Originally posted by InRomoWeTrust
nada
We specifically asked to be left in the dark. Q&A's killed a ton of the 'figure it out' type fun.
First, the testers (a subpopulation of power users) asked to be left in the dark. The larger userbase, which provides much more of the game, did not.
And regardless, there is room for a middle ground. A Q&A could allow for some info to be given on some mechanics that wouldn't be game breaking (like a clarification about lead blocking awareness vs run blocking awareness), or at least some input about where the game is going and future plans.