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SeattleNiner
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Originally posted by SeattleNiner
Why does the DE not try to tackle the QB here? Is it related to the "- Fixed bug where other players would always instantly react to QB rollout/rush" and now they are reacting too slowly?

http://goallineblitz.com/game/replay.pl?game_id=2113308&pbp_id=839824


Same thing here with the SS, I mean really? This is 90 vision + 10 in SV http://goallineblitz.com/game/replay.pl?game_id=2113308&pbp_id=839666
 
bhall43
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Originally posted by Dr. E
Nope. If you build your O line fast, they end up with a ton of separation from the D line which causes the QB to think the D player is unblocked, resulting in a lower pass quality. I can't count the number of bad passes that resulted when I had 5 blockers just waiting on the D line to show up and the QB got hurried. I'm hopping Bort looks at this issue some day.


da fuck are you talking about?
 
SG✬21
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Originally posted by SeattleNiner
Same thing here with the SS, I mean really? This is 90 vision + 10 in SV http://goallineblitz.com/game/replay.pl?game_id=2113308&pbp_id=839666


looks like they coded it to force the safeties to stay in their zones until the QB crosses the LoS.

Used to be that when the QB tucked the ball away everyone broke on his position... So it goes from 1 extreme to another.
 
SG✬21
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Originally posted by SG✬21
looks like they coded it to force the safeties to stay in their zones until the QB crosses the LoS.

Used to be that when the QB tucked the ball away everyone broke on his position... So it goes from 1 extreme to another.


Well maybe, now looking at it, the FS broke for the QB very quickly while the SS just sat there. So im not sure what is wrong there
 
onemiln09
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Originally posted by aaasahi
I can show you the building, and you can tell me lack what att will lead to that result.

(Lv. 79 QB)
Ht/Wt: 5'11", 190lbs

Attributes
Physical Attributes
Strength: 79.26
Speed: 144.26 (+55)
Agility: 96.2 (+3)
Jumping: 6
Stamina: 51
Vision: 75.2
Confidence: 51.26

Football Skills
Blocking: 6
Catching: 8
Tackling: 8
Throwing: 74.2
Carrying: 84.26
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0

Scrambler Abilities
On The Run: 3
Dump Pass: 3
Quick Cut: 5
Stiff Arm: 5
Demoralize: 10

Additional Abilities
Cover Up: 10
Juke: 10
Spin: 12
Veteran Abilities
Steady Grip: 15
Overtime Killer: 1
Quick Feet: 15
Short Yardage Monster: 15
Slippery: 15

Current Bonuses/Penalties
Carrying: +6.32
Spin chance: +30%
Head Fake chance: +30%
Hurdle chance: +30%
Juke chance: +30%
Break tackle chance: +12%


More jumping
 
SG✬21
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Originally posted by voegma
I think GLB is making safeties run to their zones way to fast and made the reaction time to run plays like pitch way to slow for all defenders. Also the offensive linemen and blockers seem to move way before defenders resulting in what I will call a "head start" to the corner. The delayed reactions is probably the worse.

http://goallineblitz.com/game/replay.pl?game_id=2119396&pbp_id=743511 Safeties run way back to deep zones. SS never even reacts to a run and goes to a deep zone where no one is around. FS keeps going backwards after the pitch, then never moves forward until the end of the play.

http://goallineblitz.com/game/replay.pl?game_id=2119396&pbp_id=744059 LOLB and MLB try to shoot the same gap and the ROLB goes to cover his zone when no one is going out for the pass.

http://goallineblitz.com/game/replay.pl?game_id=2119396&pbp_id=744102 LILB does a head bob and waits and waits and then shoots the gap, LOLB waits and then shoots the same gap.

http://goallineblitz.com/game/replay.pl?game_id=2119396&pbp_id=744448 pretty much the same as above plus the fact that the safeties do not attempt to really move to joint the play.



