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Forum > FAQ's, Player Guides and Game Help > Tactics Help and Discussion > Some plays trigger ALL THE TIME, and some NEVER - logic?
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TDiddy8701
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I can't get a grasp as to why... I checked blitz and zone pall percentages in tactics, and there are no conflicts as to why some plays are never called.

This seems to be more noticable on defense. Like if a 5 WR set is called, I run 2 or 3 defensive plays for it total, even though there are 10+ in my playbook, where they are similar (man converage, blitz)

can anyone help me out here?
 
McGruffHawk
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short pass
Medium pass
outside run
inside run

Those descriptors are assigned to each play in the playbook, and assigned accordingly in tactics.

So if you have your tactics set to 100% blitz, 100% zone AND 100% medium pass, it will NOT call any short pass or run defenses of any kind.
 
TDiddy8701
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I don't have even close to 100% on anything, but maybe I only have one short pass play or something... thanks
 
Galithor
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You also have to take into account the # of receivers the defense states it's designed for. If you've got 10 plays, and 3 say they'll work for 5 receivers, and the other 7 are for 4 or less receivers, those will never get called.

The # of receivers tag on a play is the most important filter for allowing/disallowing plays to be called.
 
TDiddy8701
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well that's just dumb you can't use things like a 4-4, 4-3, 3-4 for a 3 or 4 WR set, as long as the LBs cover the WRs... or quarter for 2 WR sets, etc

this REALLY limits the playbook... especially for 4 and 5 WR sets
 
Makntak
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Ok, so this makes some sense now. I'm experiencing the same difficulty that TDiddy is asking about. and hadn't clued in on the # of receivers filter sufficiently tightly

If the Defensive play says 3WR (rather than 1-3), it's pointless using it against a 2WR set?

Next thing is, does the playbook differentiate between the offensive play called? eg:

(For the sake of argument)

Offense playing out of 4WR formation

In my playbook I have Cover 2 and Cover 2 Sink in Dime(Both zone defences againsts 3-4 WRs and both Medium Pass/Run Zone)
Zero Mike Fire and Man Base in Dime (both Man defenses against 3-4 WRs and both short Pass/Run)
Blitzing plays are Edge 2 Buzz (Zone, 2-4, Medium) and Edge 1 LB Dogs (Man, 3-4, Short)
There is only 1 Long Defense in Dime and that's a Cover 4 (Zone, 3-4), so it's in my playbook

From what you're saying (if I understand correctly) - the Cover 4 will fire on any situation where the offensive is #down and X, where X is the value I have set as >= 'long' in my tactics (in my 4WR playbook)?

What about other situations with the above?

ie, any run or pass that is #down and (short)[my tactics value for short] will result in 1 of 4 plays. Namely Zero Mike Fire, Man Base, Edge 2 Buzz & Edge 1 LB Dogs?

Any medium situation [my tactics value] will fire Cover 2 and Cover Sink 2, regardless of whether the offense pass or run?

Supplementary Question
How does the sim choose?

Presumably this has something to do with Play Priority?
Let say I have my 4 short defenses all set at 100% (5 bars)?

When (or how) will it pick a blitz over a Zone or a man defense and vice versa?

Sorry this is so long, but I'm trying to be exact. (emphasis on trying )



 
doobas

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I was under the impression that the distance definer on plays was more for your tactics breakdown.

For instance, if it's 2nd and 15, but in your tactics you have second and long set as, say, 50% short pass, 50% medium pass, it will choose from the short or medium defenses in your playbook, regardless of whether you also have long defence plays in the playbook.
Conversely, if it's 3rd and 1, and your tactics for third and very short say 100% long pass, it'll only choose the long defence plays you have.

doobas™
 
Makntak
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Originally posted by doobas
I was under the impression that the distance definer on plays was more for your tactics breakdown.

For instance, if it's 2nd and 15, but in your tactics you have second and long set as, say, 50% short pass, 50% medium pass, it will choose from the short or medium defenses in your playbook, regardless of whether you also have long defence plays in the playbook.
Conversely, if it's 3rd and 1, and your tactics for third and very short say 100% long pass, it'll only choose the long defence plays you have.

doobas™


Woah. Ok. That's very different.



