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Forum > Suggestions > Defensive team focus
cavalier
Alpine
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I was thinking of ways to add a little bit to the game planning experience in GLB2, without adding anything complicated. One idea would be to add a defensive focus area before each game, for instance:

- Inside runs
- Outside runs
- Short/intermediate passes
- Long passes (don’t give up the big play)
- Balanced

This could give you a small bonus to maybe awareness and consistency attributes on these specific plays, while a small penalty on others (e.g. focusing on stopping the inside runs gives you a slight penalty on long passes … something like that. Should be a zero sum game and the default should be balanced).

Something similar could be done for offense, but from a football standpoint defense makes the most sense (if you build a passing team on offense, you shouldn’t get a bump to passing as that is already inherently built into your team – while defense on the other hand must adapt to a larger extent and cover all bases).


It could add a small component to the strategy part of this game without adding complexity or something that takes time. What do you think?
 
Corndog
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Kind of seems more like a chore than a tactical decision to me.

"Remember to set it to run focus for this rushing team we are playing"
 
cavalier
Alpine
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Originally posted by Corndog
Kind of seems more like a chore than a tactical decision to me.

"Remember to set it to run focus for this rushing team we are playing"


I am not talking about players doing this. But the owner or the DC.

 
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Basically you're setting a team tactics that would generally be controlled by the players in GLB1 in the play focus. It sounds like that would be something like a major project and a lot of testing to get it done correctly.
 
cavalier
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Originally posted by Reaper Of The Dead
Basically you're setting a team tactics that would generally be controlled by the players in GLB1 in the play focus. It sounds like that would be something like a major project and a lot of testing to get it done correctly.


Should actually be straightforward to code and implement.
Edited by cavalier on Feb 10, 2014 05:23:01
 
Jampy2.0
thuggin'
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This again?
 
Staz
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Wouldn't be opposed to more player tactics, but I'm not a fan of this one.
 
DigitalDaggers
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if you want your team to be good vs pass, have/build defensive players that defend the pass.

if you want to be good vs run, have/build defensive players that defend the run.

if you want players to be okay at both, have/build defensive players that are balanced.
 


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