Originally posted by NiborRis
I dislike this idea, actually.
It would encourage a behavior from GLB1 that we're trying to discourage here - just building a single attribute up to the level you want it, then moving to the next attribute. Instead, we want people to allocate points across the build as they go until they reach final levels desired of each attribute. If you put in a set-and-forget it, people will be heavily inclined to just, say, set it to "dump speed up to 83" and then the dot will be garbage until they start spreading points into other places.
People can do that by choice if they want now, but at least it's just as easy to build in a balanced way as it is to build in an absurd way and so you're more likely to build your dots to be functional at all levels as it is.
In GLB1 there is a competitive advantage to jacking 1 attribute, in GLB2 there isn't. This would be more useful in the mid to late build when all your cheap stuff is filled up and you're just waiting around to buy one point pass accuracy once every 3 days.