So what is the point of setting values for V Short/Short/Medium/Long?

eg: In my playbook 2nd and 15 would come under my value for medium (V Short =2, Short = 5, Medium = 15, so any down from 6-15 yards is a medium distance).

In the 2nd and Medium Row let's say I put 70 Medium and 30 Long, 30 Blitz (I'm presuming that blitz is a separate function because the defaults didn't add up to 100?)

Will this mean that there is 30% chance of a blitz being called, a 49% Chance of a Medium defensive play and a 21% chance of Long defense?

Using the scenario above
If the roll blitzes, this play will be called - Edge 2 Buzz (Zone, 2-4, Medium)
If the roll goes Medium then it's a toss up between Cover 2 and Cover 2 Sink (50/50)
If the roll goes long then Cover 4 will be called

Is this correct?
Edited by Makntak on Feb 21, 2014 16:36:43
 
doobas

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I'm not sure if I'm right with this, but my take is different.

In your example, there'll be a 70% chance at medium, and a 30% chance at long. Once it's decided which of those to choose, it then has a 30% chance to call a blitz play that matches the medium or long definer. This may work the other way round, where it decides between blitz and no first, then chooses the distance.

doobas™
 
Makntak
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Originally posted by doobas
I'm not sure if I'm right with this, but my take is different.

In your example, there'll be a 70% chance at medium, and a 30% chance at long. Once it's decided which of those to choose, it then has a 30% chance to call a blitz play that matches the medium or long definer. This may work the other way round, where it decides between blitz and no first, then chooses the distance.

doobas™


Ok. We need some clarification.
 
bhall43
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Originally posted by Makntak

So what is the point of setting values for V Short/Short/Medium/Long?


To control your playbook based on distances.
 
Makntak
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Originally posted by bhall43
To control your playbook based on distances.


Thanks bhall, but that was more of a rhetorical question given what doobas said, rather than an actual question.

It's a bit of a trawl through these three posts in this thread, but could you try and get your head around it and provide a, if not definitive answer, then some clarification

My original 'scenario'
http://glb2.warriorgeneral.com/game/forum/thread/5151954?page=1#48165654

Doobas' response
http://glb2.warriorgeneral.com/game/forum/thread/5151954?page=1#48166529

My headscratching
http://glb2.warriorgeneral.com/game/forum/thread/5151954?page=1#48166600

All three above.
 
Xavori
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This thread is bad, and it should feel bad. Talk about totally confusing things.

I will 'splain.

Sim is getting ready to pick a play, and here's what happens:

1. Sim looks at down, distance, and game situation (ie. big lead, red zone, 1TD lead with little time remaining, etc.)
2. Sim looks at tactics settings for that down, distance, and game situation and rolls dice to decide type: short, med, long pass or inside and outside runs.
3. Sim looks at tactics and rolls a d100 to decide whether to call a zone or not.
4. Sim looks at tactics and rolls another d100 to decide whether to call a blitz or not.
5. Sim looks at offensive formation and then goes to that page in the defensive playbook and calls one of the plays that matches all the previous criteria using another dice roll that account for priority settings in the playbook.
6. If it doesn't find an exact match, it goes with the play that matches the most criteria.
7. If it doesn't find any matching criteria, it calls a random play from that page, but still accounts for playbook priority.

This means that being a defensive coordinator isn't simply finding good plays. It's about finding good plays and then tweaking your playbook and tactics to make freakin' sure the sim actually calls them in the right situation. Unfortunately, we're hamstrung by nowhere near enough tactical situations, no way to override the WR count in special situations, and then the offensive bias that the sim itself has, but at least understanding this much will let you have a fighting chance.

 
Adderfist
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Fell into cunninghams law you did...
 
Xavori
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Originally posted by Adderfist
Fell into cunninghams law you did...


Nah, I would have posted the right answer even without all the wrong.

I'm a firm believer that it's important that everyone knows the rules of the game so that winners are determined by who plays better, not who reverse engineers better.

Because if it just comes down to reverse engineering, eventually I win all the time, and that's really boring
 
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