User Pass
Home Sign Up Contact Log In
Forum > Suggestions > gameplay scale back
rehash
offline
Link
 
like in glb1 were younger dots dont completely suck.

in the future when we have bots that can catch everyones gonna hate the beginning of the build process
 
DeeVee8
Bucc'd Up
offline
Link
 
I'm not sure what your seeing but I have found that passing is easier here than at any level in GLB1...first scrim I can find - http://glb2.warriorgeneral.com/game/game/2906

Check out those passing numbers, it just takes some playbook tinkering/build experimentation. If anything a rookie level rushing buff would be a better idea IMO.
 
NiborRis
offline
Link
 
No no no no no no no. Please never ever do this. It's one of the things I disliked the most about GLB1.

The whole point of gaining levels and skill points is to get better. If you're given artificial improvements to make you as skilled as more skilled than you are until you gain the points to get that skill level, then you're getting skill points to remain the same. That's not fun.

I understand that leveling up games aren't for everyone, but that's really what makes this concept unique - an RPG-style game with a "realistic" sports theme and individual control at the player, not team, level.
 
rehash
offline
Link
 
Originally posted by DeeVee8
I'm not sure what your seeing but I have found that passing is easier here than at any level in GLB1...first scrim I can find - http://glb2.warriorgeneral.com/game/game/2906

Check out those passing numbers, it just takes some playbook tinkering/build experimentation. If anything a rookie level rushing buff would be a better idea IMO.


the drops? the fumbles? the fumbled snaps? the defense vision in zone? what game are you watching?



Originally posted by NiborRis
No no no no no no no. Please never ever do this. It's one of the things I disliked the most about GLB1.

The whole point of gaining levels and skill points is to get better. If you're given artificial improvements to make you as skilled as more skilled than you are until you gain the points to get that skill level, then you're getting skill points to remain the same. That's not fun.

I understand that leveling up games aren't for everyone, but that's really what makes this concept unique - an RPG-style game with a "realistic" sports theme and individual control at the player, not team, level.


good points. i just disagree. how can i tell what my running back needs to improve if all he does is fumble. so i have to work on "carry" first? than to find out hes too slow?
 
Homage
offline
Link
 
Adult sized children wouldn't make these same mistakes.

Also, it defeats the purpose of building players.
 


You are not logged in. Please log in if you want to post a reply.