Since we have respecs, doesn't this change the way we build our players?
In glb1 it was sort of do or die with the strategy you took to achieve your endbuild...
But since we have respecs, the path to the endbuild is not as clear...
Would it make sense to try to build a dot with a certain path crafted through traits (only a few skills with high cap) or would it make sense to build a dot with a bunch of high caps in case we need to respec to adjust to the sim/fix mistakes.
all or nothing? or play it safe.
In glb1 it was sort of do or die with the strategy you took to achieve your endbuild...
But since we have respecs, the path to the endbuild is not as clear...
Would it make sense to try to build a dot with a certain path crafted through traits (only a few skills with high cap) or would it make sense to build a dot with a bunch of high caps in case we need to respec to adjust to the sim/fix mistakes.
all or nothing? or play it safe.






























