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Forum > FAQ's, Player Guides and Game Help > How to make zone coverage viable?
sswift
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Just curious since everyone plays man.
 
Xavori
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I have a rookie team playing 100% zone.

4 of their 8 games have been shutouts.

But, I recommend being like everyone else and playing man
 
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Cobden Muskrats give up a lot of yards but not a lot of points. None have been shut outs and the offense probably got us wins we shouldn't have, tbh. They are undefeated in Regular Season games and only 2 losses in the ladders.
 
deos
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Originally posted by Xavori
I have a rookie team playing 100% zone.

4 of their 8 games have been shutouts.

But, I recommend being like everyone else and playing man


Am I mistaken or do you mean 4 of 9? With one being a CPU team, and two being inactive.

Zone has a place in the game, but let's pump the brakes on Xavori acting like he has the key to a super badass zone scheme.
Edited by deos on Apr 6, 2014 07:42:21
 
Xavori
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I don't count the game against http://glb2.warriorgeneral.com/game/team/652 because having a rookie team play a very good sophomore team at the beginning of the season is utter bull****. I mean, sure later in the season a top rookie team versus a bad sophomore team makes perfect sense for ELO-type rankings, but at the point where it happened, the massive advantage in SP's the sophomores have versus rookies hasn't been affected at all by diminishing returns on skills.

And it's not like the problem has gone away as there are still quite a few good sophomore teams ranked right around the same area as top rookie teams, and the rookies still haven't had enough time to be anywhere near ready for them.

But back to my defense, even my non-shutouts have been fairly low scoring affairs which honestly surprised the hell out of me. I figured if I was going to win early on, it was going to be in shootouts where my offensive explosiveness made up for a leaky early season defense. Instead, it's been pretty much the opposite. The rookie game we lost was my offense failing even though my defense played a solid game.
 
deos
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I have to give you that one. I missed that one of the 8 was a Sophomore team. I will say that I have been rather surprised at how well that defense has done in not giving up points. Yards have been given rather freely, but points have been hard to come by.
 
Galithor
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It will be interesting watching Xav go through what Air Raid did with Zones last season. It doesn't last buddy. What you perceive as good defense is mostly just bad offense skills.
 
bhall43
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Originally posted by deos
I have to give you that one. I missed that one of the 8 was a Sophomore team. I will say that I have been rather surprised at how well that defense has done in not giving up points. Yards have been given rather freely, but points have been hard to come by.


Ya that changes fairly quickly.
 
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How good is zone defense at stopping the run?
 
Jampy2.0
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Originally posted by Xavori
I have a rookie team playing 100% zone.

4 of their 8 games have been shutouts.

But, I recommend being like everyone else and playing man


key= rookie team
 
Xavori
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Originally posted by Galithor
It will be interesting watching Xav go through what Air Raid did with Zones last season. It doesn't last buddy. What you perceive as good defense is mostly just bad offense skills.


That's the thing. I know how man defense works against at passing once WR's can catch, or more importantly, how they don't work. I had the #1 rated defense in Eris season 2, but at no point did I ever feel I was going to be able to stop all those hooks.

So this season with my new defense, I'm not even going to try.

I fully expect the same thing to happen to my zones. But, I haz sekrit skwerril plans for how I think the defense will be able to work later in the season, and they have nothing to do with CB's being able to cover or not

Originally posted by nortobc
How good is zone defense at stopping the run?


Well, against inside runs, it's as hit and miss as man. You'll sometimes stop the guys dead at the line, sometimes they get 3-5 yards.

Outside runs, you'll get a lot more tackles for loss, and even if your first wave guys get tied up, you'll always have people back to keep the big gains to no more than 15 yards or so which beats the hell out of giving up 75-80 yard TD's on power sweeps.

In other words, zone versus run drastically reduces your risk of big plays, but it also all but guarantees your going to give up a lot of yards. Right now I'm okay with that because it's really hard for an offense to string together an entire drive without giving up a sack or a tackle for loss which kills that drive. The trick is going to be keeping things that way.

And hey, worst case, it takes about two games worth of SP's to get man coverage to the minimum levels I'd need to completely convert the defense over if my crazy experiment doesn't work
 
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Originally posted by Xavori
Well, against inside runs, it's as hit and miss as man. You'll sometimes stop the guys dead at the line, sometimes they get 3-5 yards.

Outside runs, you'll get a lot more tackles for loss, and even if your first wave guys get tied up, you'll always have people back to keep the big gains to no more than 15 yards or so which beats the hell out of giving up 75-80 yard TD's on power sweeps.


This is what I would run if I were a D-Coordinator. Bend but don't break defense...give up yards but not points. I would actually run a Tampa 2 defense.

Or I would run a 3-4 with a run stopping SS.

 
bhall43
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Ya glb doesn't really work like that.
 
Jampy2.0
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Originally posted by nortobc
This is what I would run if I were a D-Coordinator. Bend but don't break defense...give up yards but not points. I would actually run a Tampa 2 defense.

Or I would run a 3-4 with a run stopping SS.



Edited by Jampy2.0 on Apr 6, 2014 21:21:57
 


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