The Day Off sucks. Even more so than in GLB1 because the team tactics are so limited, and you can only own one team. Players are more interesting, but if you are keeping up they have nothing to do on Day 3 in the three day rotation.
My solution -
Day Off Activities
Each Day Off rollover there are awarded Training Points for Teams and Dots. These would be spent on activities to generate Temp Game Day Boosts for the next League Game (or if preferred the next League AND Ladder game). Training Points do NOT accumulate, if not spent by the start of the next League or Ladder Game, they are used for the default activity (Rest, see below).
Team Training Points would have four areas to be spent upon, General, Offense, and Defense (which can be spent by the Owner and Head Coach, Owner, Head Coach and OC, Owner, Head Coach and DC, Owner respectively).
Player Training Points would be spent on skill or ability boosts. All spending is on a tier basis, 1 point for the first use of a skill, 2 for the second, 3 for the third, 4 for the fourth and so on.
General Team Points (six points awarded each Day Off roll over) can be spent on the following.
Rest (default) - entire team gains +1 to Conditioning
Ra Ra Pep Talk - entire team gains +1 to Heart
Angry Pep Talk - entire team gains +1 to Intimidation
Scrimmage - entire team gains +1 to Snap Reaction
Pads on Scrimmage - entire team gains +1 to Toughness
Personal Trainers - entire team gains 1 Player Training Points
Squad Practices - gain one additional Offense Training Point, Defense Training Point
Press Conferences - 10% chance per level entire team gains +1 Home Town Hero
More Practice - Gain One General Training Point, entire team gains -1+X Conditioning where X is how many Extra Practices already used this Day Off. Three use limit.
Offense Team Points (six points, effects only bots who are offense positions regardless of Depth Chart, QB, G, C, WR etc)
Rest (default) - entire offensive squad gains +1 to Conditioning
O Line Drills - All C, G and OTs gain +1 to Pass Block and Run Block Technique
O Line Sled - All C, G and OTs gain +1 to Pass Block and Run Block Power
Film - entire offensive squad gains +1 to all Awareness skills on their Skill Page
Route Drills - all receivers gain +1 to Route Tech
Catching Drills - all receivers gain +1 to catching tech
Hands drills - all receivers and QB gain +1 to catching and carrying grip.
Weight Room - entire offensive squad gains +1 to all Power skills
Wind Sprints - entire offensive squad gains +1 to Sprinting
Cones - entire offensive squad gains +1 to Quickness
Tires entire offensive squad gains +1 to Footwork
Throwing Drills - All QBs gain +1 to Throwing Tech and Power
Defense Team Points (six points, effects only bots who are defense positions regardless of Depth Chart, DT, CB, SS etc)
Rest (default) - entire defensive squad gains +1 to Conditioning
D Line Blocking Drills - All DT and DE +1 to Pass Rush Tech and Break Run Block
D Line Strength Drills - All DT and DE +1 to Pass Rush Power and Hold Ground
Film - entire defensive squad gains +1 to all Awareness skills on their Skill Page
Coverage Drills - entire secondary gains +1 +1 to Coverage Tech
Tackling drills - entire defensive squad gains +1 to Tackling Tech.
Weight Room - entire defensive squad gains +1 to all Power skills on their Skill Page
Wind Sprints - entire defensive squad gains +1 to Sprinting
Cones - entire defensive squad gains +1 to Quickness
Tires - entire defensive squad gains +1 to Footwork
Individual Coaching - Each defensive player gains 1 Player Training Point
Player Training Points - Gain 12 points every off day roll over
The player opens his Off Day Training Page and has a copy of his Skills Page, but the skills can not be changed. Instead a button press on a skill would cost 1 Player Training Point will show a white "+1" over lay to the right of the current skill value. A second press would cost 2 more Player Training points and now show a "+2", etc. Text should be here to remind them the gains are temporary. Grey pluses could be shown here to denote the effects of Team Training Points if they have been allocated for informational purposes.
Obviously there could be other drills and better names for them. I am not a football maven.
What do you think?
EDIT - Make the amount of training points available scale to the level of the team. Maybe its 2 points for Rookie and 2 points more per season after that, or some such.
