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bryceps2
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Not boosting
 
Redzone king
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Griffins will not be boosting.
 
Bladerunner
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Reptiles never boost. No steroids. No HGH. No PHDs of any kind. Plus we only use semi competent coaching.
 
bryceps2
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2 undefeated teams remain. Which one will lose first?
 
Bladerunner
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Too much pressure! I can't take the pressure! More turkey... I need more turkey! and beer!
 
bryceps2
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GG Reptiles!
 
kokken23
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Corrupted Mayors boost. on steroids. HGH. to go back i gold
 
Bladerunner
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Originally posted by bryceps2
GG Reptiles!


Thanks, That was a really close game and I got lucky. Now I feel like I've got to work even harder to hold that number one position.
 
yacknying
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Kinda late to join on in but just took over a CPU team.... Houston Texas Rebels. Wish I had some dots but I started this season out pretty late. Oh well no sweat one bad season with CPU's will be okay. I have this team for three seasons so oh well.
 
Bladerunner
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Welcome Yack. Next season you'll be a contender.
 
Parab00n
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Alright, finally active one again. Gonna try to make a late push to the play-offs...
 
bryceps2
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You'll want to make some changes to your defense if your going to make the playoff's. are you using basic AI? you'll want to build one.
 
bryceps2
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Here is a good build guide also. Credits Awsalick

Pee Wee Build Guide - Season 30

To commemorate leaving beta, I figured I should post my most recent build guide so new players have somewhere to start. First, this is for non-boosting. If you're boosting, then you don't need a guide, because you're guaranteed wins until the playoffs.
All of these numbers were obtained with 4x multi-training the secondary attributes, while spending all SP in the order I list the attributes. You can obviously be more detailed with that to squeeze a few extra points out, but that's the general idea. If I don't list an attribute, that means it's pretty negligible.
Equipment should go into the 1st listed attribute.

Yes, I'm aware I don't have stamina hardly anywhere. A few seasons back I tried without it, and I noticed it hardly mattered. You can simply use a balanced roster to combat energy drain.
Also, I generally like SAs a lot more than other people. Some people say they suck, but whatever. They're fun. If they're definitely for-sure good, I'll star them so you know to get them.

QB (Pocket Passer):
Throwing: 72 (3rd cap)
Vision: 50 (1st cap)
Strength: 32
Confidence: 33
Agility: 23
SAs: 1 pocket presence, 2 tight spiral, 4 pump fake***
Bonus SA: 2 Quick read/look off

Pump fake is good (but not as good as it used to be) and tons of throwing is huge. Pretty easy to build since they can go so heavy into their primaries. Don't overlook agility though.

HB (Scat):
Speed: 71 (3rd cap)
Catching: 49 (1st cap)
Agility: 32
Vision: 26
Strength: 19
SAs: 4 Quick Cut, 1 Head Fake, 2 First step
Bonus SA: 2 Catch fake

I like making catching my secondary attribute instead of agility, just because I don't like agility very much, and bobbling a pass out of the flat usually results in negative yardage.

HB (power):
Strength: 66 (2nd cap)
Speed: 50(1st cap)
Carrying: 39
Agility: 31
Confidence: 30
SAs: 1 Cover up, 2 lower the shoulder, 1 siff arm, 2 power through
Bonus SA: 4 surge***

There's a lot of room for improvement here, I think. I had better success in the past I think with higher carrying and lower strength. Dunno. Experiment!

FB (scat):
Speed: 71 (3rd cap)
Agility: 50 (1st cap)
Catching: 44
Vision: 29
Strength: 19
SAs: None
Bonus SA: 2 catch fake

I like making catching my secondary attribute instead of agility, just because I don't like agility very much, and bobbling a pass out of the flat usually results in negative yardage.

WR (Speedster):
Speed: 65 (2nd cap)
Catching: 50 (1st cap)
Agility: 43
Vision: 29
Strength: 24
SAs: 2 first step, 2 quick cut
Bonus SA: 4 catch fake***

A definite argument could be made for jumping, but I really like their other attributes. I haven't noticed strength helping a ton for catching, but if you play your WRs on ST or run outside, it helps a ton.

