For Season 2 he was at a respectable 51% for Receptions Allowed as a percentage of Targets. Things could only get better, right? Granted, other builds are getting better too, but have I made a mistake and made my CB too balanced? He's now at 60% for Receptions Allowed, and PDs have dropped slightly. Obviously my intent was to try and get PDs to increase.
The CB performs very well in Shirts vs Skins games, but in games that matter it can get ugly, with either the CB leading the WR down field by a few yards, or reacting slowly when the WR cuts back for a pass -- the typically CB game flaws. This became more of a problem around gameday 15 of this season, and I've been spending points trying to overcome it with no real success.
Thoughts? What can I do to fix him?
Here's how my CB's build evolved over the past 10 or so game days (with more expensive attributes costing 500+ nothing has moved very much)
Man Coverage Awareness 75 to 81
Coverage Tech 80 to 83 (now capped)
Deflecting 60
Defensive Consistency 34 to 54
Quickness 50 to 52
Footwork 46 to 49
Sprinting 40
Balance / Vertical / Diving / Conditioning / Heart 33 to 38
Has Level 2 on Third Down Stopper (+7 to CovTech and Deflection, +3 to Quickness) but that hasn't made him immune to getting exposed on 3rd downs.
The CB performs very well in Shirts vs Skins games, but in games that matter it can get ugly, with either the CB leading the WR down field by a few yards, or reacting slowly when the WR cuts back for a pass -- the typically CB game flaws. This became more of a problem around gameday 15 of this season, and I've been spending points trying to overcome it with no real success.
Thoughts? What can I do to fix him?
Here's how my CB's build evolved over the past 10 or so game days (with more expensive attributes costing 500+ nothing has moved very much)
Man Coverage Awareness 75 to 81
Coverage Tech 80 to 83 (now capped)
Deflecting 60
Defensive Consistency 34 to 54
Quickness 50 to 52
Footwork 46 to 49
Sprinting 40
Balance / Vertical / Diving / Conditioning / Heart 33 to 38
Has Level 2 on Third Down Stopper (+7 to CovTech and Deflection, +3 to Quickness) but that hasn't made him immune to getting exposed on 3rd downs.






























