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Forum > Suggestions > Day Off Activities - Training Points for Teams and Dots For Temp Game Day Boosts
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yello1
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The Day Off sucks. Even more so than in GLB1 because the team tactics are so limited, and you can only own one team. Players are more interesting, but if you are keeping up they have nothing to do on Day 3 in the three day rotation.

My solution -

Day Off Activities

Each Day Off rollover there are awarded Training Points for Teams and Dots. These would be spent on activities to generate Temp Game Day Boosts for the next League Game (or if preferred the next League AND Ladder game). Training Points do NOT accumulate, if not spent by the start of the next League or Ladder Game, they are used for the default activity (Rest, see below).

Team Training Points would have four areas to be spent upon, General, Offense, and Defense (which can be spent by the Owner and Head Coach, Owner, Head Coach and OC, Owner, Head Coach and DC, Owner respectively).

Player Training Points would be spent on skill or ability boosts. All spending is on a tier basis, 1 point for the first use of a skill, 2 for the second, 3 for the third, 4 for the fourth and so on.

General Team Points (six points awarded each Day Off roll over) can be spent on the following.

Rest (default) - entire team gains +1 to Conditioning
Ra Ra Pep Talk - entire team gains +1 to Heart
Angry Pep Talk - entire team gains +1 to Intimidation
Scrimmage - entire team gains +1 to Snap Reaction
Pads on Scrimmage - entire team gains +1 to Toughness
Personal Trainers - entire team gains 1 Player Training Points
Squad Practices - gain one additional Offense Training Point, Defense Training Point
Press Conferences - 10% chance per level entire team gains +1 Home Town Hero
More Practice - Gain One General Training Point, entire team gains -1+X Conditioning where X is how many Extra Practices already used this Day Off. Three use limit.

Offense Team Points (six points, effects only bots who are offense positions regardless of Depth Chart, QB, G, C, WR etc)

Rest (default) - entire offensive squad gains +1 to Conditioning
O Line Drills - All C, G and OTs gain +1 to Pass Block and Run Block Technique
O Line Sled - All C, G and OTs gain +1 to Pass Block and Run Block Power
Film - entire offensive squad gains +1 to all Awareness skills on their Skill Page
Route Drills - all receivers gain +1 to Route Tech
Catching Drills - all receivers gain +1 to catching tech
Hands drills - all receivers and QB gain +1 to catching and carrying grip.
Weight Room - entire offensive squad gains +1 to all Power skills
Wind Sprints - entire offensive squad gains +1 to Sprinting
Cones - entire offensive squad gains +1 to Quickness
Tires entire offensive squad gains +1 to Footwork
Throwing Drills - All QBs gain +1 to Throwing Tech and Power

Defense Team Points (six points, effects only bots who are defense positions regardless of Depth Chart, DT, CB, SS etc)

Rest (default) - entire defensive squad gains +1 to Conditioning
D Line Blocking Drills - All DT and DE +1 to Pass Rush Tech and Break Run Block
D Line Strength Drills - All DT and DE +1 to Pass Rush Power and Hold Ground
Film - entire defensive squad gains +1 to all Awareness skills on their Skill Page
Coverage Drills - entire secondary gains +1 +1 to Coverage Tech
Tackling drills - entire defensive squad gains +1 to Tackling Tech.
Weight Room - entire defensive squad gains +1 to all Power skills on their Skill Page
Wind Sprints - entire defensive squad gains +1 to Sprinting
Cones - entire defensive squad gains +1 to Quickness
Tires - entire defensive squad gains +1 to Footwork
Individual Coaching - Each defensive player gains 1 Player Training Point

Player Training Points - Gain 12 points every off day roll over

The player opens his Off Day Training Page and has a copy of his Skills Page, but the skills can not be changed. Instead a button press on a skill would cost 1 Player Training Point will show a white "+1" over lay to the right of the current skill value. A second press would cost 2 more Player Training points and now show a "+2", etc. Text should be here to remind them the gains are temporary. Grey pluses could be shown here to denote the effects of Team Training Points if they have been allocated for informational purposes.

Obviously there could be other drills and better names for them. I am not a football maven.

What do you think?

EDIT - Make the amount of training points available scale to the level of the team. Maybe its 2 points for Rookie and 2 points more per season after that, or some such.



Edited by yello1 on Dec 20, 2013 08:26:16
 
Zello144
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I like this! I was thinking about something similar to this
 
Lurchy
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I didn't read it all, but day off activities = good.
 
Badhands
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They might figure it'd be tough to balance, and stuff like this is probably low priority right now, but I really like it. +1.
 
yello1
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Originally posted by Badhands
They might figure it'd be tough to balance, and stuff like this is probably low priority right now, but I really like it. +1.