TE (receiving):
Speed: 65 (2nd cap)
Catching: 49 (1st cap)
Agility: 42
Vision: 29
Strength: 27
SAs: 2 Route Running, 1 Sticky Hands, 2 Quick Cut
Bonus SA: 4 catch fake***

A definite argument could be made for jumping, but I really like their other attributes. I haven't noticed strength helping a ton for catching, but if you play your TEs on ST or run outside, it helps a ton.

DT (Run):
Strength: 71 (3rd cap)
Agility: 50 (1st cap)
Tackling: 37
Vision: 30
Speed: 28
SAs: 2 Wall, 2 Break through
Bonus SA: 2 Relentless Pursuit

I like this build a lot. Not a lot of pass rush out of it, but it makes it very very difficult to run up the middle. Toss in some 4-3 looks and it definitely dissuades people from running inside.

DE (Evasive):
Agility: 66 (2nd cap)
Strength: 51 (1st cap)
Speed: 38
Tackling: 33
Vision: 30
SAs: 2 first step, 2 change direction, 2 shed block, 2 tunnel vision
Bonus SA: 2 relentless pursuit

I used to use Power DEs like everyone else before experimenting more with these guys. You'll be weak at the start of the season vs the run, since you'll be so heavy in agility. But once the build rounds out, I like them a lot. Because they're lighter and faster, they can take some ST snaps as well.

LB (Coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 49
Strength: 28
Tackling: 26
SAs: None
Bonus SA: 2 Shutdown coverage

Like the TEs/WRs, I'd love jumping in there somewhere, but every time I drop Str/Tac for it, I end up getting gashed by the run. I keep speed higher than I would like because it prevents fully boosted teams from breaking huge gains, but agility/vision need to be really high as well.

CB (coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 47
Tackling: 26
Strength: 24
SAs: 1 first step, 2 change direction
Bonus SA: 2 fire up ***

First off, the LB commentary applies here as well.
Second, I like Fire Up a LOT. Pee Wee teams go for it on 4th down ALL THE TIME and their 3rd down calls often reflect that as well. In other words, Fire up triggers way more than it does it higher levels. I build for good special teams, so if teams are avoiding punting, I use Fire Up to punish it. Besides, I don't run stamina, so something that boosts your whole D's energy is great.

SS (coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 48
Tackling: 26
Strength: 23
SAs: 2 change direction
Bonus SA: 2 shutdown coverage

Read the LB commentary.

FS (coverage):
Speed: 66 (2nd cap)
Vision: 50 (1st cap)
Agility: 47
Tackling: 27
Strength: 23
SAs: 1 first step, 2 change direction
Bonus SA: 2 fire up

Read the LB and CB commentary. lol.

K (power):
Kicking: 67 (2nd cap)
Strength: 51 (1st cap)
Vision: 49
Punting: 23
Agility: 21
SAs/Bonus SA: None

This is a kicker + punter combo build. When you punt, you're generally going to net 10-15 yards every time, regardless of whether you have a great punter or a terrible one. I prefer to save the roster spot for somewhere else and combine the two. Despite using the combo K/P, I still punt more than most teams. Guess I'm a traditionalist.

FB/TE (STOP):
Speed: 65 (2nd cap)
Agility: 50 (1st cap)
Blocking: 53
Strength: 34
Vision: 27
Stamina: 22
SAs: None
Bonus SA: 2 pummel

I've always used FB and TE STOPs because you can still use them in running situations. The FBs can carry the ball inside decent enough, and both FB and TE can block on offense. There's a reason NFL teams usually have their FBs and TEs have huge roles on special teams, you know.
 
MV Thunder
Rubber Duck
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Looks like we got demoted back to silver for the new season.We will be a full boost team and working hard to get back up to gold...












 
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