Massacre12345643
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Tigroklaws
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if you mean a build so ugly it scares you, than yes he's a monster. Sorry but that build is going nowhere fast and I hope he was made with a free player. For starters, you never want to create a new player mid season. Shoot for D41-48. it looks like you did ok focusing mostly on STR but you dont want to add ANY points into SA's until lv50+ ideally to maximize his base stats. I tend to wait until the 60-65 range. I'd recommend retiring and recreating on the before mentioned d41-48 range next week. GL
an_old_dude
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If you're making a NT (run stuffer) then you want to put all SP into strength till at least 81 if not higher. Then work on agility. IMO all EQ into strength
kakashi
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Originally posted by jdbolick
Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.
Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.
Benjamin Boragine
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Originally posted by an_old_dude
If you're making a NT (run stuffer) then you want to put all SP into strength till at least 81 if not higher. Then work on agility. IMO all EQ into strength
a NT doesnt HAVE to be a run stuffer persay
If you're making a NT (run stuffer) then you want to put all SP into strength till at least 81 if not higher. Then work on agility. IMO all EQ into strength
a NT doesnt HAVE to be a run stuffer persay
Massacre12345643
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How about this one?
http://goallineblitz.com/game/player.pl?player_id=4457059
http://goallineblitz.com/game/player.pl?player_id=4457059
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