User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > 8/8/2013 Live Q & A Thread
Page:
 
Catch22
offline
Link
 
Reserved for tonight's Q & A.

How the Q & A will work:

The thread will be locked. We will give users the chance to ask questions. Once there have been about 10 questions asked the thread will be locked to give us the opportunity to answer them. The Q & A session will run for approximately 1-2 hours and we'll probably open it up for general chat/discussion for the last 10 minutes or so (during this time, don't expect questions to get answered).

Rules for the Q & A:

1) Ask your question only once. If we don't answer it immediately, don't repost it.
2) Keep it on topic. This is not a discussion thread, this is a question and answer session. Ask a question and wait for us to answer it. If you have something to say with another user, do it via private message.
3) Limit your questions so other users have the opportunity to get a question answered.
4) This is not the forum or avenue to try and get a suggestion looked at or implemented. Please avoid asking questions that are suggestions.

If you violate any of these rules you will receive a temporary forum ban until the Q & A is over. Forum rules will also apply and any violations of those rules will lead to warnings/suspensions.
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
PM question from user:

Does a player's confidence affect their use of morale-based SAs (and VAs) such as Pummel, Aura of Intimidation, Growl, etc..?


Not unless they say so in the description. Otherwise, the power is just based on the level of the skill.
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
PM question from user:

QB pass quality, I'm guessing that pass quality doesn't just out of the blue become a "bad Pass", that there is a constant adjusting of the formula in the code which can have any given pass, depending on game stuff, cause passes to be less than optimal. Is that so?


Pass quality starts with a base value based on the QB's attributes, but it is modified by pressure from the defenders, and some random rolls. If it hits a low enough threshold from these effects, it becomes a "bad pass."
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
PM question from user:

Does Shock block work during run blocking?


No, it's pass blocking only.
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
PM question from user re: tackling radius:

1: Does tackling style play a factor in tackling radius?
2: Does jumping play a role in regular tackling radius or only diving tackling?
3: I know there is a maximum regular tackle radius, is there a maximum diving tackle radius?
4: What determines diving tackle radius? Is it just the amount in the diving tackle SA, or do other attributes play a part?
5: How much larger is the maximum diving tackle radius than the max normal tackling radius?


1: No
2: Just diving
3: Yes, it's based on the actual physical distance the player could dive based on his attributes.
4: Jumping and tackling skill determine the radius; "Diving Tackle" makes completing the tackle easier.
5: It depends on attributes, but about a couple yards.
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
PM question from user:

Morale reducing special abilities. From my understanding, only the number of points you have in the attribute as well as the opponent's confidence play into the amount of morale reduction. Is this true or are there other factors (energy of opponent, energy of using dot, confidence of using dot).


Energy doesn't affect confidence, so just opponent confidence and the skill level.
 
Catch22
offline
Link
 
Originally posted by evileyez
I must do this ...

LB blitzing in WL

[] sim issue
[] build issue
[] ee issue
[x] all of the above

Please chose one and provide comments?


I chose one. My comment is other defenders tend to get there before the LB'er - probably something that could use a look but I'm not sure how we make LB'ers better at getting more sacks without completely unbalancing the sim.

 
Catch22
offline
Link
 
Originally posted by InRomoWeTrust
Originally posted by Dub J

When is Corndog going to provide teams with a color palette so we can customize colors?

Will teams that were cheated by the CPU exploit be compensated through reversal of score, resim, or reset fan support?


1st one is a suggestion.

2nd one is a support issue that was already addressed to the user posing the question via pm.
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
PM question from user:

Does JackHammer SA get the double power bonus when on power tackling that Monster Hit, Big Hit, and Big Sack do?
Do Diving Tackle, Wrap up Tackle and Gang Tackle SAs all provide an equal amount of bonus?
Does Punishing Runner VA activate on missed tackles as well?


1. Power tackle setting gives a tackle power bonus no matter what other skills come up. Any other skills stack on top.
2. Not exactly the same, but they are similar.
3. Yes, it simply applies on the tackling initiation, no matter the outcome.
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
PM question from user:

Does Head Hunter (SA) work on Sacks?


No.
 
Bort
Admin
offline
Link
 
Originally posted by Dr. E
Are there any stipulations as to when the lead block SA wont work for a guard?


No, he just has to be lead blocking. The most common situations where it applies are when pulling or when there's nobody on the line block and he heads to the second level.
 
Catch22
offline
Link
 
Originally posted by cheese sandwich
what amends will be made to teams impacted by the cpu scaling bug?


I already addressed this with you via pm. If you want clarification, feel free to pm me again.
 
Bort
Admin
offline
Link
 
Originally posted by TrevJo
Smooth Operator SA:
-Does a defender have to be within a certain distance of a receiver they are covering in order for Smooth Operator to apply? If so, what is that distance?
-Are there any attributes that help an offensive player to prevent the effects of Smooth Operator?
-Can multiple defenders assigned to man coverage on the same offensive player both give him the vision penalty due to Smooth Operator?


1. Yes, he has to be within 3 yards.
2. No, you cannot prevent the opponent from activating it. The way to "fight" it is just by improving the receiver's vision in general.
3. Yes.
 
Bort
Admin
offline
Link
 
Originally posted by InRomoWeTrust
In regards to screens, are blockers in run or pass blocking mode (pre-catch)? Or is it a special case?

More specifically, would an SA like Shock Block fire on a screen?


They switch from pass blocking to run blocking. They start out pass blocking for a few moments, where Shock Block, etc could work, and then when they pull out, they are run blocking.
 
Bort
Admin
offline
Link
 
Originally posted by skibodragula
As I have learned, AGI for a route is important to get back to the receiver for a deflect. SPEED/AGI/VIS all accounted for, does confidence play in a pass deflect?


It's a little part of the roll, but the biggest effect would just be from morale.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.