The question mark in my title is because I'm not even sure if this could even be coded.
But the suggestion is to have a tactical setting that modifies the QBs level of involvement after the ball has left his hands.
We all know in real life, unless the play designs for QB interaction, the QB hands off or passes the ball and then becomes a spectator.
This would help with all the speedy QBs running around getting knocked on their asses or simply wasting coveted energy after the play has gone out of their control.
2 simple options:
Active
Inactive
Active - Basically what we have now, QB will look for nearest blocking target and attempt to block or he will run around like they do now.
Inactive - After the QB gets rid of the ball, he will back up to ~5 yards or so behind the handoff spot and stay and "watch" the play develop. This will keep the QB from going and getting himself revcaked or chasing the play for 80+ yards on a big run or something.
But the suggestion is to have a tactical setting that modifies the QBs level of involvement after the ball has left his hands.
We all know in real life, unless the play designs for QB interaction, the QB hands off or passes the ball and then becomes a spectator.
This would help with all the speedy QBs running around getting knocked on their asses or simply wasting coveted energy after the play has gone out of their control.
2 simple options:
Active
Inactive
Active - Basically what we have now, QB will look for nearest blocking target and attempt to block or he will run around like they do now.
Inactive - After the QB gets rid of the ball, he will back up to ~5 yards or so behind the handoff spot and stay and "watch" the play develop. This will keep the QB from going and getting himself revcaked or chasing the play for 80+ yards on a big run or something.






























