You're welcome to dabble into our minds here. Just post your Q's and we'll all throw in our opinions. Probably best suited to get answers from the active guys who were a little more competitive (bhall, Time Trial, Corndog, myself, etc.) if you want anything "what works"-ish.
Forum > FAQ's, Player Guides and Game Help > Testers Open for Q's Here
Originally posted by ACES
how do i get in a pick up game?
On your player's profile page click the 'play a pickup game now' button. It's yellow and near the top of the page.
how do i get in a pick up game?
On your player's profile page click the 'play a pickup game now' button. It's yellow and near the top of the page.
Originally posted by ACES
how do i get in a pick up game?
The yellow button at the top of a player's page.
how do i get in a pick up game?
The yellow button at the top of a player's page.
Originally posted by ProfessionalKop
vertical- help break diving tackles in glb2?
sprinting- no agility skill, does this help get to full speed faster?
footwork- do powerbacks ever side step or backpedal?
balance- does it help with keeping balance after breaking a tackle?
snap reaction- help with getting a quick handoff or anything as a HB?
vertical- help break diving tackles in glb2?
sprinting- no agility skill, does this help get to full speed faster?
footwork- do powerbacks ever side step or backpedal?
balance- does it help with keeping balance after breaking a tackle?
snap reaction- help with getting a quick handoff or anything as a HB?
Use the 40 time metric for knowing what helps you get to speed faster.
Balance and footwork are pretty key for RBs, yes. I think snap reaction is useless for HBs on handoffs, since the handoff is scripted. Good for route running situations.
Balance and footwork are pretty key for RBs, yes. I think snap reaction is useless for HBs on handoffs, since the handoff is scripted. Good for route running situations.
Originally posted by InRomoWeTrust
Use the 40 time metric for knowing what helps you get to speed faster.
Balance and footwork are pretty key for RBs, yes. I think snap reaction is useless for HBs on handoffs, since the handoff is scripted. Good for route running situations.
fuck. just put a bunch of points into snap reaction. day one and i butchered my dot.
Use the 40 time metric for knowing what helps you get to speed faster.
Balance and footwork are pretty key for RBs, yes. I think snap reaction is useless for HBs on handoffs, since the handoff is scripted. Good for route running situations.
fuck. just put a bunch of points into snap reaction. day one and i butchered my dot.
vamking12
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Originally posted by DT35
Is it still advised to wait to boost til before the playoffs?
Nope because now Anyone can catch if they make a guy late.
Is it still advised to wait to boost til before the playoffs?
Nope because now Anyone can catch if they make a guy late.
Originally posted by ProfessionalKop
does dive help HBs get more yards?
Yes there's diving, but imo I wouldn't touch it.
does dive help HBs get more yards?
Yes there's diving, but imo I wouldn't touch it.
burn_209
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what exactly is acceleration governed by? Is it sprinting or is it like GLB one where agility was the one that governed that
Originally posted by burn_209
what exactly is acceleration governed by? Is it sprinting or is it like GLB one where agility was the one that governed that
bhall said quickness.
also, for tactics. my hb, who is on a depth chart only has rushing style. bug?
what exactly is acceleration governed by? Is it sprinting or is it like GLB one where agility was the one that governed that
bhall said quickness.
also, for tactics. my hb, who is on a depth chart only has rushing style. bug?
Originally posted by ProfessionalKop
also, for tactics. my hb, who is on a depth chart only has rushing style. bug?
No, that's like really the only fleshed out tactic we have at the moment.
We removed a lot of the extraneous crap like play intensity.
also, for tactics. my hb, who is on a depth chart only has rushing style. bug?
No, that's like really the only fleshed out tactic we have at the moment.
We removed a lot of the extraneous crap like play intensity.
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