User Pass
Home Sign Up Contact Log In
Forum > Test Server Discussion > Season 30 Changes pre-season discussion
Page:
 
Catch22
offline
Link
 
If you'd like to provide feedback for the season 30 sim changes, please do so here. Remember the more information you provide, the more informed decisions we can make. If you think something isn't working, please try and explain as in much depth why you think so.

I'll be keeping an eye on this thread and providing feedback to Bort as needed.

Thanks!
 
DrMaoMao
offline
Link
 
http://goallineblitz.com/game/replay.pl?game_id=2112601&pbp_id=2376
still getting that weird thing where a CB goes toward the wrong intercept point. (ignore the SS)
Edited by mrmaomao on Aug 9, 2012 06:03:59
 
Catch22
offline
Link
 
that doesn't really have anything to do with any changes we made. Also, not convinced that's an issue unless it's happening every time (which I know it's not). There are a number of factors that will cause a defender to take a bad route and probably just triggered in this instance.
 
lardaddy
p upset
offline
Link
 
was there any consideration to making Nerves of Steel available for HBs and FBs too? or is that NGTH?
 
Catch22
offline
Link
 
Probably NGTH.
 
glink
offline
Link
 
Any chance of adding catch fake avoidance to the superior vision SA?

 
bhall43
offline
Link
 
Originally posted by glink
Any chance of adding catch fake avoidance to the superior vision SA?



Pretty sure it already does as it is an avoid fake roll. The roll is just separate from the regular roll so it doesn't fire every single play.

If you want to take control of Catch Fake, snag a piece of Avoid Fake % AEQ and get your build to 90+ agility and vision. Makes Catch fake for the most part a non threat.
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by bhall43
Pretty sure it already does as it is an avoid fake roll. The roll is just separate from the regular roll so it doesn't fire every single play.

If you want to take control of Catch Fake, snag a piece of Avoid Fake % AEQ and get your build to 90+ agility and vision. Makes Catch fake for the most part a non threat.


What if you already have those two at 90+, 10 SV, but no AF%?
 
evileyez
Tester
offline
Link
 
Originally posted by Longhornfan1024
What if you already have those two at 90+, 10 SV, but no AF%?


then your main hope for "change" is
- Added cooldown to all route running fakes (juke, head fake, catch fake)

which is build independent i think.
 
bhall43
offline
Link
 
Originally posted by Longhornfan1024
What if you already have those two at 90+, 10 SV, but no AF%?


Then you are slightly less as good against catch fake than guys with it. Ldo.
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by evileyez
then your main hope for "change" is
- Added cooldown to all route running fakes (juke, head fake, catch fake)

which is build independent i think.


So then that makes AF% a requirement if you don't want your DB to have done to them like Hood's did against Nairobi in the WL CCG.
 
evileyez
Tester
offline
Link
 
atm i believe AF% is a requirement for cover dots. if that answers your question
 
Dr. E
offline
Link
 
Originally posted by Longhornfan1024
So then that makes AF% a requirement if you don't want your DB to have done to them like Hood's did against Nairobi in the WL CCG.


Yep, instead of making builds count we locked DBs into a mold.
 
bhall43
offline
Link
 
Originally posted by Dr. E
Yep, instead of making builds count we locked DBs into a mold.


Well that's certainly not true.
 
snakes22
offline
Link
 
Originally posted by Longhornfan1024
So then that makes AF% a requirement if you don't want your DB to have done to them like Hood's did against Nairobi in the WL CCG.


You could go AF% or FF% KL route or INT% route.. Everything works, just have decide how u want to use them
 
Page:
 


You are not logged in. Please log in if you want to post a reply.