This is a work in progress that I'll be contributing to when I have some free time across the next week or so - feel free to submit your own data if you'd like to help out, or do some data verification for me.
Of course attributes have an effect on skills, but just how much? If you want your player to have 100 sprinting, or 100 balance, just what attributes should you take to 10, and which ones are less important? This spreadsheet will let you see the relative impact of each attribute on each skill, position by position (currently missing: G, C, DE, DT, CB, FS, SS, but every attribute is covered somewhere - just keep in mind that different positions have different coefficients for skills, but the same attributes govern each skill).
Methodology: I start by creating a player of the shortest height, lowest weight, and 10 point in strength, 5 in the rest. Then, record what the cap for each skill is (while accounting for the additions/subtractions from traits). Then, retirement, and proceed with a 10 in speed, rest all the same, and so on. I then found the mode for each skill cap (if bimodal, I used the median of the two modes, if more than two modes, no calculations), and subtracted that mode from each attribute's cap, to see what it does to the attribute. There is also a set of columns listing the "minimum" score that I received, and the columns showing how much the skill changed from the minimum.
Limitations, potential weaknesses, and future directions: Currently, initial skill levels and costs to increase have not been measured.
Anyway, here's the sheet - https://docs.google.com/spreadsheet/ccc?key=0Anaq4aqbVOtadFFFSzk2ckx2bDVaOWZFN3dQYXNBNnc&usp=sharing
Of course attributes have an effect on skills, but just how much? If you want your player to have 100 sprinting, or 100 balance, just what attributes should you take to 10, and which ones are less important? This spreadsheet will let you see the relative impact of each attribute on each skill, position by position (currently missing: G, C, DE, DT, CB, FS, SS, but every attribute is covered somewhere - just keep in mind that different positions have different coefficients for skills, but the same attributes govern each skill).
Methodology: I start by creating a player of the shortest height, lowest weight, and 10 point in strength, 5 in the rest. Then, record what the cap for each skill is (while accounting for the additions/subtractions from traits). Then, retirement, and proceed with a 10 in speed, rest all the same, and so on. I then found the mode for each skill cap (if bimodal, I used the median of the two modes, if more than two modes, no calculations), and subtracted that mode from each attribute's cap, to see what it does to the attribute. There is also a set of columns listing the "minimum" score that I received, and the columns showing how much the skill changed from the minimum.
Limitations, potential weaknesses, and future directions: Currently, initial skill levels and costs to increase have not been measured.
Anyway, here's the sheet - https://docs.google.com/spreadsheet/ccc?key=0Anaq4aqbVOtadFFFSzk2ckx2bDVaOWZFN3dQYXNBNnc&usp=sharing
Edited by pottsman on Mar 23, 2014 13:16:00
Edited by pottsman on Jan 15, 2014 22:11:27
Edited by pottsman on Jan 15, 2014 14:47:31






























