GLB2 is on beta stage and a lot is accomplished by its users by trial and error. We're all sort of active beta testers. Yes, I screwed a couple of my players and I believe it all began in their creation, being impossible to simply respec to fix the problem. My early players are now seasoned players and, before anyone accuses that I should have resetted them earlier, we were learning as we played and the reasons behind the misbehaviors were only spotted seasons past. The only way to fix my players would be to retire them and start from scratch, however, as part of a team of good friends who have been playing together for years and as someone who can state that is only here because there's this specific team, I can't just retire this character as I wouldn't be able to return to this team afterwards.
I'm locked in. Trapped and frustrated. So, yes, I suggest, in the spirit of beta and usability, the latter because it is not a wise idea, in my opinion, to leave the whole fate of a character to be decided while he doesn't know the game in depth, the addition of full resets going back to the same level.
You'd only be able to do them once per career and they would cost Flex points, these measures to avoid abuse. A player would go back to the first character creation screen, unable to pick a different position nor name. He could split his attribute points and pick new traits. Since he's just resetting his characters, when he goes to point distribution he would have all his boosts back (he doesn't lose/recover flex, that's why the restart is a purchase).
It's a clean sheet on the same drawing board. As someone who saw several new users from other games give up when they couldn't go back after a bad decision in such a complex and deep game, these are my five cents.
I'm locked in. Trapped and frustrated. So, yes, I suggest, in the spirit of beta and usability, the latter because it is not a wise idea, in my opinion, to leave the whole fate of a character to be decided while he doesn't know the game in depth, the addition of full resets going back to the same level.
You'd only be able to do them once per career and they would cost Flex points, these measures to avoid abuse. A player would go back to the first character creation screen, unable to pick a different position nor name. He could split his attribute points and pick new traits. Since he's just resetting his characters, when he goes to point distribution he would have all his boosts back (he doesn't lose/recover flex, that's why the restart is a purchase).
It's a clean sheet on the same drawing board. As someone who saw several new users from other games give up when they couldn't go back after a bad decision in such a complex and deep game, these are my five cents.






