I swear they coded it for the safeties to just sit in the zones until the ball has crossed the line. Outside runs were hard to stop last season and now if my safeties don't even react it will be even worse. Thank god i have a good pass D or else I'd be screwed.
 
Redass Ranch
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Clock Management Logic is still not Logical:

http://goallineblitz.com/game/game.pl?game_id=2148489&mode=pbp&quarter=4

Realize it is Private, but Catch can see... basically team trailing in FG range for Win calls Timeouts; team that wants to perserve clock for another shot doesn't. Then team attempting FG kicks with 8 seconds left, and plenty of time on play clock.

Game should have ended on FG attempt. Hope this gets fixed before playoffs.

 
jakobnielsen
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run reaction issue
FS here
just not acceptable, if the dot has any vision at all (not my team)
http://goallineblitz.com/game/replay.pl?game_id=2113572&pbp_id=987484
 
ghuffman
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Not sure the place to ask this, but can we get a link to the blitzes these updates are referring to?

Aug 13, 2012
- Fixed a few bad blitz blocking pickups
- Fixed bad blocking decisions vs a few blitzes
 
aaasahi
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Originally posted by voegma
aaasahi, as a DC I can tell you the DCs should be more upset than you. Look at the horrible reactions to all the defenders on your plays. It is like they are blind half the time. Run was underpowered last season yes but now the run and pass both work well, too well and you are still complaining.

Oh btw Vision is low.


I am a DC, too, and I never think running is overpowered.
And my point is when ball carrier do outside running, he should do everything to try to avoid tackle, but now he looks like attracted by tackler and make cut with non-sense.
Also, pass and run work well? Yes, maybe, remember a few seasons ago people complain about double covering can't defend pass, now I say 4 blocker can't hold 2 tackler, and you think running is do well........

As for vision, 75 vision for ball carrier is enough IMO, how much do you think ball carrier should have to not make non-sense cut?
Well here is a game which I turn some EQ into vision, so QB have 85 vision now, should be high enough for a ball carrier
Now you can watch if there are any difference.
http://goallineblitz.com/game/game.pl?game_id=2148603
If you don't want to waste time, I tell you, nothing difference.
Still make cut at weird point and run straight into tackler.

And summary it by 1 play:
http://goallineblitz.com/game/replay.pl?game_id=2148603&pbp_id=1072311
Catch can you review it?
Big I, QB roll out, left or right.
Edited by aaasahi on Aug 14, 2012 11:01:11
 
voegma
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I say vision still since 100 vision on a DB is not enough to avoid a fake or get himself in position, so I will continue to say vision is low and that he can't see around his blockers etc. Maybe he needs 120 vision.
 
voegma
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Originally posted by jakobnielsen
run reaction issue
FS here
just not acceptable, if the dot has any vision at all (not my team)
http://goallineblitz.com/game/replay.pl?game_id=2113572&pbp_id=987484



this is the crap I continue to see, yet all the fixes help the offense and make defense even harder.
 
aaasahi
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Originally posted by voegma
I say vision still since 100 vision on a DB is not enough to avoid a fake or get himself in position, so I will continue to say vision is low and that he can't see around his blockers etc. Maybe he needs 120 vision.


Fine, nothing to say with you.
 
jakobnielsen
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Originally posted by ghuffman
Not sure the place to ask this, but can we get a link to the blitzes these updates are referring to?

Aug 13, 2012
- Fixed a few bad blitz blocking pickups
- Fixed bad blocking decisions vs a few blitzes


+1
 
SG✬21
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Originally posted by jakobnielsen
run reaction issue
FS here
just not acceptable, if the dot has any vision at all (not my team)
http://goallineblitz.com/game/replay.pl?game_id=2113572&pbp_id=987484


This needs to be fixed. Looks like they just hard coded it so the safety waits till he crosses the LoS. Its just making the defense's job even harder if this doesn't get fixed.
 
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