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HighGuy
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Any thoughts or suggestions?

Up2 NoGood (Lv. 69 TE)

Ht/Wt: 6'6", 230lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $8000
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 25/1000

Attributes
Physical Attributes
Strength: 27.6
Speed: 150.68 (+48)
Agility: 90.68
Jumping: 18
Stamina: 61.6
Vision: 62.68
Confidence: 9

Football Skills
Blocking: 22.6
Catching: 83.68
Tackling: 8
Throwing: 8
Carrying: 45.68
Kicking: 8
Punting: 8

Special Abilities
Blocking Abilities
Run Block: 0
Pass Block: 0
Hands: 0
Get Low: 0
Pancake: 0

Receiving Abilities
Route Running: 1
Sticky Hands: 1
Quick Cut: 1
Cover Up: 1
Lower the Shoulder: 1

Additional Abilities
First Step: 2
Veteran Abilities
Soft Hands: 9
Track Star: 15
Mr. Reliable: 15
Possession Receiver: 15

Current Bonuses/Penalties
Speed: +4.62
Catching: +3.77
Catch ball chance: +21%
 
quixo
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move eq to agility andget 10 spin special ability. he will make way more plays.
 
DarkRogue
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Originally posted by quixo
move eq to agility andget 10 spin special ability. he will make way more plays.


You should probably stop trying to give build advice as you obviously have absolutely no clue what you're talking about.
 
DarkRogue
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All Equipment on speed, as is, if you plan on going fake build then you'll need juke and catch fake. Otherwise I'd go with First step and sticky hands SAs for sure. Other decent options are quick cut and run route. You'll probably want to try and get to 60 carrying if you can afford it. 40 confidence would be nice to open up OTK but I'm not sure you'll have the SPs to do that. More strength wouldn't hurt but again it's doubtful you can afford that at this point and there are better options (SAs). TEs are a little bit of a weak spot for me but I have one that's doing ok in WL.
 
quixo
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TE isnt really a deep threat. all LB have low agility anyway. 90 is very low agility. if you want to run killer routes and beopen every single play you move eq to agility or switch it between agility and vison. and 10 spin breaks a lot of tackles an freezes defenders. you rundown the field unabated. sure sometims they will catch up to you but unless you are a hail mary offensethis build is a piece of shit.

plus he gets revpancakedevery run play wich make him useless as a te. he is built like a bad wr. agility helps blocking anyway. where is all thi advice coming from? cbs have 160 speed so should my te......how does thamake sense unless thy are trying to play with each others balls?
 
killershrew
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I second 60 in carrying since he will go against LBīs and carrying helps you not drop the ball when hit along with cover up SA. I would take strength to 48 cap aswell for catching in traffic.
 
DarkRogue
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Originally posted by quixo
TE isnt really a deep threat. all LB have low agility anyway. 90 is very low agility. if you want to run killer routes and beopen every single play you move eq to agility or switch it between agility and vison. and 10 spin breaks a lot of tackles an freezes defenders. you rundown the field unabated. sure sometims they will catch up to you but unless you are a hail mary offensethis build is a piece of shit.

plus he gets revpancakedevery run play wich make him useless as a te. he is built like a bad wr. agility helps blocking anyway. where is all thi advice coming from? cbs have 160 speed so should my te......how does thamake sense unless thy are trying to play with each others balls?


Spin has no effect on the route before the TE gets the ball, also TEs are mostly going to be covered by LBs and safeties, meaning with 60 or less carrying, 48 or less strength and no break block % chance spin is completely and totally useless. Additionally spin doesn't do him any good if he can't catch the ball. The advice you're trying to give here is the worst I have seen. Don't try to talk about what end game builds should look like when you've never had a dot above level 53.
 
killershrew
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quixo is making the same mistake we all did at some point, thinking that this is actual football. This is GLB and it's an approximation of football but it follows itīs own logic (as does any other online sports game).

140 agi/90 spd TE will at best be able to get open for a millisecond before a 140 spd LB with monster hit knocks the ball loose or worse, cause a fumble. This is if he even gets open long enough for a good QB to find him, wich I doubt.
 
quixo
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Originally posted by DarkRogue
Spin has no effect on the route before the TE gets the ball, also TEs are mostly going to be covered by LBs and safeties, meaning with 60 or less carrying, 48 or less strength and no break block % chance spin is completely and totally useless. Additionally spin doesn't do him any good if he can't catch the ball. The advice you're trying to give here is the worst I have seen. Don't try to talk about what end game builds should look like when you've never had a dot above level 53.


Ive seen a TE with only agility and 10 spin play awesome. 92 agility and 10 speed name futura gatti. Im just telling yall yall got mesmerized by sme joker. all of you literally build the exact sameplayer ever time. Thats like 6pp days of sitting in a chair doing the exact same thing over and over and over. They call that insanity. Theres no reason any world lague owner should ever sig a guy below 110 agility theskill is just way too useful it literall halps in ever facet of the game.
 
quixo
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Originally posted by killershrew
quixo is making the same mistake we all did at some point, thinking that this is actual football. This is GLB and it's an approximation of football but it follows itīs own logic (as does any other online sports game).

140 agi/90 spd TE will at best be able to get open for a millisecond before a 140 spd LB with monster hit knocks the ball loose or worse, cause a fumble. This is if he even gets open long enough for a good QB to find him, wich I doubt.


More suggestion. Dude with more agility run awesome routes. block very well and have tremendous burts of seedthrough cuts. the 150 guy might neverrecover. there is no lag with that high agility the the spin kicks all the tim when your agility is that high. stp giving advice. just becausethe higher leagues are full of ppl too afraid to challenge the game doesnt make you a awesome builder.
 
quixo
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the guy posted cuz he knows his guy sucks. you tell him it is good enough. and nearly perfect tbh. lazy.
 
Sellars
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Originally posted by HighGuy
Any thoughts or suggestions?

Up2 NoGood (Lv. 69 TE)

Ht/Wt: 6'6", 230lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $8000
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 25/1000

Attributes
Physical Attributes
Strength: 27.6
Speed: 150.68 (+48)
Agility: 90.68
Jumping: 18
Stamina: 61.6
Vision: 62.68
Confidence: 9

Football Skills
Blocking: 22.6
Catching: 83.68
Tackling: 8
Throwing: 8
Carrying: 45.68
Kicking: 8
Punting: 8

Special Abilities
Blocking Abilities
Run Block: 0
Pass Block: 0
Hands: 0
Get Low: 0
Pancake: 0

Receiving Abilities
Route Running: 1
Sticky Hands: 1
Quick Cut: 1
Cover Up: 1
Lower the Shoulder: 1

Additional Abilities
First Step: 2
Veteran Abilities
Soft Hands: 9
Track Star: 15
Mr. Reliable: 15
Possession Receiver: 15

Current Bonuses/Penalties
Speed: +4.62
Catching: +3.77
Catch ball chance: +21%


The build is very good, get your Car up at least since its close to being capped and then get some catch fake and Juke. Most importantly ignore quixo the guys a fucking moron with this shit hes talking about.
 
Sellars
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Spin and high Agility has already been done on WR's and TE's in the WL, there is a reason nobody builds fail dots like that. Because they don' work
 
killershrew
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Originally posted by quixo
Ive seen a TE with only agility and 10 spin play awesome. 92 agility and 10 speed name futura gatti.


Right, Futura Gatti is 42 days old, has played in 15 games and his stats are bad.

This is the last time i feed the troll.
Edited by killershrew on Sep 22, 2013 10:17:10
 
reddogrw
HOOD
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Catch Fake and Juke a must
 
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