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Forum > Suggestions > Cornerbacks Should Have Carrying Grip
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They are given an trait of Return Man But, for the CB's who are being built as a Return Men get the Return Awareness, but they lack Carrying Grip. There is a problem with that because you are gambling on him fumbling and having no control over it whatsoever. I know that they say Interceptions and Fumbling are triggered in the Return Awareness trait. But, whats to stop them from fumbling the ball when they Intercept or returning a Fumble? You should have more control over the fumbling issue than what you do now, which is none.
Edited by Reaper Of The Dead on Mar 25, 2014 07:41:30
Edited by Reaper Of The Dead on Mar 25, 2014 07:02:36
 
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Seriously? Not one person will even talk in this thread? I know it's not the hottest topic. But, seriously. WR's and HB's aren't the only ones doing the returns. Why give the CB the AP if you aren't even going to support that AP with the right tools to work with it.
 
pottsman
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Originally posted by Reaper Of The Dead
Why give the CB the AP if you aren't even going to support that AP with the right tools to work with it.


They have it for returning INTs. If you want to be a kick returner, make a WR. There's no reason to have CBs doing kick returns.

Every position has, somewhere in the code underneath, a coefficient for costs of a given attribute (for example - zone awareness is cheaper for a FS to invest in than it is for a CB, even with the exact same build). If CBs had carry grip, they'd also need carry awareness, power running, and elusive running to invest in, otherwise you'd still have a terrible returner. And if you did have those, there would then need to be an assigned coefficent, which would need to be high enough to make the skills useful while still being lower than it would be for a WR or HB (because if not, suddenly teams would be risking the out of position penalty to put a cheaper build at HB). Additionally, it gives CB builders 4 more attributes to invest in that do nothing to help their main job, leading to some newbies making incredibly poor players when they don't know what they're doing. And since CPU players invest, by definition, at random, CPU CBs would be even more worthless than they're supposed to be

In summary, the game has determined that CBs shouldn't be returners, for reasons that, if you think about the overall game set up and the desire to be more userfriendly than GLB1, make sense. Don't have your CB return kicks, it's a simple solution.
Edited by pottsman on Mar 21, 2014 23:26:12
 
rivergato
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CBs actually do have a base carry grip of 14, same as OTs and every other position that cant increase it through SPs.

Agree with OP though---the Return Man as a trait with that hover text is disingenuous without the ability to increase those skills.
Either get rid of Return Man for CBs (lol int returns) or one with it an ability to increase the relative skills.
 
NiborRis
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Originally posted by rivergato
CBs actually do have a base carry grip of 14, same as OTs and every other position that cant increase it through SPs.


nitpick - it's not set at 14, it's 500SPs worth, which changes based on the starting traits, height/weight, and attributes you selected.

 
rivergato
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Originally posted by NiborRis
nitpick - it's not set at 14, it's 500SPs worth, which changes based on the starting traits, height/weight, and attributes you selected.



Confirmed, even if the differences are very slight...i was spreading lies
Nibs the man.
 
DeeVee8
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I've been duped!

Can support swap out positions for a player?
 
bhall43
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Originally posted by Reaper Of The Dead
They are given an AP of Return Man (as to why it's not an SA is beyond me). But, for the CB's who are being built as a Return Men get the Return Awareness, but they lack Carrying Grip. There is a problem with that because you are gambling on him fumbling and having no control over it whatsoever. I know that they say Interceptions and Fumbling are triggered in the Return Awareness trait. But, whats to stop them from fumbling the ball when they Intercept or returning a Fumble? You should have more control over the fumbling issue than what you do now, which is none.


Does it really matter? Offense doesn't have fumble forcing options either so its basically even. Return Awareness on a CB is strictly for post interception pathing.
 
Xavori
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Ya know, you don't need carrying grip if you have a fast CB with great blocking returning

http://glb2.warriorgeneral.com/game/replay/31920/3294021?player_id=45531

Cuz if nobody touches you, you're prolly not going to fumble.
 
DeeVee8
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Originally posted by Xavori
Ya know, you don't need carrying grip if you have a fast CB with great blocking returning

http://glb2.warriorgeneral.com/game/replay/31920/3294021?player_id=45531

Cuz if nobody touches you, you're prolly not going to fumble.


So, does RA still help the CB on returns?
 
3ebfan511
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I don't see it as a big deal, but I do agree with OP. Might as well have it on all players, and for those that don't need it ignore it. But CB's that return could and should definitely be able to use it.
 
Xavori
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Originally posted by DeeVee8
So, does RA still help the CB on returns?


Very much so. LaOompah spent much of the early season running straight at the first tackler at high speed
 
Time Trial
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At one point Bort was thinking about allowing every player to have every skill and just click a button to reveal the "unused" skills.

I told him it was a great idea, because it would allow 2-way backups to play something like O-line and both sides of the STs unit.

Nothing ever came of it.
 
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Originally posted by bhall43
Does it really matter? Offense doesn't have fumble forcing options either so its basically even. Return Awareness on a CB is strictly for post interception pathing.


Um...who says it's just offense tackling a person? When I was speaking returns, you know Offense and Defense can play together right? If you are right about that, then why doesn't it say when returning a fumble or Interception? Because it doesn't seem like that is the case, why program that one thing differently for that position alone?

Also, it is an Trait from what I gathered so it's definitely something that should warrant everything a Returner needs to have.
Edited by Reaper Of The Dead on Mar 25, 2014 07:41:08
 
bhall43
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I have no idea what you are talking about because it isn't an Signature Ability and the attribute Return Awareness absolutely says it is to return interceptions and fumbles.
 
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