Ok, so this makes some sense now. I'm experiencing the same difficulty that TDiddy is asking about. and hadn't clued in on the # of receivers filter sufficiently tightly
If the Defensive play says 3WR (rather than 1-3), it's pointless using it against a 2WR set?
Next thing is, does the playbook differentiate between the offensive play called? eg:
(For the sake of argument)
Offense playing out of 4WR formation
In my playbook I have Cover 2 and Cover 2 Sink in Dime(Both zone defences againsts 3-4 WRs and both Medium Pass/Run Zone)
Zero Mike Fire and Man Base in Dime (both Man defenses against 3-4 WRs and both short Pass/Run)
Blitzing plays are
Edge 2 Buzz (Zone, 2-4, Medium) and
Edge 1 LB Dogs (Man, 3-4, Short)
There is only 1 Long Defense in Dime and that's a Cover 4 (Zone, 3-4), so it's in my playbook
From what you're saying (if I understand correctly) - the Cover 4 will fire on any situation where the offensive is #down and X, where X is the value I have set as >= 'long' in my tactics (in my 4WR playbook)?
What about other situations with the above?
ie, any run or pass that is #down and (short)[my tactics value for short] will result in 1 of 4 plays. Namely Zero Mike Fire, Man Base, Edge 2 Buzz & Edge 1 LB Dogs?
Any medium situation [my tactics value] will fire Cover 2 and Cover Sink 2, regardless of whether the offense pass or run?
Supplementary Question
How does the sim choose?Presumably this has something to do with Play Priority?
Let say I have my 4 short defenses all set at 100% (5 bars)?
When (or how) will it pick a blitz over a Zone or a man defense and vice versa?
Sorry this is so long, but I'm trying to be exact. (emphasis on trying

)