My solution -
Day Off Activities
Each Day Off rollover there are awarded Training Points for Teams and Dots. These would be spent on activities to generate Temp Game Day Boosts for the next League Game (or if preferred the next League AND Ladder game). Training Points do NOT accumulate, if not spent by the start of the next League or Ladder Game, they are used for the default activity (Rest, see below).
Team Training Points would have four areas to be spent upon, General, Offense, and Defense (which can be spent by the Owner and Head Coach, Owner, Head Coach and OC, Owner, Head Coach and DC, Owner respectively).
Player Training Points would be spent on skill or ability boosts. All spending is on a tier basis, 1 point for the first use of a skill, 2 for the second, 3 for the third, 4 for the fourth and so on.
General Team Points (six points awarded each Day Off roll over) can be spent on the following.
Rest (default) - entire team gains +1 to Conditioning
Ra Ra Pep Talk - entire team gains +1 to Heart
Angry Pep Talk - entire team gains +1 to Intimidation
Scrimmage - entire team gains +1 to Snap Reaction
Pads on Scrimmage - entire team gains +1 to Toughness
Personal Trainers - entire team gains 1 Player Training Points
Squad Practices - gain one additional Offense Training Point, Defense Training Point
Press Conferences - 10% chance per level entire team gains +1 Home Town Hero
More Practice - Gain One General Training Point, entire team gains -1+X Conditioning where X is how many Extra Practices already used this Day Off. Three use limit.
Offense Team Points (six points, effects only bots who are offense positions regardless of Depth Chart, QB, G, C, WR etc)
Rest (default) - entire offensive squad gains +1 to Conditioning
O Line Drills - All C, G and OTs gain +1 to Pass Block and Run Block Technique
O Line Sled - All C, G and OTs gain +1 to Pass Block and Run Block Power
Film - entire offensive squad gains +1 to all Awareness skills on their Skill Page
Route Drills - all receivers gain +1 to Route Tech
Catching Drills - all receivers gain +1 to catching tech
Hands drills - all receivers and QB gain +1 to catching and carrying grip.
Weight Room - entire offensive squad gains +1 to all Power skills
Wind Sprints - entire offensive squad gains +1 to Sprinting
Cones - entire offensive squad gains +1 to Quickness
Tires entire offensive squad gains +1 to Footwork
Throwing Drills - All QBs gain +1 to Throwing Tech and Power
Defense Team Points (six points, effects only bots who are defense positions regardless of Depth Chart, DT, CB, SS etc)
Rest (default) - entire defensive squad gains +1 to Conditioning
D Line Blocking Drills - All DT and DE +1 to Pass Rush Tech and Break Run Block
D Line Strength Drills - All DT and DE +1 to Pass Rush Power and Hold Ground
Film - entire defensive squad gains +1 to all Awareness skills on their Skill Page
Coverage Drills - entire secondary gains +1 +1 to Coverage Tech
Tackling drills - entire defensive squad gains +1 to Tackling Tech.
Weight Room - entire defensive squad gains +1 to all Power skills on their Skill Page
Wind Sprints - entire defensive squad gains +1 to Sprinting
Cones - entire defensive squad gains +1 to Quickness
Tires - entire defensive squad gains +1 to Footwork
Individual Coaching - Each defensive player gains 1 Player Training Point
Player Training Points - Gain 12 points every off day roll over
The player opens his Off Day Training Page and has a copy of his Skills Page, but the skills can not be changed. Instead a button press on a skill would cost 1 Player Training Point will show a white "+1" over lay to the right of the current skill value. A second press would cost 2 more Player Training points and now show a "+2", etc. Text should be here to remind them the gains are temporary. Grey pluses could be shown here to denote the effects of Team Training Points if they have been allocated for informational purposes.
Obviously there could be other drills and better names for them. I am not a football maven.
What do you think?
EDIT - Make the amount of training points available scale to the level of the team. Maybe its 2 points for Rookie and 2 points more per season after that, or some such.
Edited by yello1 on Dec 20, 2013 08:26:16






























