- add them elsewhere -- without having to click 300 times


The page already communicates whenever you're doing changes to your skills. Also, I believe it calculates your skills every time you check your player profile. What this would do is: bring up the "minus" sign and allow you to tweak your skills, there you would be able to reduce skills in 30% and spread the points into other skills. Due to the current nature of respecs, I haven't done any yet, but what you say is alarming. Your proposal is how I thought things were done already.
 
TxSteve
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When I did it last season (on a player who'd just finished rookie as an example)

All skills reset to starting point -- and you have 40,000 points to spend (or whatever) - and you click them all in. Make sure you right down where you had important skills if you are trying to change only a few!!

 
Mordaloch
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should be full respec IMO you are limited to one FREE and rest are paid for should be full respec I don't see what the big deal is with partial respecs.
 
moghedan
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Originally posted by TxSteve
When I did it last season (on a player who'd just finished rookie as an example)

All skills reset to starting point -- and you have 40,000 points to spend (or whatever) - and you click them all in. Make sure you right down where you had important skills if you are trying to change only a few!!



The system as is makes respecs roughly pointless.

The complete lack of documentation is highly suspect. The text does not state that it is for a single current season only... and heavily hints that you should not use them on rookie mistakes but to save them for later in life. Also, no where is it written that you can respec during the offseason while on a team.

As for what the big deal is... well, who do you think has the most to gain from the system remaining exactly as it is?
 
Mezirah
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So if you crank 1 skill last season because the coach told you to, but it never gets utilized and you switch teams, you are still stuck with 70% of the mistake.

It's not a good system. Also being able to manipulate multiple seasons of SP spent on high level amount of skill you realize later on you don't want, i.e. 100 pass rush power, you get a massive out. Your idea has good intentions but it's not viabale and not user friendly.

 
kaiijy
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Originally posted by Mezirah
So if you crank 1 skill last season because the coach told you to, but it never gets utilized and you switch teams, you are still stuck with 70% of the mistake.

It's not a good system. Also being able to manipulate multiple seasons of SP spent on high level amount of skill you realize later on you don't want, i.e. 100 pass rush power, you get a massive out. Your idea has good intentions but it's not viabale and not user friendly.



I actually support full respecs, but that's an idea that will never happen, I tried already. This is a proposal the Admin team may prefer according to their position on the subject from past topics.
 
bhall43
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No to 30% respecs of any skill.

No to full respecs.

what is even the point? Why not just have GLB put together a couple builds and you choose which one you want?
 
kaiijy
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Originally posted by bhall43
No to 30% respecs of any skill.

No to full respecs.

what is even the point? Why not just have GLB put together a couple builds and you choose which one you want?


Why don't we remove the current respecs? Hell, why do we even let people retire their players, right?
 
Mezirah
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Originally posted by kaiijy
Why don't we remove the current respecs? Hell, why do we even let people retire their players, right?


Well it's nice if you sign with a running team and the coach asks you to level lead blocking up on your TE from 10 to 30.

Then you get cut and your new team is 100% pass, you will be able to redo all the lead blocking.

There's a lot of various purposes it holds. ex.. mistakes is leveling something by accident, talking to peers and changing mind about focusing too much in 1 area.
 
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Whats with AP points for the OPs suggestion?
 
bhall43
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Originally posted by kaiijy
Why don't we remove the current respecs? Hell, why do we even let people retire their players, right?


The current respecs allow you to make changes you may have made during the season following certain sim patterns. To that point I am fine with that though my full stance has always been against respecs all together.

Your second point is reaching.
 
Laggo
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Originally posted by Mezirah
Well it's nice if you sign with a running team and the coach asks you to level lead blocking up on your TE from 10 to 30.

Then you get cut and your new team is 100% pass, you will be able to redo all the lead blocking.

There's a lot of various purposes it holds. ex.. mistakes is leveling something by accident, talking to peers and changing mind about focusing too much in 1 area.


Can't you already do this with the current respecs

And I agree with Bhall, I don't really like respec's at all. It's already pretty generous as it is.
 
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