Figure its roughly +30 total points (or so some add to more than one) added to a players build for a game, or 10 or so if trying to stack them on a single attribute. That is a pretty small percentage of the over all skills of a bot. So I think the impact to game play would be slight. If you want you could say that any plusses could not go over the max for a skill, that would further limit its impact.

Add to this that every dot in the game gets the opportunity for these and balance wise it should not be a big issue at all.
 
E-A-G-L-E-S
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Originally posted by yello1
Figure its roughly +30 total points (or so some add to more than one) added to a players build for a game, or 10 or so if trying to stack them on a single attribute. That is a pretty small percentage of the over all skills of a bot. So I think the impact to game play would be slight. If you want you could say that any plusses could not go over the max for a skill, that would further limit its impact.

Add to this that every dot in the game gets the opportunity for these and balance wise it should not be a big issue at all.


I don't think they'll let it fly because it seems like kind of a substitute for gameplanning, since gameplanning is useless now
 
Merik
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i see too many problems in this, mainly at people would start single stat Building Again which is something i get from this new system they would like to avoid
 
Time Trial
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Off-days will be OGLBT days and private tourny days.
 
Fumanchuchu
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I'm sure this is ngth, but it's a weirdly cogent suggestion from yello that wouldn't break the game.
 
yello1
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Originally posted by E-A-G-L-E-S
I don't think they'll let it fly because it seems like kind of a substitute for gameplanning, since gameplanning is useless now


I don't see how that would result. These are all minor adjustments, they would not change the nature of a team so greatly as to render them utterly unscoutable.

Swapping out equipment in GLB1 was far more build altering.


Originally posted by Merik
i see too many problems in this, mainly at people would start single stat Building Again which is something i get from this new system they would like to avoid


Not sure how that would be true. The plus one or two you would get from this would not offset the need balance your build.

You get how this is a temporary thing right? +1 to a stat this game, then next game +1 to that or another. Not ANOTHER +1 on top of the one from the last day off.

Its like spending BTs for temporary boosts in GLB1
Edited by yello1 on Dec 19, 2013 16:20:47
 
yello1
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Originally posted by Fumanchuchu
I'm sure this is ngth, but it's a weirdly cogent suggestion from yello that wouldn't break the game.


Thats weirdly complimentary, thanks kinda.
 
NiborRis
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Originally posted by yello1
Its like spending BTs for temporary boosts in GLB1


Which is why I hate it.

Honestly, let's all try building dots all the way to end of career before we start suggesting ways to inflate stats on our characters.

 
yello1
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Originally posted by NiborRis
Which is why I hate it.

Honestly, let's all try building dots all the way to end of career before we start suggesting ways to inflate stats on our characters.



Since the other side is doing it too, its not inflating anything.

It merely gives you something to play with other than yourself on the off day.
 
NiborRis
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WTF? Of course it's inflating. If you're using it to shore up weaknesses, that's a huge problem - take away the tradeoffs and everyone's the same.

Give everyone $2 Million when they pass Go in Monopoly. It's not inflating because everyone's the same, right? No, it makes the game even more stupid as it doesn't even matter what properties you land on.
 
yello1
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Originally posted by NiborRis
WTF? Of course it's inflating. If you're using it to shore up weaknesses, that's a huge problem - take away the tradeoffs and everyone's the same.

Give everyone $2 Million when they pass Go in Monopoly. It's not inflating because everyone's the same, right? No, it makes the game even more stupid as it doesn't even matter what properties you land on.


You are

1) Over estimating the impact of the idea upon play, its not $2 million. Its maybe a free re-roll. When a dot has 50-100 in sprinting and he gains +6 to it from his Offensive Coach and his own Player Training - and that would be both of them spending all their points on sprinting alone - that is only a 6-12% boost to sprinting, for one player. That's not a vast inflation. And it comes at the cost of not doing anything to help your Linemen or Quarterback as they don't need the speed. So if your foe pours his points into the pass rush, your fast WR may be offset by a couple more sacks.

2) Not getting the point. Its not about inflating, it is about tactics. Say this game we are facing a tough power runner, I want to boost by 3 points the power of my defensive line. Or maybe I want to focus on tackling skill instead. Or this team is a bunch of intimidation monkeys, time to boost my squads Heart by 3 to off set it a little bit. Rock Paper Scissors. Just for fun, does not break the game or make build choices meaningless in the least (unless you seriously think that a total of 3 Heart is all you need to defeat intimidation). What it DOES do is reward scouting the other team - aka Game play. Not much, but enough to make the off day a little more amusing.

Now that said, my first point above makes me realize this should probably be scaled by the level of the team. OP to be modified accordingly.

Edited by yello1 on Dec 20, 2013 08:24:56
 
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