I'm trying to put together a basic "hey, know this stuff before you buy a team" guide. I've already got sections on expectations, recruiting and roster building done, but I realize that I should have something written on AI...and I don't know enough about doing AI to really tell newbies how to start making their strategies and playbooks. If anyone is up for contributing to this, on AI or other aspects, let me know.
Forum > FAQ's, Player Guides and Game Help > Anyone up for helping with a newbie guide?
Adderfist
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Get rid of EVERYTHING in the playbooks given to you and pick two or three plays you like and start from there.
Originally posted by Adderfist
Get rid of EVERYTHING in the playbooks given to you and pick two or three plays you like and start from there.
o.o why.... what if all 3 suck?
Get rid of EVERYTHING in the playbooks given to you and pick two or three plays you like and start from there.
o.o why.... what if all 3 suck?
Adderfist
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Originally posted by Jampy2.0
o.o why.... what if all 3 suck?
Then pick three new plays and try again. When you find plays that are good keep track of them and the situation they were good in.
For example if a play is good vs the inside run and the weak side pitch make sure to mark it as such so when you scout you can go, "Oh that play works the best vs that team"
Edit: This works best if you play scrims to figure stuff out. But even bad plays are better than the base playbooks with huge lists of plays. Reason being that it's much harder to really figure out what the dots are doing, and then to learn why they're doing that.
o.o why.... what if all 3 suck?
Then pick three new plays and try again. When you find plays that are good keep track of them and the situation they were good in.
For example if a play is good vs the inside run and the weak side pitch make sure to mark it as such so when you scout you can go, "Oh that play works the best vs that team"
Edit: This works best if you play scrims to figure stuff out. But even bad plays are better than the base playbooks with huge lists of plays. Reason being that it's much harder to really figure out what the dots are doing, and then to learn why they're doing that.
Edited by Adderfist on Apr 5, 2014 12:32:32
interesting, i'm more in favor of the try everything and remove what doesn't work.
Adderfist
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Originally posted by Jampy2.0
interesting, i'm more in favor of the try everything and remove what doesn't work.
Both approaches work, I just like to have a slightly larger sample size in one game as it makes my choices more black and white as opposed to starting in the grey and adjusting over multiple games.
interesting, i'm more in favor of the try everything and remove what doesn't work.
Both approaches work, I just like to have a slightly larger sample size in one game as it makes my choices more black and white as opposed to starting in the grey and adjusting over multiple games.
tezed
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Originally posted by iRockVans
where the fuck is the playbooks
http://glb2.warriorgeneral.com/game/playbook
where the fuck is the playbooks
http://glb2.warriorgeneral.com/game/playbook
Achelon
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Originally posted by iRockVans
where the fuck is the playbooks
Mental note, don't join this guys team.
where the fuck is the playbooks
Mental note, don't join this guys team.
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