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Forum > Game Changes Discussion > - Added a buff to QB checkdown vision for low level players, scales lower as players level up
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fogie55
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is this tied to a player's level only or to a player's age?

that is, if a regular team plays vs. a non-boosting team will the younger team's passers be somehow buffed more?
 
Dub J
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Age I would imagine. I can't imagine Bert allowing this to be exploited.
 
Theo Wizzago
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I dunno. If it is as it reads out, then yes... it's tied to a player's level. Still, I wouldn't worry about a non booster being more powerful than a booster since leagues are as much age based (restricted) as level based (restricted)... therefore a non-boosted player will always be levels below the boosted player in comparable league play... and therefore his lesser skills will be still in play even with this added bonus of the buff.
 
daunteblack
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Has anyone seen improvement due to this? I have 2 Prep teams and we've thrown for 20-30% per game now when we were throwing for 50%+ in Rookie.
 
Dub J
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Nah, passing still looks pretty horrible from prep to mid-levels.
 
Dub J
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In Reg Minor everyone is sporting 30-35%.
 
whodey08
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Originally posted by Dub J
Nah, passing still looks pretty horrible from prep to mid-levels.


Its not that bad. (prep level)

Brigade 2.0 6:05
6:05 1st & 10 OWN 37 Just another QB pass to The New Guy over the middle, caught (12 yd gain) [diving tackle: Walter Early] Replay
5:33 1st & 10 OWN 49 Just another QB pass to Don't throw it to me! up the left side, caught (11.5 yd gain) [diving tackle: Abe Wagoner] Replay
5:05 1st & 10 OPP 40 Just another QB pass to Brigade's WR up the right side, caught (11.5 yd gain) [tackle: Darrius Bartley] Replay
4:24 1st & 10 OPP 28 Just another QB pass to Jeff Smardzija up the right side, caught (11.5 yd gain) [tackle: Rick Richardson] Replay
3:50 1st & 10 OPP 16.5 Just another QB pass to Number 11, hurried by Barry Willett, up the left side, caught (12.5 yd gain) [tackle: Abe Wagoner] Replay
3:20 1st & G OPP 4.5 Slow train coming thru rush [missed tackle: Byron Varner] to the left (3 yd gain) [diving tackle: Howard Blanchard] Replay
2:47 2nd & G OPP 1 Brigade's Backup QB rush up the middle (1 yd gain) [TD] [Da Shockas: 20 | Brigade 2.0: 19] Replay
2:43 Extra point attempted by Nate Bailey, made [XP] [Da Shockas: 20 | Brigade 2.0: 20] Replay
Edited by whodey08 on Jan 28, 2013 22:50:02
 
Dub J
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Rookie/early prep is before it turns to shit. The later you get into prep the worse it gets. University and Reg Minor are just horrible. Remember, the passing boost is strongest in rookie and fades until you reach lvl 50 when it goes away for good.

Copy/pasting 7 plays from a hidden scrim really doesn't prove much anyway. You lost that game 27-20 so it leads me to believe your passing wasn't as good as you let on.






 
Dub J
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The game where you had a 70% completion rate was against a terrible defense.

 
Jampy2.0
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with my PW QB,

if he makes it to the first checkdown (doesn't stare at 1st progression down the field until sack/tuck and run)
he will fly through his progressions and make a great choice.

+1 to 5 WR spread for PW QBs (Throw away your RQB, and throw 40 passes a game. Im telling you.)
 
Theo Wizzago
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Originally posted by jampysos
with my PW QB,

if he makes it to the first checkdown (doesn't stare at 1st progression down the field until sack/tuck and run)
he will fly through his progressions and make a great choice.

+1 to 5 WR spread for PW QBs (Throw away your RQB, and throw 40 passes a game. Im telling you.)


I think GLB has tweaked the QB slot so that now, making a RGIII or a Kapernick just isn't feasible. Either your QB is a glorified running back that cannot throw... or he's a Dan Marino who isn't gonna run but can sling the rock like David vs Goliath.
That's "kinda" sad... but I understand it's necessity. Perhaps, someday, GLB will put a new QB into the mix called a "Dual Threat"... separate from the current QB types and more costly (say 400 0r 500 flex to make). Why Not? I'm sure there are those that would spend that much to build a Randall Cunningham. The SA's would be different... as would the Skill sets. It could be done... but I suspect doing radical new stuff like this is against the old sticks in the mud's mindsets.
 
jpjn94
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The problem with passing at the lower levels isn't completely on the QB. At the Rookie level you have separation by the receivers due to the secondary having next to no Agility; the receivers stop to catch the pass and the secondary continues to drop back when on man to man and they don't react fast enough in zone.

As the secondary builds begin to add or train up Agility, this gap closes. This is why through University and into the next levels it becomes more difficult. Once you get into late University you should have Catch Ball % pieces on your receivers and you can see them win some rolls for the ball, but without separation from the receiver; you won't see many completions.

I haven't seen a huge improvement with this change, but what I am seeing is the QBs go through their progressions quicker than they did in the last few seasons. Although there are still issues where the QB locks into the first receiver and really doesn't move on through the progressions or passes when there is still time to wait for an open receiver.

The only way to pass at the lower levels is to game plan for every game to find where separation occurs and target that receiver.

 
Jampy2.0
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Originally posted by jpjn94

The only way to pass at the lower levels is to game plan for every game to find where separation occurs and target that receiver.



More or less,
but I don't see the problem with this.

Rewards those putting in the time, punishes those who are not.
 
Dub J
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Originally posted by jpjn94
The problem with passing at the lower levels isn't completely on the QB. At the Rookie level you have separation by the receivers due to the secondary having next to no Agility; the receivers stop to catch the pass and the secondary continues to drop back when on man to man and they don't react fast enough in zone.

As the secondary builds begin to add or train up Agility, this gap closes. This is why through University and into the next levels it becomes more difficult. Once you get into late University you should have Catch Ball % pieces on your receivers and you can see them win some rolls for the ball, but without separation from the receiver; you won't see many completions.

I haven't seen a huge improvement with this change, but what I am seeing is the QBs go through their progressions quicker than they did in the last few seasons. Although there are still issues where the QB locks into the first receiver and really doesn't move on through the progressions or passes when there is still time to wait for an open receiver.

The only way to pass at the lower levels is to game plan for every game to find where separation occurs and target that receiver.



Most of the issues I have seen is with really noticeable inconsistencies with how QBs go through their progressions. Makes it damn near impossible to set up progressions and expect decent results.

 
Dub J
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I worked my ass off last preseason working on my OAI and setting up progressions with much frustration. Didn't matter how you set them up since QB progressions were all over the place.

If you set the receiver you want as the second progression the QB will fixate on the first progression and stay with him come hell or highwater and either get sacked or throw into coverage. When you adjust and move the receiver you want to the first progression the QB will just pass him by in the blink of an eye and go to the other progressions. We spent much time and effort adjusting player tactics and nothing helped.

Game planned extensively for each playoff opponent and set up packages especially for them. Didn't make much (if any difference). There comes a point when you've done all you can do and have to come to the realization it's nothing that can be fixed from your end.
 
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