GLB1 offered an incredibly generous flex spending / refunding. Too good (I and many others have yet to need to buy flex in GLB2 because we had so much flex left over). So - what are your ideas for how GLB2 can get users to spend more flex - leading to users needing to buy flex - leading to increased revenue for GLB2 - leading to GLB2 perhaps someday being able to higher more programmers - leading to GLB2 being able to implement more changes that are very popular? (more stats / etc)
Pitch your ideas here please. I've compiled a few from other threads that would increase flex spending:
- Allow more coaching staff positions to run scrimms (easy 25-50 flex per pop and something players want)
- Allow a team to scrimmage against itself (O vs D) - perhaps this requires some simple programming (a sim without special teams / a sim where there is an energy boost every series (since players won't get to rest on the bench between series), etc - probably a fairly regular 25-50 flex per pop...although you would have to fix the 'private' scrim brokenness.
- I am a believer that a flex/scrim subscription plan would greatly benefit GLB2 (I've discussed this elsewhere). Even the simple math makes sense in my world - to be on a payment plan (subscription) vs the current structure. It will be difficult for me to pitch a 300$ purchase every 6 months to keep my flex coming....but I could easily be paying 49.99 per month as part of my subscription. It doesn't make sense logically - but in terms of the psychological way the payments are viewed...it is a more 'peaceful' option in my home and frankly an easier sell. 49$ per month slides through the credit card. 300$ at a chunk in a video game is going to bring on a conversation and is harder to repeat.
- Some kind of an improved Playbook / AI interface (like Xav's suggestion here: http://glb2.warriorgeneral.com/game/forum/thread/5169333 ). In other games I've played (mmorpg) - the number of characters you can make is limited..unless you pay for a premium package. In GLB2, in some ways - your playbook and tactics are actual characters...yet we are given unlimited numbers of playbooks / tactics. Perhaps there could be some kind of a 'premium coordinator package' where you get an improved interface..and the ability to save more playbooks/ai combos.
- In that same vein - offer some kind of 'premium player builder package' - this would offer things like: more stats; player notes section; player build preview to show maxes, etc, etc. (we have to be realistic - it would appear that GLB2 is on a very, very tight budget. Significant programming efforts have to be paid for somehow. Significant programming efforts must be revenue generating (it would appear).
What options / features / ideas do you have? What sorts of options / features / etc would you pay flex for?
Note: You (yes YOU) are not going to like some of my ideas. The fact is - some of my ideas SUCK. Please feel free to tell me so. But also - please try to pitch your own ideas - I am hoping this thread will generate some good ideas --- not just be the typical forum for users telling other users who stupid they are.
In before:
- TLDR
- guy with 1 free player threatening to rage quit
- guy with 2-3 players threatening to rage quit
- "TxSteve - you are a moron"
- "I'm not spending another dime on this game...."
We all like this game. We all have features we would like to see implemented. They are more likely to implement features that will raise revenue. There are win/win type situations out there if you think of them.
Pitch your ideas here please. I've compiled a few from other threads that would increase flex spending:
- Allow more coaching staff positions to run scrimms (easy 25-50 flex per pop and something players want)
- Allow a team to scrimmage against itself (O vs D) - perhaps this requires some simple programming (a sim without special teams / a sim where there is an energy boost every series (since players won't get to rest on the bench between series), etc - probably a fairly regular 25-50 flex per pop...although you would have to fix the 'private' scrim brokenness.
- I am a believer that a flex/scrim subscription plan would greatly benefit GLB2 (I've discussed this elsewhere). Even the simple math makes sense in my world - to be on a payment plan (subscription) vs the current structure. It will be difficult for me to pitch a 300$ purchase every 6 months to keep my flex coming....but I could easily be paying 49.99 per month as part of my subscription. It doesn't make sense logically - but in terms of the psychological way the payments are viewed...it is a more 'peaceful' option in my home and frankly an easier sell. 49$ per month slides through the credit card. 300$ at a chunk in a video game is going to bring on a conversation and is harder to repeat.
- Some kind of an improved Playbook / AI interface (like Xav's suggestion here: http://glb2.warriorgeneral.com/game/forum/thread/5169333 ). In other games I've played (mmorpg) - the number of characters you can make is limited..unless you pay for a premium package. In GLB2, in some ways - your playbook and tactics are actual characters...yet we are given unlimited numbers of playbooks / tactics. Perhaps there could be some kind of a 'premium coordinator package' where you get an improved interface..and the ability to save more playbooks/ai combos.
- In that same vein - offer some kind of 'premium player builder package' - this would offer things like: more stats; player notes section; player build preview to show maxes, etc, etc. (we have to be realistic - it would appear that GLB2 is on a very, very tight budget. Significant programming efforts have to be paid for somehow. Significant programming efforts must be revenue generating (it would appear).
What options / features / ideas do you have? What sorts of options / features / etc would you pay flex for?
Note: You (yes YOU) are not going to like some of my ideas. The fact is - some of my ideas SUCK. Please feel free to tell me so. But also - please try to pitch your own ideas - I am hoping this thread will generate some good ideas --- not just be the typical forum for users telling other users who stupid they are.
In before:
- TLDR
- guy with 1 free player threatening to rage quit
- guy with 2-3 players threatening to rage quit
- "TxSteve - you are a moron"
- "I'm not spending another dime on this game...."
We all like this game. We all have features we would like to see implemented. They are more likely to implement features that will raise revenue. There are win/win type situations out there if you think of them.




I wish I did have something positive to say about these things, I'm already pissed off at the way the customer is treated here and it sticks in my craw how much I already have to pay for a game that, admittedly, I love but that comes with no 'customer service'. I cannot recommend the game to anyone because of this. It's my own foolish fault if I pour my money into an unsatisfactory experience but I wouldn't encourage a friend to do the same.
























